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TOMCATZ

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Everything posted by TOMCATZ

  1. That isn`t LockOn , isn`t it? Very nice F-18
  2. Mal exotisch ... Uploaded with ImageShack.us Best Grüße, TOM
  3. Hi, okay- I builded a F-18 Hornet including Cockpit in the past. It is possible to insert these Cockpit into FlamingCliffs with useable HUD and MFD, isn`t it?! :huh: I`m really confused, all my best wishes, TOM
  4. Hi, thank you very much. Well - I "cleared" the afterburner of course I don`t like it very much and it doesn`t looks like a really one. The pack is an very old work and my latest are much better. But I stoped to work on a Su33. The maintain problem is that the wings aren`t retractable - I mean, the argumant works well but the missiles on that pylons wich are hanging under the retractable wingtips didn`t follow. They still "hover" in the air while the wings and pylons are in "parking" position. Thats the maintain reason I stopped that project. I hope that some day I will find a way to force the missiles to follow the wingtip pylons. My very best wishes, TOM Uploaded with ImageShack.us
  5. Hi, here I have some photos. First one is an A-10 while performing a low level flight somewere in middle east... An enemy tank hold position between some fields. Job of that unit is to mark troups and send these datas to artillery These A-10 try go low `course enemy AAA was reported in this area... but the A-10 jockey don`t know what kind of enemy waits for him: Just like a flash a F-18C Hornet brakes trough the clouds. These pilot flys a little bit to low of course the dust clouds shows every enemy were he is... "ready to go" - These KA50 waits for an enemy tank platoon between the fields. My very best wishes, TOM
  6. Ey man! There is grass!
  7. Hi guys, well I have to reactivate my old hardware to get that carrier-datas. These changings shold be easy to do. The rest is downloadable at "Jabog32" site or "LockOnFiles". The aircraft mod is very big and have arround 250 MB`s - sorry for that :tomato:
  8. Funny- I did it too - But for an other simulation.
  9. Great stoff:thumbup::thumbup::thumbup: - A clean trainer could be a nice upgrade for FC2. - Two seater for online sessions maybe? PS: nice grass
  10. sounds good :thumbup:
  11. Oh yes- That looks great :thumbup: One little question please: How many poly`g did you used for all nowadays? Looks fantastic, TOM
  12. :clap::clap::clap:Great work! Fantastic!
  13. Yes- great work :)
  14. :unsure: you have to be strong hardware. I`, curioso how it will work in an online game. My best wishes, TOM
  15. :censored:cking great stoff:notworthy::notworthy: Dont use to many polys `course it have to be playable. Great stoff
  16. Right- Its the L006 warning antenna. Very interesting- Thank you very much. BTW : Do you still work on your MiG-29 project? Hopefully yes - That work is great. Best wishes, TOM
  17. Fully simulated F-16 vs MiG-29 - should be a bestseller
  18. Don`t know `course no`one contacted me. Does that project is still alive? Greetings, TOM
  19. Some impressions.... [/url] Best wishes, TOM
  20. :notworthy::notworthy::notworthy: great work
  21. Yes, around 30.ooo polygons shold be okay. Can be around 90.000 triangles in Game. All over this can make some problems. Otherwise you have to work with LOD models. So you can for examble 125.000 triangles for the nearest look, 70.000 triangles at 50 metres to object, 30.000 at 100 metres and 10.000 or less at 150 metres. You can use 4 LOD models at maximum. Just my personally experience.
  22. Great PM! Thank you :thumbup:
  23. Oh yes. The DCS engine is very strong and able to handle a big load of work. The rest is: how many times will the producers invest into a damage model or basecally - in the model himself? Theres a lot of things possible... Best wishes, TOM
  24. Well - It isn`t easy. In the original Flight operation manuals of the MiG29 are the procedures showed very exactly. When the machine haven`t any hydraulics and the engines don`t runing the ramps are open. After the engines runing faster them 35% the ramps shutted down. After 108KIAS the ramps opened. For the rest we have different limitations just like speed and altitude. So as for examble: below 8850 metres, above M1.15 or above 8850 metres below M1.15 = we an wedge extension about 0 to 35%. But basecally I have to follow the indications in cockpit wich shows us in wich status the ramps presently are. It is still the same thing as like as with the fuel indicator. Wich means that the switch under the scale is on "P"! So the scale have to show us the complete internal fuel quantity state. But it still show us tanks 1 , 2 , 3 and the wing tanks without centreline or/ and wing drob tanks. Or so same as like the nozzles. They are completely open when the engines run with low power. Basecally we havent an animation wich allows us to control the nozzles the complete RPM way including afterburner. Well- Thats not really importent. Some very small details only. I`m pretty sure that an fully simulated fighter of the DCS series will have all these little upgrades and I can play a little bit with fuel settings, inake ramps, IFF systems, RADAR options and different air pressures just like as in reality.
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