Jump to content

TOMCATZ

Members
  • Posts

    749
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by TOMCATZ

  1. So far I know: yes. There was no trim function for the roll axis. So the bird is rolling permanently into left or Right direction. Depends on the airspeed. The Germans had steel plates to trim the bird into a stable flight -around 350 km/h. The fuselage was very light (only around 3500kg) but the Germans were crazy enough to boost it with an 1370 PS engine (HP). Plus that crazy stupid undercarriage- Thanks to the Ministry of the Reich. Overall, the Me109 is not that big deal. She was more deadly for their own pilots. Try to fly it and try to survive. Use Hit and run-tactics. This Video can give some impressions- just check rudder and stick work while T/O and Landing Cheers Tom
  2. I would like to see finished versions of all current models first!
  3. Hi, yes- sure! :thumbup: Just copy the file into: DCS-World_OpenBeta\DCS World OpenBeta\Mods\terrains\PersianGulf\vfstextures http://www.mediafire.com/file/02rg97t85ln9uyx/HardSplatTextures.zip/file Make a Saefty copy first! Enjoy Cheers Tom
  4. Hi, short: I`m unhappy with the light textures of the splatmaps. Alone, they look great. But in all theaters we have sharp borders of all splatmaps caused by the system of mapbuilding. funny guy names So, in the night you can see these sharp borders while flying over the terrain and the look is quite un-natural, I think. So I started a small test and downgraded all light textures of the splatmaps. In the result, the lights are more natural now without these sharp borders. Nice side effect: little more performance. I like the new effects of the latest ED patch. So, in that case, I think the light textures of the splatmaps ... I would say ... seems to be outdated. It`s just an idea.... Cheers Tom
  5. I have not much experience in modding but I like that fact the people are able to import new stuff into the sim. And often it is the launch for a great professional project. Someone started to build a Nevada map for LockOn, Props, crowds, ships and Infantry. I think that was the start for a lot of modules we have now. As an example: In Germany we have a game called "Landwirtsschaftssimulator". It is one of the most successful games in Germany because it`s very Mod-friendly. Der "Landwirtschafts-Simulator 2019 ging laut dem Bericht bis dato schon über zwei Million en Mal über die Ladentheke.- They sold more them two million copies of the 2019 version. And it`s just farming. :huh:" Whatever. I like the latest improvements by ED. Cheers Tom
  6. Modders are the backbone of every community and helps to keep a product fresh and alive. - new ideas - Improvement - challenges - Options If a SIM or a game is not mod-able, it`s dead after a short period of time. I think that ED is on the Right way and made good decisions. 2.5.6 was not so nice so far. But hey- it`s a beta. Some Things can go wrong. Thats why it`s just an open BETA. Cheers Tom PS: The most important thing is: make good bug Reports!
  7. Same Problem here. Catapult is not working anymore. Cheers Tom
  8. I have the same Problem: No launch after Salute. Allways, when I made a Cold and dark start up. Clean Version, no mods, latest update. Old missions, new created missions and Campaign …
  9. a good landing: pilot is still alive and can walk away. :thumbup: a perfect landing: first point AND aircraft is still in a good condition. :music_whistling:
  10. Hey Eddie - you are still here. Nice to see you and thanks :) Yes- Animations for personal is pretty hard to do and without a LUA-file in backround impossible. Whatever- Now I can build a scenery on the carrier with just some clicks . I`m not forced to place single crewmembers step by step over and over again for every mission. And I think that the look is realistic … so- target reached so far. Many thanks to the testers and cheers :drunk: Tom
  11. Hi, I just be able to share the models. Bu I`m not in the condition to create a ED package in order to pass checks. It would be great if somebody could do it. Whatever- Today I can share it- here is the download link (readme is included): http://www.mediafire.com/file/san4q612udlebnp/TomsCarrierMod.rar/file I hope- You have some fun with it and enjoy the crew`s. Cheers Tom
  12. Hi and thank you guys for that warm welcome Yes- a long periode of absence- maybe one or two falcon weeks. But now ED caught me again. Whatever - I have 4 scenes now for the carrier: Catapult, maintenance, LSO and CableGuys. I think it`s fine so far... So far from me - I have an appointment with my Tomcat now :pilotfly: Is anybody interested about the models? I could share them- Just call ! Cheers and thanks Tom
  13. Hi, think we all still waiting for ED´s Supercarrier. So far I will try to help myself. And so I started to build my own deck crew for carrier missions. I will try to show typical scenes on the deck - Unfortunally without animations. Download: http://www.mediafire.com/file/san4q612udlebnp/TomsCarrierMod.rar/file
  14. Hopefully: -Weather system and clouds -Supercarrier New map: maybe Syria - And I would be prtty happy with my Tomcat :joystick::pilotfly::thumbup: However: I personally think that ED made an impressive and outstanding job the last years. Hope to see an simulated Flanker in the next years. But for me ED made it nearly perfect! :thumbup:
  15. I learned flying on that aircraft. Its a good glider and nearly unbreakable... Nearly. Great Projekt! Keep on
  16. Hi, it looks like as in real life! I think it`s not a bug but good art... https://airportimprovement.com/article/dallas-love-field-prepares-future-timely-pavement-management-program Cheers Tom
  17. Hi, Okay- Problem solved: These effects caused by "Trim support" or "Auto Trimm" in the main menue. I disengaged these option and all was fine as it should be in real. Thanks for replys and cheers Tom
  18. Hi, I have some problems about the pitch while flying the Hornet. (it worked in the past. It could be possible that an update causes the problems I get now) The input by my joystick is correct and directly. But there is always a delay in game: So if I try to lift up the nose a bit (smoothly pulling the stick) nothing happens. So in the reaction of it I have to pull a bit more and finally the nose lift up in the air just like a rocket. Its not possible to adjust it in the settings and as I wrote: The stick is working correctly. Did the team changed the flight model? Cheers Tom
  19. TOMCATZ

    ATC

    Great News joey45! So far I have to Train landing on a carrier. Cheers Tom
  20. TOMCATZ

    ATC

    Hi, I was a great fan about LockOn. I loved the nice russian jets and the great Environment. Now, after a Long Periode of time (too Long), your Team gave me back the great feeling of flying a modern jetfighter. Allthough the FA-18 is a pre-Alpha Version, it looks very nice. I looking forward when you completed all Systems. I think that the FA-18 module will be the best air fighter Simulation in history. Thank you very much for that great product! One little question: Is it possible to create a smarter ATC? Which means: normally the ATC officer controls the aircrafts and the flight routes. So normally the ATC Controller should lead the aircrafts into Holding positions or on route to the final Approach, give them clearences for landing or the order to abort. Meanwhile it`s hard to land when you are surrounded by other KI fighters which will allthough land on the airfield. Whatever- Many thanks for that great Hornet!!! Cheers Tom
  21. I dont know Who Kobra is but that is my aircraft Carrier model. However- I m Glad to see my work here and Iam very proud that some guys still working on mods for that Carrier. Very nice Mod. Many thanks for that. Kind Regards and Cheers Tom Ps... Of course my permission is given
  22. Thank you very much. Yes- I`m back allthough I still waiting for the F-18. However- I hope there is a light at the end of the tunnel I gave him an HK416 rifle and an Body Amor. Not sure about the helmet: LJD helmet or base cap...
×
×
  • Create New...