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TOMCATZ

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Everything posted by TOMCATZ

  1. Hi, au yeah. I will ( can only) export the files as LOM. So I`m able to implement the carrier into FC2 and DCS. And I will send the files to ED if they want. So ED can use it to make EDM-formates. So there are a lot of graphic features possible. Just like bump-maping, lights and realistic shadows. I really don`t know how the status of ED for next flight module actually are. I think, IF the next module will be a NAVY fighter, ED will need a good carrier. Or some morer ships. Otherwise it doesnt matter if the carrier is the older stock model or not. I wish that ED will lift up the curtain soon.
  2. 390 US Dollar? Really?! Hm ... I knew ever, I did something wrong in my life ... :unsure: . I did that white liner at the begining of the landingway- Thanks for the pics :thumbup:
  3. Hi, ....the Hornets are very accurate. It is the C-version and I spent a lot of time for it. :huh: But right- Some Trucks, traktors and a Tilly would be nice:) . Thanks for the infos about the white line and yellow stabs =) Uploaded with ImageShack.us
  4. Thank you very much. Well- Now I parked some F-18 Hornets on the flight deck. The problem ist that one Hornet have arround 37k triangles. And now the number of trianglecount increases up to 250k. Think thats much enough- Otherwise I have to clear the deck:smilewink: One shot FC2 engine... ...and DCS-engine BS2. Greetings, TOM
  5. Hi, and thanks guys. I`m very happy. Well, I think that it is a good way to answer some questions while I show some pics. So lets start with the AI fighters. Yes, they can land on the carier. But (!) it looks like that thier is a major bug with the code because the landed aircraft won`t go into the right parking position. I know that this bug is reported and ED is awere of it so it should be a secondary problem for a short periode of time . (Hopefully ) Here we have a take of by two (great modeled) F-18c Fighters ... I animated the meatball and the lights. My intention was to make the fight deck a little more lighten by search lights on the top of the "iske". But the problem is that I wasn`t able to find a way to generate a "real" light which means: Light with a scource , a shining way and shadows. On the other hand: Generated lights will cost a lot of performance. So I had the chance to create a shining texture for the flight deck so that there is the illusion that the deck is shining a bit .... The meatbal work well. I think I have to build some LOD models to make the lights of the meatball more effective which means that the pilot can see the lights better and earlyer as it is now... Lucky me- My light concept works well in combination with the night vision googles so the effect is attractive and near to the reallity... However- The model have arround 61.000 triangles now- Nearly 24.ooo polygones. So the count is less them a Su25T. I think that is a very good consence between details and workload. The texture for the flight deck is very high: 4096x2048- That means two times a big texture by 2048x2048. Hm... doesnt matter if I someday will be able to create dds files ... someday. At last: Sorry for my English- I had a big load of beer and vodka last night. I love beer`n chicks :D Best regards, TOM
  6. just a second.... Uploaded with ImageShack.us
  7. Oh Thank you guys- Now I can go on with my work. So lets see where it ends... :pilotfly:
  8. Yeah guys!!!! :yes: I found a solution for my problem: I wrote a SKIN-File and wrote into it: models { lod = {"VINSON.lom", 50000}; collision = "VINSON.cmd"; } And now it works and I can land on the carrier and chrash against him- Juhuuu. So thank you guys to bring me on the right way and giving me ideas. Yea, sure I will animate some things and install some lovely lights on the decks. And add some more details- Specially the textures BTW: I think E.D. already had their own carrier model. (V will C, maybe with DCS:Hornet) Seriously I really hope that it will be a F16 but on the other hand: If the next module is a Navy fighter, two carriers are better them one ... Is there anybody out there who have a argument table for ships argumentations?
  9. Tja...holy shi... . Does ED wants to get an carrier? Here I have one (51k triangles) ... Uploaded with ImageShack.us
  10. :no_sad: Hi, I tested it all but it didnt work. I`m complete hopeless. I spent so much time and work on that project... What to hell I can do ... :hmm: Uploaded with ImageShack.us Uploaded with ImageShack.us
  11. Thank you Nate- 'But it is a little bit confused. ED used the old LOMAC carrier and load it into the libary as "EDM"-file. So there is something which tells the engine: "hey- you can land or chrash here, buddy!" Do I have to export it with a special material name or do I have to create dummys with the right names? Ahhh ... I forgot- I can export the file as "LOM"-file only. The ED PlugIns still not working with Max2011... :cry:
  12. Hello guys, I answered a lot of poeple but without a result yet. The problem is following: I builded a new carrier ( the CVN-77, USS George Bush) some time before and was able to export it into DCS. But everytime when I will land with the KA50 on the top of the flight deck the helicopter will "diving" trough the deck and fall into the water. So the question is: What to hell I have to do to make the flight deck "hard" for the BS2 KA50? Help me guys please - I spend a lot of time into the carrier and won`t loose this project. Thanks a lot, Tom
  13. Ahhh--the flaps and slats are the problem. Okay- I`ll do it.
  14. Hi, I understand the problem but I can`t help you yet because I have a lot of workload by my job and family. If it could helps you I could give you the 3d datas so you can do it by yourself. Otherwise you have to wait until Xmas these year- Them I should have time to do it. (I have to wrap it on the shape again with another texture) Last way you can do by yourself is to try following: -copy the Xtreme wing left texture and rename it into "MiG-29CC_XtremeWingRight_1.bmp" (for examble) - write ino the SKINS.LOM : material = {"MIG29_RIGHT_WING", "standart", "MiG-29CC_XtremeWingRight_1.bmp"}; - Now you can mirror the right skin file, edit these by photoshop or what else, and mirror it again it should work :smilewink: My best regards, Tom
  15. Yeah- to kill a great missile cruiser just like that one is just like ...:pain: . Anyways.... fuc:censored: great slang. You guys had fun, didnt ya?
  16. Great work!!! :notworthy:
  17. Hi, the team did a very good job. So many things-The editor, the graphics, the models, the lights, the weather system- All works fine and very good. I`m very happy about these product- Thank you very much. A great fan, TOM
  18. Wau-Great :thumbup::thumbup::thumbup: That looks very fine- Thank you
  19. Hey sorry- I`m in stress in my job- A special weapon training and it is very hard to pass all exams every day. But I found my old carrier files so I will take a look over next weekend. My best wishes, TOM
  20. No- I still working on the infantry- The problem are the low numbers of possible animations for a men. However- Let us go back to topic please. I`m very interesting about Beczls fantastic work.
  21. I was able to export my old models into the DCS engine. So it can give a small intention how your great models can look like .... So I looking foward to your great models =)
  22. I builded that system a long time ago for FC1.12 . You show one more time an excellent job. Five stars by me :thumbup:
  23. Nice to know that somebody miss me :)
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