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TOMCATZ

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Everything posted by TOMCATZ

  1. Dear TAZ004, I combined your trees dark version with Mustangs Terrain mod. Now Caucasus looks so much better. Your art work looks very good to me without any impacts on my frame rate. So overall this should be the standard of DCS Caucasus!!! Thank you so much for your work! :thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup: Cheers Tom
  2. The probwash creates the airflow for rudders but it´s not simulated in DCS. Think, that is the main problem and why it is so difficult. Hope that one far day ED could take a look about it... at this Video you can clearly see the lift effect on the tail section forced by the probwash… so the take off should be much easyer as it is for now. cheers Tom
  3. I made a small video ... Still love the DCS 109 K :pilotfly:
  4. Establish speed arround 300 km/h turn and stay in turn until you can find yourself in his six. Do not try to pull the stick in order to turn faster - thats a typical mistake. The speed will drop and you will hang defendless in the air. Instead make smoooooooooooooooooooooth turns and hold speed high. Use the rudder in order to have a clean airflow arround your 109 - That is very important. If he create a break just go vertical above him and attack him again from the upper position. It´s a constant changegame between altitude and speed. If you do it right, you can outperform nearly all warbirds. Only the Spitfire is better in turns. All other warbirds will loose energy. The 109 is a killer if you able to survive the take off :thumbup:
  5. Hi , For landing I would prefer a side slip ever! So the aircraft ist slow,in a perfect stable flight condition and you have a good view to the landing field. And ... there is no "bouncing" because of the low speed of the aircraft. Important is only the timing in order to neutralize the rudder and flare the 109 (maybe 10 or 5 meters above the ground- tribute to the sinkrate). Just wait until she is ready. How to: - Gear down - Flaps full - point to the airfield in 500 meters (more or less) and hold your altitude (don`t sink) - When the nose is "touching" the runway start your slip - Slip: Rudder left and Stick right and hold (or rudder right and stick left - what you like) - lift the nose or lower in order to establish the perfect glide speed which should be arround 200 km/h (indicated) - correct with small inputs by rudder and stick the direction of your glidepath (you should see your landing point through the small side window) (under perfect conditions and approach you don`t need any corrections - just hold the slip and enjoy the glide) - 10 or 5 meters before touch down neutralize the rudder , lift the nose but don`t climb and whait untill the aircraft touch the runway. Wait!! Don`t force it!!!!! - After touchdown pull the stick and touch the brakes - kind of balancing in DCS It´s very easy to learn. Normally you need 3 or 5 approaches to perfect your landing. And thats it. Cheers
  6. ups- wrong section - deleted
  7. Well - yes. The gunners are too accurate. But.... In January 1943 B17`s were engaged by German fighters close to Wilhelmshaven. The German fighters were shocked because of the firepower of the flying fortresses. The American Forces lost 4 bombers. The German fighters lost 7 aircrafts. The Reichsluftwaffe calculated a kill to lose ratio against B17`s to one by one. The German fighters changed their tactics, attacked in the front, rushed through the lines in hope to hit the front. If bomber got problems and went out of the formation, all German fighters attacked the single bomber. There are a lot of interviews with old German veterans and all told the same: If you tried to attack from behind, you simply lost your life. All times in front.I tried that "tactic" in DCS and it worked fine for me. Unfortunately, all my wingmans (KI) tried the other classy way and died. So... overall...The gunners are too accurate, but the feeling seems to be right for me. Nice Interview (Unfortunately badly translated) Cheers Tom
  8. Hi, also mit den Landescheinwerfern bin ich mir da auch nicht mehr sicher .... :( https://b-domke.de/AviationImages/Typhoon/11286.html https://b-domke.de/AviationImages/Typhoon/11652.html https://www.eurofighter.com/assets/img/aircraft/eurofighter-pilot-entering-cockpit.jpg http://data3.primeportal.net/hangar/bartolome_jordan/eurofighter_2000_typhoon/images/eurofighter_2000_typhoon_04_of_41.jpg Unterschiede in den Tranchen? Cheers Tom
  9. yes- it feels like a glider. I would totally agree. The speed is much higher. But you can do a perfect slip for short landings and it feels like like in RL in DCS with that module. (of course I don`t know how a 109 feels like- but I know how a glider does it) First time I hated that module- but now I really love it! Cheers Tom
  10. Hi, Avoid break turns and try to hold speed in turns. Around 350 to 400 kmh. Mustangs can turn very fast But after a short period of time they lose their Power and the 109 will get more and more options. Just stay in turn and don't lose speed. Against Spits it's much harder But nearly the same Story. Try to fly accurate turns. Rudderwork is important in order to hold speed. If you Do IT right, the spitfire can't have a clean shot. It's not necessary to pull like the Rock Johnson. Hope this helps a bit. Great Module, I love it. Cheers Tom
  11. Great! Thank you :thumbup: Very nice camera textures- looks great! Keep on and sed more :D Cheers
  12. Very nice 3d art! :notworthy:
  13. Great artwork! I love it! Please share more WIP pics Best wishes Tom
  14. In RL chaffs will be filtered by radar systems. But a chaff cloud is still an obstacle- filtered or not. Your systems need a lot of computer power to calculate it. Unfortunally all is higly classified. We won`t find any sources or infos about it. But I would say that the Question is simple: If chaffs are useless in modern Warfare, why every air force still use it? For me the answer is simple: Because it works well. Interesting links: http://wx.db.erau.edu/faculty/mullerb/Wx365/Chaff/chaff.html https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=2ahUKEwjC_LvQ7ILoAhUNuaQKHV3mBcEQjRx6BAgBEAQ&url=https%3A%2F%2Fwww.sto.nato.int%2Fpublications%2FSTO%2520Meeting%2520Proceedings%2FRTO-MP-097-I%2FMP-097(I)-12.pdf&psig=AOvVaw2ZYRg5dRKhLrCdxY7Jfr7c&ust=1583480754769434 https://www.cambridge.org/core/services/aop-cambridge-core/content/view/E338317110A8E9AAC96CA70F93A37773/S0960129513000686a.pdf/analysis_of_the_doppler_frequency_feature_of_aero_deception_activepassivejamming.pdf Cheers Tom
  15. Hi I would say: Tomcat! sean dolan ethan dolan Cheers Tom
  16. Hi, I saw a lot of my missiles pitching up when they try to intercept Su-30`s equipped with Sorbsijas. Is electronic warfare implemented in DCS as countermeasures against enemy weapons? No offence or Bug-hunt- just a question. Cheers Tom
  17. As far I know, chaffs are still a challenge- even for modern radar. Yes - it`s frustrating, but seems to be correct in DCS. So I fly my cat as a "mobile SAM station". If I got a kill- nice. If not... who cares. I was always happy when I was able to land on deck safely- no kills, but sure that some guys had to change their pants. :megalol:
  18. metal plates, sheet plates … you name it. And correct: I wrote around 3500 in first. So not wrong so far. Think it´s discussed and done Question was: Was the 109 unstable in real history?
  19. Hello grafspee, perfect explained! :thumbup: Thank you and Cheers Tom
  20. Okay. They installed the plates without any reason. Just for a better look , Right? And the Landing gear is perfect. Are you agree? And yes- I wrote About 2000kg - that was not an important Point for me. "Leermasse: 1970 kg" (with fuel, Pilot , weapons and ammo much more around 3500kg) ""1999 December, Flight Journal, “Combat Warrior, The Historical View” by Captain Eric Brown “But the Bf 109’s deficiencies almost equal its fabulous assets. The Luftwaffe lost 11,000 of these thoroughbred fighting machines in takeoff and landing accidents, most of them at the end of the War when they needed them most.” “I felt certain, too, that the landing gear’s being slightly splayed outward aggravated the ground-looping tendency and contributed to the excessive tire wear and bursts. The Spitfire had a similar, narrow-track landing gear, but it was not splayed out like that of the Bf 109, and the Spitfire didn’t show any ground-looping propensities.”" Cheers Tom
  21. Completely wrong?! Oh come on! 3. : The narrow track landing gear was a requirement of the "Reichsluftfahrtministerium" in order to detach the wings if a bird landed on a field. So they planned to move all aircraft s by trucks- completely stupid and dangerous (for the pilots)! In fact it was not the case during the war. Typical german.... Whatever, that was the reason for that dump landing gear. 2. : Rotary gyro overturning moment 1. : Look at the pictures please 4. : Eric Brown and Imperial Air War Museum and private sources russian image upload images from up upload gifs online Cheers Tom
  22. Bonjour and thanks for testing. Yes Sir- here it is for caucasus: http://www.mediafire.com/file/ywap0do4zge4cea/HardSplatSelfillum.zip/file Please make saefty copy first. Copy that zip into: DCS-World_OpenBeta\DCS World OpenBeta\Mods\terrains\Caucasus\vfstextures Thats it. Setting must be "high" for terrain textures. Cheers Tom
  23. Hi, I fly in VR, latest patch, no mods. The problem is present with every setting of Gamma. Doesn`t matter which value . I don`t know if it is the same with displays but in VR these borders disturbing the perfect new look of the simulation. I would say that the "pure black" caused these edges. Or maybe more steps of colors may needed. Finally - Su-30`s have a wrong light texture. Same for MiG23 and 27. I hope, my pics could help. Cheers Tom
  24. The Ground textures in DCS having different layers. Basically, you can say you have a Kind of "tilling". The whole map is covered by a satellite map for long range views. For Shorter distances you have the "tiles". The tiles are: water, cities, mountains and noise (the whole rest). The City tiles are named into "splatmap". Every splatmap have layers like: color, Roof (trees and Roofs of Buildings), specular, bump and lightmap. The lightmap is the Shining of street lights and other Sources cause by an alpha-map. But if you have hard borders on the Ground the Shining will end abruptly. Hope I was able to explain . Cheers Tom
  25. Hi, thanks for testing. I think, it is perfect. But just without these light textures for the splatmaps. I tryed the same for the Caucasus map - I personally like it. But as I mentioned: It`s just an idea to ED. Cheers Tom
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