-
Posts
778 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Events
Everything posted by TOMCATZ
-
Right- Its the L006 warning antenna. Very interesting- Thank you very much. BTW : Do you still work on your MiG-29 project? Hopefully yes - That work is great. Best wishes, TOM
-
Next DCS (US) Fixed Wing Aircraft Wish List
TOMCATZ replied to diecastbg's topic in DCS Core Wish List
Fully simulated F-16 vs MiG-29 - should be a bestseller -
Don`t know `course no`one contacted me. Does that project is still alive? Greetings, TOM
-
ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
TOMCATZ replied to rekoal's topic in Screenshots and Videos
Some impressions.... [/url] Best wishes, TOM -
:notworthy::notworthy::notworthy: great work
-
How many polygons for a 3D model in FC2?
TOMCATZ replied to Mushu's topic in 3D Modeling for DCS World
Yes, around 30.ooo polygons shold be okay. Can be around 90.000 triangles in Game. All over this can make some problems. Otherwise you have to work with LOD models. So you can for examble 125.000 triangles for the nearest look, 70.000 triangles at 50 metres to object, 30.000 at 100 metres and 10.000 or less at 150 metres. You can use 4 LOD models at maximum. Just my personally experience. -
Great PM! Thank you :thumbup:
-
Oh yes. The DCS engine is very strong and able to handle a big load of work. The rest is: how many times will the producers invest into a damage model or basecally - in the model himself? Theres a lot of things possible... Best wishes, TOM
-
Well - It isn`t easy. In the original Flight operation manuals of the MiG29 are the procedures showed very exactly. When the machine haven`t any hydraulics and the engines don`t runing the ramps are open. After the engines runing faster them 35% the ramps shutted down. After 108KIAS the ramps opened. For the rest we have different limitations just like speed and altitude. So as for examble: below 8850 metres, above M1.15 or above 8850 metres below M1.15 = we an wedge extension about 0 to 35%. But basecally I have to follow the indications in cockpit wich shows us in wich status the ramps presently are. It is still the same thing as like as with the fuel indicator. Wich means that the switch under the scale is on "P"! So the scale have to show us the complete internal fuel quantity state. But it still show us tanks 1 , 2 , 3 and the wing tanks without centreline or/ and wing drob tanks. Or so same as like the nozzles. They are completely open when the engines run with low power. Basecally we havent an animation wich allows us to control the nozzles the complete RPM way including afterburner. Well- Thats not really importent. Some very small details only. I`m pretty sure that an fully simulated fighter of the DCS series will have all these little upgrades and I can play a little bit with fuel settings, inake ramps, IFF systems, RADAR options and different air pressures just like as in reality.
-
Thank you very much. Well I know about some borders around the pit. It is possible to add the cockpit position a little bit higher, isn`t it. I`m not pretty sure if all integrity checks will be okay them. About the lights: I know about these illum effect. You allways can see it when another object lights will shine on your position lights. This effect is since FC2 and I don`t know how to handle. But it isn`t a big problem I hope so. About the intake doors: It`s a little bit more complicated: If the engine starts and the engine work increase up over about 35%RPM the front intake doors will be shutted down completely. In same time the intake louvers above will be open to bring enough air to the engine. When the jet starts and rides faster them 108 KIAS the front doors open and coordinates the air flow into the engine. The underpressure make sure that the intake louvers be shutted. This mode works for a speed up till Mach1.5. "open" means that the doors open up to 65% in maximum. When the pilot brings the engine down immediately the front door shut down to control the airflow and the engine. If the system are destroyed or have issues the pilot can open the door manually via key "Noteinfahren". Otherwise the machine is able to run up to Mach 0.8 with closed doors. I coupled it with flaps `course they work simular to the landing- and take off procedures. My best wishes, TOM (sorry for my English)
-
Hello guys, well- it is an test-mod. It could give some impressions for following projects by the 3D crews in future. Here are some exambles: F-15C - one machine of the 32 Tactical Fighter Sqadron based in Soesterberg in Netherlands. I like the orange lines and that "wolfhounds" symbols very well. The MiG29 is still one of the most interesting fighters in the world. Both fighters, the F-15 Eagle and the MiG29 fighted in different conflicts. So as for Eritria, Serbia or Iraq. One of my most importent intentions was to gave that models an good damage model. I would like to have the chance to make a complete battle check after the fights ends and I have to bring my machine and my comrades back to homebase. Here we have a heavy hit by an R73 shooted by a MiG29. Here we have the wounded MiG. You can see that the hole RADAR section, the navigation bays and both engines have heavy damages. In second view you can see damages near the wing- He`s loosing hydraulics oil and have to land One enemy MiG gave up after a long fight. He is heavy damaged. After we succesfully forced him to join a neutral heading we have to escorted him to our homebase were fire fighters and soldiers still waited... If you prepared some airports for emergency landings you can be sure that the fire fighters on station if you have battle damages. Use the trigger function for examble. So the fire fighters will go on station if you inbound the airfield Both models are seperated in plates so that it is possible to engage seperated parts of the aircraft. Here is an MiG 29 under M61 Vulcan fire in close range I`m very happy that I have a complicate damage model for both very importent fighters and I hope that the people will like it. the mod is still useable for all BS, FC2x, FC1x and LOMAC version but it needs some strong hardware. All textures are useable for stock ED models- So you get a texture package Okay- so far. Hope the people like it. My best wishes, TOM
-
Thank you guys, thank you very much. I still trye to make my models better and better step by step. But thats not importent. More importent for me personally is to make a small view into the future how a simulation could be look in future. I think that some good pictures can give more impressions and ideas as thousands of words can ever do. I wait for the day I will be able to fly a fully simulated MiG29 or F-15 as like as the Eagle Dynamics with the Ka52 did. And hopefully with so an higly detailed model as like as the Hokum. I`m not pretty sure when my small work will be complete (allways I thought I found some new issues). But I´m still very happy about any ideas and helpings. My very best wishes, TOM
-
Thank you very much! Yes- That model works with conetrails but notwith the stock afterburner. I hope that some day ED will give us the chance to add fonar points and air- refuel points. My best wishes, TOM
-
Hi, ... hm ... what should I say. Everybody knows that I`m really not a fan about higly counted models. In past I tryed to build my models with about less them 20.000 triangles. But now ED gave us the new engine and that works well. I wondered how it was possible to build so higly detailed cars and trucks without got`ing issues with performances. And so I had to realize that in future models have to show more details while using a lot of more triangles. So for examble an fully loaded Su-25 uses arround 60-70.000 triangles and it works well without any problems. I tryed to bring some little more details into my model. Here I rendered some little impressions: Uploaded with ImageShack.us That`s 40.000 triangles. Hm... Now I now that really "high detailed" models are possible as well and I really hope that a good crew`s just like 3 GO or Gyss, Yenicery or alll the other guys started to bring us so fantastic models they did in past :thumbup: My best wishes, TOM
-
oh yes. You can start a complete genisis programm while downloading :pain:
-
Oh yes- Thats very easy. All my models doesn`t need entries in Config files or LUA`s. All that will be replace are the 3D models and nothing more. So when you get the mod, rezip it easyally.Put all textures into the "TempTexture" folder and all "lom" files you want into the "Shapes" folder. So if you wan`t the MiG29S only, copy the "mig-29c.lom" into the shapes folder. Thats all. Very simply and without any risk`s. Best wishes, TOM
-
Hi, thank you very much. Well, I still working on the Su30 and think it will looks well in FC2.0. More them stock models. As for the Su33: There is still a big problem with the wings. You can`t retract the wings `course all weapons will stay at the old position in space. Tat means that the missiles won`t follow the pylons. Think thats the same problem as like as the Tornado in FC2.0. The weapons under the wing still stay at the old position and don`t follow the pylons. However- I`ll do my best, cheers TOM Uploaded with ImageShack.us
-
Upps - sorry. I`ll answer immediately
-
Hi, here are my very personally mod I specially used for myself. It`s fully compatible to all BS, FC1xx, FC2xx and LOMAC-versions - `cause that was very important for myself. This mod will replace following stock models: Su27 F15 MiG A MiG C Download: http://www.sendspace.com/file/atfnep Textures made by the community. It also have some new trees, runway textures and some tanks and centrelines. Hope you like it, my best wishes, TOM Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us
-
Oh yes `course sorry. I had a lot of load :
-
Oh yes- Great! Do you have this one for my MiG29 A model `course I like realistic skins. That digital is very fine. I searched the hole net for about a MiG29 digital skins from slovenia. Just like this:
-
Hey, many thanks! :thumbup: I found this skin made by Pallmall . It looks great I think Some more links? :)
-
Hello friends, first of all : I`m very sure that all Flanker jockeys use 3GO`s Flanker. So here is my first question: Are 3GO`s textures compatible to ED textures? Okay next: I modifyfied my own Flanker model a little bit ( I won`t release it `course the community have 3GO`s and it works well) and started to wrap it with ED textures. In first I feelt a little bit lazy of course the textures I used was in 512x512pixels and looks a little bit... poor. Sostarted to search for textures made by the community. I found some very good looking textures at server of JaBoG32 made by "Alexandra". I was completely suprised how fantastic this work is. I found 3 skins - all uploaded in the beginning of 2007. Are there some more skins anywere downloadable? Or does somebody know about realistically skins in same quality? Are there some new links, arent there? (I searched in "LockOn files" an "JaBoG32" ) Thanks a lot and best wishes, TOM PS: Here are 3 rendered pics with one of that skins:
-
Hi, Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Best Wishes, TOM
-
ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
TOMCATZ replied to rekoal's topic in Screenshots and Videos
Uploaded with ImageShack.us