

decipher
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Everything posted by decipher
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to me it looks like some axis assignments of the Track-IR section are messed up after update. i had my trackIR set up properly for all my modules, now for example in the UH-1H the axis for "horizontal movement" is blank, it was on trackir_yaw before.
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i guess with the infantry on them the ships have to be stationary, but i love landing helicopters on moving ships, fun is fun!
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after three weeks without updates 1.5.4 will be packed with fixes and stuff all over... so much to try, so little time! looking forward to spending more time with the mig21 again, i wonder if the random aso-2 problems were finally sorted out (the bug report was reopenend on the tracker).
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but then how would you be able to pay for all the precious upcoming new DCS modules you want to have and collect and love and pet and take out for a romantic date on open conflict to meet likeminded crazyheads like me? :-O
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:thumbup: welcome to the huey club! once you get more confident with the basic flying, open conflict is the perfect place to train up on basic navigation and transport/rescue or weapons deplyoment. :smartass:
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thank you, much appreciated. its a lot of new infos to learn, when you are not used to modern style radar guided A to A combat. danke! :)
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hey guys, got the mirage in the sale and just starting to getting some time and digging in to all the radar stuff. usually i only fly WW2 and helicopters, with the occasional mig21 fun... anyway... i watched a couple of tutorial videos and read through chuck's guide and the manual, but i guess some details of the radar already changed (at least since most tutorials i watched).. specifically about radar vertical movement, is this fully implemented yet, or just placeholder? i have it mapped to the slider axis of my throttle, so i can move it and see the feedback on the radar screen, but i cannot find any info about what the numbers mean i am guessing those are the vertical up and down boundaries of the radar cone at the point of the cursor? in some tutorial videos these were not visible (instead there was just a number for the current angle of the cursor position). so these 2 numbers change according to the 1-2-4 lines mode and the vertical position of radar. i also saw in some older tutorial videos that people were able to STT in ENT mode, but the manual states that would not be possible and you need to be in HFR. also the Z / S switch seems to work now, but was not described further in manual. long story short, is there any up to date radar guide with all the details i might have missed, or some very detailed changelog with those changes? i am curious to learn!
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does not take a real pilot to see that there is something really wrong with the FM/physics/coding in the two videos posted above.
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Action score for helicopters?
decipher replied to pepin1234's topic in DCS: Mi-8MTV2 Magnificent Eight
voted yes. good idea. would be great if mission builders and scripters (for multiplayer server scripts) had the ability to give proper score for helicopter tasks or reconnaissance etc. but i guess this would be a feature request for the general DCS world program and needs to incorporated by ED in general for the mission building -
lots of great things on the horizon, so many possibilities to play with. looking forward to the future of open conflict; but as it is now it already is brilliant and super fun to play on. as mr. dustydustoff mentioned, don'T forget to enjoy playing yourself and have some fun on the server :)
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talking about inventory, small bug report (or i am doing something wrong - always possible :D ): loaded 3 nurses (cough cough)... and repair cargo in huey. then i noticed, the field hospital was already supplied. so i chose "drop cargo". this returned an error message "no cargo to unload"... but: it removed the repair cargo load, but i was not able to "dump" the 3 medical personal people, neither with drop cargo nor rescue unload etc... ------------ another random idea blurp i had: if friendly pilot is captured, extraction mission pops up, where you have to load up infantry, drop them off nearby the crashed pilot and let them free the pilot from captivity, while you wait and then you have to extract them under fire just like in those epic movie scenes from the cheesy 80s warmovies! i remember playing on a different server (oh the blasphemy!) where they had scripted missions for helicopters where you would get something like "enemy soldiers attacked the village of X" you could transport ground troops, drop them off nearby, they would fight, you could attack the enemies too and after (if) your ground forces won, you could extract them again and return. good times!
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very cool. thanks. oh hey. sunday morning run? me too! runbro!
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whatever the tease is about, watching old videos about "flying the hump" is very fascinating. this is a part of ww2 aviation i wasn't really aware of. lots of info to find with google/youtube. [ame] [/ame] [ame] [/ame] well worth spending some time watching all those videos on a lazy sunday afternoon, if you are interested in ww2 aviation.
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just finished my first evacuation of downed enemy pilot mission, Spadz now is in the blue prison! hehe... but again i noticed this: the mission was not listed for me in the skynet F9 rescue menu. but it was showing up on -re cap2. and beacons worked perfectly. also noticed that maybe naming is confusing? CAP2 also referes to our AI CAP flight 2. i was sad to see 0 points next to my name in the player list, eventough i resupplied the LM59 field hospital, rescued one friendly player pilot and evacuated the enemy player pilot! is it possible to give points for this in the future?
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hovering above trees to rescue pilot can be very hard especially if its over sloped ground, like a side of a hill, because then the altitude will vary extremely even if you just move a few cm left/right. in those moments i ignore the reality for a second and just hover IN the trees... they can't damage you (yet)... just imagine the pilot would have moved to a clearing big enough for the heli to land/hover over :)
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[warning - large images] had the chance to fly with the Huey (Bell 205A-1)
decipher replied to decipher's topic in DCS: UH-1H
nice find. yeah nowadays almost everyone is recording with their smartphones or fancy digicams. its crazy sometimes, so many people just stare at their recording screen all the time! the video is actually from that very same day, just from later that day, i can tell by the clouds in the distance, cloudy weather moved in throughout late afternoon :D -
nice theory, but way too low poly for an actual wingtip i would guess. like others suggested, looks more like ground modelling to me, or maybe.. something very much zoomed in!
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oh. sh**, is LN gonna get shwifty in here? :music_whistling:
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Any news concerning the still-missing heat damage model?
decipher replied to msalama's topic in DCS: UH-1H
i really hope this will finally get adressed in a future update, to me it feels like they left the huey module slightly unfinished. i understand producing new modules guarantees a more steady flow of income, which is good and fine. but the Huey module really deserves an upgrade to polish it up with the heat damage model and other small things that came up over the last 2 years. maybe when 1.5 and 2.0 merge... with multicrew etc... make it so! -
so after flying in a real huey (205A-1) i have to say i really think that something is slightly off. we must assume that the huey itself is scaled correctly (since they modelled it after blueprints, plans, etc). what i feel now after experiencing it in reallife from within the cabin and from the outside is that the 3d models of the crew seem scaled down. i mean, they are not just "short humans" the whole shape seems to be scaled down a little. so everything on them is slightly smaller. comparing the way the belsimtek huey pilots sit and the real pilot sits on the pictures i posted in my other thread, and how their feet look compared to the pedals, the height of the cyclic stick compared to the knees / legs... also the viewpoint of the cockpit view feels slightly too low. if you compare it to the real huey pilots head position in contrast to the whipers, the side door window frames and that box above the front window. at least that's what i think, could very well be totally wrong. just a feeling :)
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[warning - large images] had the chance to fly with the Huey (Bell 205A-1)
decipher replied to decipher's topic in DCS: UH-1H
sadly i didn't get the chance to talk to the pilot, but obviously for him it was just a "normal" stressy workday, like a cab-driver. haha. he was literally just flying the same short 10 minutes hop around the area over and over again, while hundreds of people waited for their turn to get loaded up into the huey, the 212 and several 206s. occasionally one would fly over to the tanker truck and get fueled up a bit. i did tip him on the shoulder and gave him a big thumbs up, before exiting the cabin though and probably was smiling like an idiot, which he acknowledged with a friendly nod. it showed that he had probably thousands of flight hours with the huey, very casual and relaxed during each step of the short flight, but professional and cautious. can't stop flying the huey in DCS now after this experience, even more than before :) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
decipher replied to gregzagk's topic in Multiplayer
have you checked the ping times on server list? many servers have a max. ping setting, if your ping is too high. you will get auto-kicked. -
you could evolve this captured pilot system to really complex dynamic scenarios, but this either might not be possible with the scripting, or not feasible in regards to the performance hit or complexity. like both teams get a mission, when a pilot gets captured, to extract enemy pilot, or to rescue captured teammate. the rescue mission could only give you like "the last known radio location" so you had to search the area and eliminate the enemy soldiers first. in addition to that it could spawn a small convoy that might reach the location 5 minutes or so before the timer runs out... something like that. just thinking out loud here :)
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love all the stories of open conflict, almost worthy of a new thread for just the awesome stories and pics/videos? open conflict bar. hehe. of course dust didnt tell the story of how he crashed his gazelle into my rescue huey, RIGHT when i was evacuating a downed pilot from a forest hillside! also, do the captured rescue things work? i saw 2 pop ups of "pilot X captured etc etc" but they disappear superfast from my screen (other messages stay longer) and then i could not find anything in the rescue menu about those pilots. hm?!
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before you take off, take the time and study the F10 Radio menu, there you can get all the overviews over air and ground targets and missions available. with the basic info of heading and distance you can then get familiar with the locations on your F10 MAP view, using the ruler. for more detailed informations use the specific chat commands that are based on the three letter codes. example for a ground attack target "-ag cv3" for air targets remember that enemy players don't show up in the communications menu (F10 -> Air targets) - but depending on your aircraft you can use the AWACS menu. there are also a couple of overview maps in the briefing list (they are also on the original post by mirknir - check mirknirs signature for more general FAQ) all of this information should get you going, once you get familiar with the location of targets, know the area, the approximate routes of convoys, it will get easier and more fun. also chat up team mates and see what they are doing!