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TOMCATZ

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Everything posted by TOMCATZ

  1. Okay- Some other question: Yesterday I found plugIns by ED for Max2011-Great news. I had no problems to open all my files I made ever with that version im combination with the ED plug ins- All animations works well. But... I think I make a basic mistake with the materials. I really dont know what to hell is going on here- Somebody any ideas? Uploaded with ImageShack.us I setted the materials "cool" and them in editor as "default" . But in game you can see the mirrored backround without textures ... hm ... :hmm:
  2. Sorry- for that late answer: You can use argument "0" for closing shelter doors and opening. Frame "0.0"= closed "1.0" 0pened . Ans so you can use a visibility track based on argument 0 for lights on or off. Just an idea....
  3. Well, I used the su-25 and the argument 324 for the Motor. 324 ist the left fan compressor of the engine. I dont know if these argument will work for all the other aircrafts...
  4. or a Mustang ... I changed the skins JG51 in 1940
  5. Oh thanks a lot guys. Well, I use the flight model of the Su25. I hope that ED will open a editable slot for self builded fighters for tree categories: -Jets -Warbirds -Choppers The point is that a warbird have other orientations which means: main gear in front and one single wheel at the end. So the nose is shown into the sky and the view out of the cockpit is horrorible. When the bird is taking off- the heck grow up, the view is much better now and the plane starts to climb when it is fast enough. So the play is another as just jetfighter have. However- I love that old birds. :pilotfly: My wishlist to ED: F-16module (DCS) and a F190module (FlyingLegends)
  6. Hi , a old German fighter hit by gunfire... Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us
  7. Hi, very great job- Thank you very much HungaroJet. One little question: Are you able to open lom files with any programm or did you got the 3ds carrier files from Grandsurf? It isn`t very importent but interesting for myself because the chance to open lom files to modify could be very very interesting. However- Great jöb- thanks a lot, Tom
  8. Hi, thank you so much guys! Thanks- It is wonderfull to work for a community just like in here. So well I sent the 3Ds datas to Grandsurf. He will be able to set real lights and upgrade some textures. It couls be possible that he can set some new objects on the carrier and do some corrections. However- CrazyEddi: I like that "old" style on the flight deck. It looks nice! Do you have Photoshop? If it will be helpfull I can upload the Templates for the carrier textures. Best regards, Tom
  9. Thank you guys- Great, it works. About the chancings: I have not much time. Do I should upload the 3ds files to you, HungaroJET? So you can change that things easyly...
  10. Hi, here: http://remixshare.com/download/wfdte you can test the deck with crew and aircrafts
  11. Thank you guys. Well, the SB-3 is the stock ED model. It looks much better in the new DCS engine. However. What do think is better: A clean deck or a deck with some deck crew members and some aircrafts?
  12. After creating deck crews, Tilly23 crane and some upgrades ... Best regards, TOM
  13. Hi, au yeah. I will ( can only) export the files as LOM. So I`m able to implement the carrier into FC2 and DCS. And I will send the files to ED if they want. So ED can use it to make EDM-formates. So there are a lot of graphic features possible. Just like bump-maping, lights and realistic shadows. I really don`t know how the status of ED for next flight module actually are. I think, IF the next module will be a NAVY fighter, ED will need a good carrier. Or some morer ships. Otherwise it doesnt matter if the carrier is the older stock model or not. I wish that ED will lift up the curtain soon.
  14. 390 US Dollar? Really?! Hm ... I knew ever, I did something wrong in my life ... :unsure: . I did that white liner at the begining of the landingway- Thanks for the pics :thumbup:
  15. Hi, ....the Hornets are very accurate. It is the C-version and I spent a lot of time for it. :huh: But right- Some Trucks, traktors and a Tilly would be nice:) . Thanks for the infos about the white line and yellow stabs =) Uploaded with ImageShack.us
  16. Thank you very much. Well- Now I parked some F-18 Hornets on the flight deck. The problem ist that one Hornet have arround 37k triangles. And now the number of trianglecount increases up to 250k. Think thats much enough- Otherwise I have to clear the deck:smilewink: One shot FC2 engine... ...and DCS-engine BS2. Greetings, TOM
  17. Hi, and thanks guys. I`m very happy. Well, I think that it is a good way to answer some questions while I show some pics. So lets start with the AI fighters. Yes, they can land on the carier. But (!) it looks like that thier is a major bug with the code because the landed aircraft won`t go into the right parking position. I know that this bug is reported and ED is awere of it so it should be a secondary problem for a short periode of time . (Hopefully ) Here we have a take of by two (great modeled) F-18c Fighters ... I animated the meatball and the lights. My intention was to make the fight deck a little more lighten by search lights on the top of the "iske". But the problem is that I wasn`t able to find a way to generate a "real" light which means: Light with a scource , a shining way and shadows. On the other hand: Generated lights will cost a lot of performance. So I had the chance to create a shining texture for the flight deck so that there is the illusion that the deck is shining a bit .... The meatbal work well. I think I have to build some LOD models to make the lights of the meatball more effective which means that the pilot can see the lights better and earlyer as it is now... Lucky me- My light concept works well in combination with the night vision googles so the effect is attractive and near to the reallity... However- The model have arround 61.000 triangles now- Nearly 24.ooo polygones. So the count is less them a Su25T. I think that is a very good consence between details and workload. The texture for the flight deck is very high: 4096x2048- That means two times a big texture by 2048x2048. Hm... doesnt matter if I someday will be able to create dds files ... someday. At last: Sorry for my English- I had a big load of beer and vodka last night. I love beer`n chicks :D Best regards, TOM
  18. just a second.... Uploaded with ImageShack.us
  19. Oh Thank you guys- Now I can go on with my work. So lets see where it ends... :pilotfly:
  20. Yeah guys!!!! :yes: I found a solution for my problem: I wrote a SKIN-File and wrote into it: models { lod = {"VINSON.lom", 50000}; collision = "VINSON.cmd"; } And now it works and I can land on the carrier and chrash against him- Juhuuu. So thank you guys to bring me on the right way and giving me ideas. Yea, sure I will animate some things and install some lovely lights on the decks. And add some more details- Specially the textures BTW: I think E.D. already had their own carrier model. (V will C, maybe with DCS:Hornet) Seriously I really hope that it will be a F16 but on the other hand: If the next module is a Navy fighter, two carriers are better them one ... Is there anybody out there who have a argument table for ships argumentations?
  21. Tja...holy shi... . Does ED wants to get an carrier? Here I have one (51k triangles) ... Uploaded with ImageShack.us
  22. :no_sad: Hi, I tested it all but it didnt work. I`m complete hopeless. I spent so much time and work on that project... What to hell I can do ... :hmm: Uploaded with ImageShack.us Uploaded with ImageShack.us
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