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Everything posted by TOMCATZ
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Hi, thank you guys. No problem: I will release the psd-files to - For all aircrafts. :) My best wishes, Tom
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Hi, today I found out how to render ... Thanks for watching, Tom
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http://www.precise3dmodeling.com/
TOMCATZ replied to NRG-Vampire's topic in 3D Modeling for DCS World
Hi, everybody still have his own philosophie- I respected it all alltimes. However: If you create a fuselage with 70k polygons, your options for damage model, markings , pilots and all the other things you need runs out. So when somebody create a model with all that things and has at the end a result about 100k polygons at all : he did a good job. But you still have to use tree or four LOD models as well. Otherwise you will hit the hardware or get a system chrash while flying with other fighters through the clouds or taxiing to runway. So back to precise3dmodeling : The Su35 model looks very cool and have arround 34k faces- That model is useable for DCS or LOMAC. Including damage model which somebody have to implement the count of faces should grow up to 80-100k. Thats okay. The Globemaster is outstanding! With arround 97k faces it could work in DCS but you have to use a lot of LOD`s too. So overall: It isn`t a mistake to hold the polycount down but we can go up to 100k or more while using a lot of LOD`s nowadays. http://forums.eagle.ru/showthread.php?p=1240753#post1240753 My 2 cents and sorry for my grammar... best wishes, TOM -
Thank you very much, well - I think I should use following models for the next big mod: MiG29 F-15C KC10 and some little equipments just like Aim9 and so on. However - the following renderes are for another disscusion but I`m very proud of that workings so I will present some pics in here : Thanks for watching, TOM
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http://www.precise3dmodeling.com/
TOMCATZ replied to NRG-Vampire's topic in 3D Modeling for DCS World
Hi aaron, yes- youre right. The nose of my old F-15 model looks terrible. It is a good examble. I think my latest model looks a little bit better as the older ones ... This is an examble for a 60k faces model. Damage model plus weapons plus squadron markings in the result around 100k polygons. Works very well. I tryed the brandnew ED-F15 StrikeEagle. 280k faces per model so my frames scated down to frames per year ( a short battle: four Strike Eagles against four Eagles with shadows, fog, clouds, enemys , fired missiles) However: 100k should be good and okay- I agree :thumbup: Very nice Hornet model - I like the canopy -looks great. My best wishes, TOM -
:worthy:oh mother- I never saw that fu... olegs so highly detailed! Absolut outstanding work you present here - great stoff :shocking:
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http://www.precise3dmodeling.com/
TOMCATZ replied to NRG-Vampire's topic in 3D Modeling for DCS World
Yeah johnX - Thats absolutely my philosophie. Well, today the main processors have a very good architecture and can handly a lot of informations in real-time. And the graphic-cards are very strong today- So if there enough RAM and data bus , models which have arround 100k faces and two or four 2048x2048 the most PC-systems will work with it without problems. Higher counted models should be used for renderings nowadays. In my intention ist it not a big deal to create models while using hundredthousands of polygons. The real artists are able to create very good looking models with a low numbers of polygons. And the old ED models are very very good- The Hornet still the Masterpiece... My very best wishes, TOM -
Hi, rainy weather today- So I had some time for my hobbys ... Here some WIP-pics- So not ready yet: Uploaded with ImageShack.us
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http://www.precise3dmodeling.com/
TOMCATZ replied to NRG-Vampire's topic in 3D Modeling for DCS World
I`m totally agree with johnX : The texture is the most importent part for a good model. -
http://www.precise3dmodeling.com/
TOMCATZ replied to NRG-Vampire's topic in 3D Modeling for DCS World
Very good work - That F22, isn`t it? That guys allways be a good benchmark and inspiration I think. -
ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
TOMCATZ replied to rekoal's topic in Screenshots and Videos
I was able to insert my own 3d models into the dcs-engine- Ther engine is really fantastic:thumbup: Cheers, TOM -
Oh yes - A very beautiful Hornet+Cockpit. Many thanks for that interesting link- Thanks a lot. Okay-Back to topic:pilotfly: best wishes, TOM
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Dear Beczl, absolutly great job- I love that MiG21 with that very nice cockpit. One question please: Is it possible to replace the stock F15-cockpit while using the MFD`s and HUDs by the F15 for a F-18 Hornet pit? Isit possible to update the position of the MFD`s and HUD? How I can do it? I could trye it for my F-18 model How ever: Very great job- Keep on it:thumbup: My best wishes, TOM
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Hi, normally you should have 10 metres-quadrats: Uploaded with ImageShack.us Best wishes, TOM
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Hi, yes- It works. But for Singleplayers only. Not for Multiplayers. I don`t know the reason. Sorry guys Tom
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Fantastic Job! :notworthy::notworthy::notworthy:
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Muharharharhaa :megalol: Great pic :thumbup: About the cockpit-story: I world be very happy if it is possible to make the HUD and MFD`s useable. Not the menue and design-simply the stock MFD`s. So for examble- For a F-16 cockpit the F-15 radar MFD, The F-15 weapon control and the A-10 MFD for using Maverick and TGP`s. Its not the problem to build a cockpit and animate all the analog instruments but its not possible to reanimate the MFD`s and HUD`s ... is it? Best Greetings, TOM
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New 3D model C-17 Globemaster III by precise3dmodeling.com
TOMCATZ replied to Valery's topic in 3D Modeling for DCS World
Sure- Sorry :smilewink: -
New 3D model C-17 Globemaster III by precise3dmodeling.com
TOMCATZ replied to Valery's topic in 3D Modeling for DCS World
sure guys, I`m a big fan of highly modeled planes but it allways have to useable in online games. So I think that a modern aircraft shape should not have over about 150.000 faces. So these models works very well with actually hardware and it is possible to add a lot of details. The models on following pics have arround 60.000 faces and works very fine together with hundreds of other jets: Uploaded with ImageShack.us But well- ED shows one more time the way into the future and hardware limits still are not an argument. -
New 3D model C-17 Globemaster III by precise3dmodeling.com
TOMCATZ replied to Valery's topic in 3D Modeling for DCS World
@ Kuky - You`re damned right. I have exactly the same problems with the DCS F-15 and F-15e Eagles. They simply have to many Polygons : arround 280.000 per plane: thats much to heavy! -
Hi, think it is the right thing for this thread: I rebuilded my US Marines and Russian Elite Forces. All guys work well in BS and A-10... US Marine in "contact position" Russian LAW shooter Russian storm trooper in "low ready" ...theese boots are made for walking ... :music_whistling: on the watch ... Out of the DCS-engine : Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us My best wishes, Tom
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
TOMCATZ replied to rekoal's topic in Screenshots and Videos
Some new textures for the FARP, some placed mechanics and ready is the pic: Take off to a Anti-Terror-mission somewere in middle east. Uploaded with ImageShack.us -
Lock On: Flaming Cliffs 2 Tribute
TOMCATZ replied to slamraamproductions's topic in Screenshots and Videos
Sometimes I don`t know why I model hundreds of hours again and again. But now I renember: I do it for moments like this :yes: Thank you very much -
Lock On: Flaming Cliffs 2 Tribute
TOMCATZ replied to slamraamproductions's topic in Screenshots and Videos
Thats an real tribute! :thumbup: To ED , to the community, to all the fantastic modders and skiners and movie makers - a fantastic job! :drunk::worthy: My best wishes, TOM -
ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
TOMCATZ replied to rekoal's topic in Screenshots and Videos
Awesome skins! :thumbup::thumbup::thumbup: Very cool- You have a lot of talent!