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TOMCATZ

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Everything posted by TOMCATZ

  1. Yeah - same here. Overall, the performance is very fine and 2.7 is running very smooth for me. But an increasing number of users while multiplay (arround 25 or more) causing stutters even when the graphic settings are low. It fells like it is caused by the update rate of the hosting server. In generell I not join sessions with more them 20 players these days. Cari saluti a Italia. (Questa firma è di Leonardo da Vinci - è corretto? Conosco solo la citazione in tedesco.) Cheers Tom
  2. Yupp -same here. Plus : in Multiplay Jester call "Bolter" everytime, even when you catch the wire. Well - It could be possible, that some adjustments must be done by the HeatBlur team. Secondo me, all that things are not a showstopper but it would be nice if these are fixed at some day. Same as the crew animation while take off. That deck crew member who is using a rod into the launch system, is diving into the Tomcat shape when he stands up. Cheers and cari saluti, Tom
  3. German is nice, isn`t ?
  4. Same here - I got motion sickness . So far it`s not usable for me- so sad. I have waiting so long for this kind os update. I really hope they can fix it soon. Cheers Tom
  5. I did it for Falcon BMS 4.33. That area is very important and the Falcon drivers loved that terrain! That is one of the most important area of Europe. Please keep in mind: the falcon engine was very old and outdated. https://www.youtube.com/watch?v=w5HKQAzICIY Cheers Tom
  6. I did it for Falcon BMS 4.33. That area is very important and the Falcon drivers loved that terrain! That is one of the most important area of Europe. https://www.youtube.com/watch?v=w5HKQAzICIY <iframe width="560" height="315" src="https://www.youtube.com/embed/w5HKQAzICIY" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> Cheers Tom
  7. As long as the emergency jettinson bug is not fixed- I just tape the button as a reminder to myself. Tape here ... tape there ... looks like in the real army Cheers Tom
  8. Hi, in most cases the AIM120 did a good job. And if they had not catched the target I mostly found good reasons for that. In most cases the enemys notched the AIM120`s out in combination with chaffs. Sometimes I lost the track and often the enemys flown sightlines to went out of the seeker of missiles. I personally like that. But sometimes the missile is on track , all is fine and short before impact the missile turn into another direction for no reason. Up in the air or trying to catch a chaff cloud even when these chaffs are out of the missile seeker. I don`t know why - Wrong inputs from the fighter-radar? ECM of enemy fighters? Ground reflections? I don`t know. But it looks a bit wrong to me. In past the AIM`s worked much better. To make it clear - I`m pretty happy with DCS but in my view the actives need a bit of attention. Thank you and Cheers Tom
  9. Love your work! Very nice! Looking forward to see more WIP pics! Cheers Tom
  10. Hi, I`am very impressed by the graphic engine. I made some nice pics I will share... Cheers Tom
  11. Hi, I really love DCS carrierOPS ! Driving the Cat and the Hornet- all is perfect. But I really don`t like the FLOLS-overlay. Think it`s disturbing while landing. I can see the meatball clearly through my VR and the LSO working fine. So - please ED, create a switch to turn it off in menu. Incomming new clouds+ switchable FLOLS layer= verry happy and close to perfect to me. Cheers Tom
  12. Dear TAZ004, I combined your trees dark version with Mustangs Terrain mod. Now Caucasus looks so much better. Your art work looks very good to me without any impacts on my frame rate. So overall this should be the standard of DCS Caucasus!!! Thank you so much for your work! :thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup: Cheers Tom
  13. The probwash creates the airflow for rudders but it´s not simulated in DCS. Think, that is the main problem and why it is so difficult. Hope that one far day ED could take a look about it... at this Video you can clearly see the lift effect on the tail section forced by the probwash… so the take off should be much easyer as it is for now. cheers Tom
  14. I made a small video ... Still love the DCS 109 K :pilotfly:
  15. Establish speed arround 300 km/h turn and stay in turn until you can find yourself in his six. Do not try to pull the stick in order to turn faster - thats a typical mistake. The speed will drop and you will hang defendless in the air. Instead make smoooooooooooooooooooooth turns and hold speed high. Use the rudder in order to have a clean airflow arround your 109 - That is very important. If he create a break just go vertical above him and attack him again from the upper position. It´s a constant changegame between altitude and speed. If you do it right, you can outperform nearly all warbirds. Only the Spitfire is better in turns. All other warbirds will loose energy. The 109 is a killer if you able to survive the take off :thumbup:
  16. Hi , For landing I would prefer a side slip ever! So the aircraft ist slow,in a perfect stable flight condition and you have a good view to the landing field. And ... there is no "bouncing" because of the low speed of the aircraft. Important is only the timing in order to neutralize the rudder and flare the 109 (maybe 10 or 5 meters above the ground- tribute to the sinkrate). Just wait until she is ready. How to: - Gear down - Flaps full - point to the airfield in 500 meters (more or less) and hold your altitude (don`t sink) - When the nose is "touching" the runway start your slip - Slip: Rudder left and Stick right and hold (or rudder right and stick left - what you like) - lift the nose or lower in order to establish the perfect glide speed which should be arround 200 km/h (indicated) - correct with small inputs by rudder and stick the direction of your glidepath (you should see your landing point through the small side window) (under perfect conditions and approach you don`t need any corrections - just hold the slip and enjoy the glide) - 10 or 5 meters before touch down neutralize the rudder , lift the nose but don`t climb and whait untill the aircraft touch the runway. Wait!! Don`t force it!!!!! - After touchdown pull the stick and touch the brakes - kind of balancing in DCS It´s very easy to learn. Normally you need 3 or 5 approaches to perfect your landing. And thats it. Cheers
  17. ups- wrong section - deleted
  18. Well - yes. The gunners are too accurate. But.... In January 1943 B17`s were engaged by German fighters close to Wilhelmshaven. The German fighters were shocked because of the firepower of the flying fortresses. The American Forces lost 4 bombers. The German fighters lost 7 aircrafts. The Reichsluftwaffe calculated a kill to lose ratio against B17`s to one by one. The German fighters changed their tactics, attacked in the front, rushed through the lines in hope to hit the front. If bomber got problems and went out of the formation, all German fighters attacked the single bomber. There are a lot of interviews with old German veterans and all told the same: If you tried to attack from behind, you simply lost your life. All times in front.I tried that "tactic" in DCS and it worked fine for me. Unfortunately, all my wingmans (KI) tried the other classy way and died. So... overall...The gunners are too accurate, but the feeling seems to be right for me. Nice Interview (Unfortunately badly translated) Cheers Tom
  19. Hi, also mit den Landescheinwerfern bin ich mir da auch nicht mehr sicher .... :( https://b-domke.de/AviationImages/Typhoon/11286.html https://b-domke.de/AviationImages/Typhoon/11652.html https://www.eurofighter.com/assets/img/aircraft/eurofighter-pilot-entering-cockpit.jpg http://data3.primeportal.net/hangar/bartolome_jordan/eurofighter_2000_typhoon/images/eurofighter_2000_typhoon_04_of_41.jpg Unterschiede in den Tranchen? Cheers Tom
  20. yes- it feels like a glider. I would totally agree. The speed is much higher. But you can do a perfect slip for short landings and it feels like like in RL in DCS with that module. (of course I don`t know how a 109 feels like- but I know how a glider does it) First time I hated that module- but now I really love it! Cheers Tom
  21. Hi, Avoid break turns and try to hold speed in turns. Around 350 to 400 kmh. Mustangs can turn very fast But after a short period of time they lose their Power and the 109 will get more and more options. Just stay in turn and don't lose speed. Against Spits it's much harder But nearly the same Story. Try to fly accurate turns. Rudderwork is important in order to hold speed. If you Do IT right, the spitfire can't have a clean shot. It's not necessary to pull like the Rock Johnson. Hope this helps a bit. Great Module, I love it. Cheers Tom
  22. Great! Thank you :thumbup: Very nice camera textures- looks great! Keep on and sed more :D Cheers
  23. Very nice 3d art! :notworthy:
  24. Great artwork! I love it! Please share more WIP pics Best wishes Tom
  25. In RL chaffs will be filtered by radar systems. But a chaff cloud is still an obstacle- filtered or not. Your systems need a lot of computer power to calculate it. Unfortunally all is higly classified. We won`t find any sources or infos about it. But I would say that the Question is simple: If chaffs are useless in modern Warfare, why every air force still use it? For me the answer is simple: Because it works well. Interesting links: http://wx.db.erau.edu/faculty/mullerb/Wx365/Chaff/chaff.html https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=2ahUKEwjC_LvQ7ILoAhUNuaQKHV3mBcEQjRx6BAgBEAQ&url=https%3A%2F%2Fwww.sto.nato.int%2Fpublications%2FSTO%2520Meeting%2520Proceedings%2FRTO-MP-097-I%2FMP-097(I)-12.pdf&psig=AOvVaw2ZYRg5dRKhLrCdxY7Jfr7c&ust=1583480754769434 https://www.cambridge.org/core/services/aop-cambridge-core/content/view/E338317110A8E9AAC96CA70F93A37773/S0960129513000686a.pdf/analysis_of_the_doppler_frequency_feature_of_aero_deception_activepassivejamming.pdf Cheers Tom
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