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Vanguard

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  • Flight Simulators
    FC3, A-10C, F/A-18C, BS2, Huey, M8

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  1. Many thanks for the feedback. I suppose the issue is that in DCS you've got a HUD, cockpit etc up in your grill so it's far more noticeable whereas in other games things are generally at such a distance it's not really perceptable. As you said it takes 1 sec to correct, so no biggie.
  2. Ah to necro a thread or not...Perhaps my head isn't on straight... but what I can say is, I have the same issue as the OP. When I hop into any aircraft, get a upright natural posture and tap the re-center button, it feels like my view is off by 3 degrees or so. In fact, hitting the button and immediately looking down, the seat pan is not square with my view. I need to look slightly left and then tap re-center and it feels fine. It might be more subtle for some depending on headset and setup, but if you're reading this, the next time you're in VR, re-center and look down and see if you are square with the seat or not and if you have the time report back here. It's a pretty mild thing that's simple to fix, but I'm curious whether or not others see it to and more importantly if there is a fix. Thanks, Vanguard
  3. @deadlyfishes Hey mate, just wondering what the logic behind this setup is? Feels like the polygon placement is a great way to ensure vehicles aren't wedged inside trees and buildings, but in this particular case, it seems to ensure almost every vehicle is just that. Every time I fly this mission all the vehicles are in-between the buildings and half obscured and they all have tree trunks growing out of them in the forest to the east. I came in to the mission editor to create almost the exact inverse of what I ended up finding here. Thanks! Vanguard
  4. I'm trying to bind my NVS switch but in keybinds they show up as orange and as VOR/ILS Mode Select (rotary). I've tried a full repair and tried renaming Saved Games/DCS/Config/Input/AH-64D_BLK_II_PLT to hide it and it still shows up like this.
  5. Just an update, does seem to be a bug as it only occurs in VR.
  6. When I enter the mission planner during mission start, I'm trying to move a target point for a bombing task, but it just keeps moving the associated waypoint instead of the target point. Once in awhile a miracle occurs and it moves, seems to be more reproducible if I edit the name of the target point and then try to move it but even that's not consistent. Am I missing a trick or is this a bug? I'm talking about the triangle target point for bomb task.
  7. Thanks for the heads up, it's much improved.
  8. @BIGNEWY Sorry for the mention, but it's been awhile, I meant to take a bunch of screenies and get back to you, but I just don't have the time and I'd really like to address this. Whilst I appreciate there may be some things that are not addressable due to engine limitations, I don't believe that's the case for the majority of what I'm reporting (popping and color). I've dug into the files and tried to mess with them, but I'm also running out of time, suffice to say, I had made some major leaps with some small changes. The biggest issue I noted was that different trees have different LOD distances. So again I want a video here, and I'll try to make one quick, but just hop in the sim, go near a forest and adjust your forest detail slider in real-time. You'll see trees popping out of existence in what looks like a random pattern all over the place. Albeit, the bulk of it will happen in concentric rings around your aircraft like it should, not all of them do, and its that very issue that's causing the majority of eyesores to happen. The LODs should be a gradient going out from the player and all trees should be affected the same. Simply adjusting the trees LOD factor to be consistent amongst all of the tree types would go a long way to alleviating the popping in/out and immersion breaking affects. The shadows and what-not may be a engine limitation, but at least we can just turn those off and have a somewhat workaround. Edit: Ok I added a video, please have a look. If you watch it quickly, what you'll likely see is the trees changing gradually outward as they should as I adjust the slider. Now watch the video again, but focus on the trees at the very bottom of the screen, which are closest to the camera, under the options menu. You'll see a bunch of trees immediately change their LoD and they don't change along with the surrounding trees. It's those buggers that are causing the bulk of the drama with popping in/out.
  9. 4 of them arrived this afternoon. I've quite happy with them. They could have used a little extra weight in the base, but they certainly do the trick and feel robust. I've overloaded the AMPCD one to handle the AN/ALR-67 just below it and setup the left one to handle most UFC functions as well with the paddle on the stick help down. Quick Q... I can adjust the brightness through control panel or the button 14/15 combo, but how does one control the brightness of them through the cockpit dials. Do I need target installed for that or is there another way? Thanks.
  10. Dude, please, read my post. That is a link to a post filled with community videos to fill the massive gap HB left. My post was to thank the community for those very videos he's linking to... smh
  11. Perhaps, but I'll take the possibly hidden 78 videos over the 3 HB provided
  12. Really? I have the 18 and Wags puts out a video every time they adjust a rivet, not sure what you're on about. Heatblur has a total of 3 videos on your YT channel for training: Ep 1 Overview Ep 2 Cockpit Ep 3 Cold and Dark There are 78 Hornet vids on Wags and ED site. You're comparing the two? Unreal. I will certainly check it out, thanks. Funny I just sent someone his 18 guide and never thought to get a 14 one for myself
  13. @twistking It's already there mate, on A-10C II.
  14. Open desktop or applications like discord inside VR, mute microphone, and usual steam overlay stuff. Reasonable demo:https://www.roadtovr.com/steamvr-beta-update-virtual-desktop-window-view-controller-attach/
  15. In case anyone experiences this in the future, this was a side effect of having: options.graphics.stereo_mode_use_shared_parser = true in autoexec.cfg Cheers
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