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TOMCATZ

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Everything posted by TOMCATZ

  1. Great work! :thumbup: But 300.000 polygons?! Wouw- including cockpit?
  2. Hi, All Arguments works from 0 to 30 wich means: 30 frames are 1 second - That argument 40 still too. Yes right- Its specially for Radar turns by AWACS but you can use it for all. The best way is to animate the light by arg40 as blinking light . Them create a helper and animate it with arg 49 - Light on /off and attach the light with that helper. See you Tom
  3. Hello ED-Team, well - I`m a great fan of the DCS team since years. I allways did my best to bring ideas and create some new things for the very good simulation. But I have a small little dream: The last years ED spent us a complete new world of simulation. The deepness and functionality of DCS BlackShark was simply outstanding! The graphic, the editor options and the new HD look is simply great and the A-10 module have thousands of new features- Absolutely fantastic. But is it possible that after more then 10 years ED will bring us back into a real jet fighter cockpit please? So for example the F-15E. Well - the F15E model in DCS A-10 looks fantastic. And the option to use Rear and Front cockpit for two players in one time- That will be a great project! Or an F-16 or maybe MiG-29- But not a helicopter or another boring "grounder" please. However, Best wishes to Moscow A big fan, Tomcatz
  4. Hi, nice work- Keep on it! :thumbup: About the Lights: I allways used a scale-animation. Just for examble: Strobe lights argument 49: Frame "0"= the light is scaled very very very small. Frame 0.1= lights scale is normal and on the light position. Same for argument 51 wich means the gear lights. Hope this helps you a little more best wishes, TOM
  5. Very very nice pics here. Very nice- Beautiful graphic by DCS. But I really hope that ED will give me a real jet after A-10 . :tomato:
  6. Bonjour, No sorry sir- I didn`t animate the tailnumbers. I did create the numbers 70 to 79- no others. You can edit the numbers in the Editor menue. The Only Template I found was that made by "Pallmall". I created my one ones but it`s not a well quality. So- there is no temlate in the wide hole world made for the Su-33. If a skinner talent read this: Do your best please well yes- Everybody can isolate parts by himself easyally. So re-zip the Modman file so you have all datas and Textures. Open Modman "Modmaker" , create "NewMod" and put all textures into "TempTextures" and the "kuznetzow.lom" into "Shapes". (If you do it, Modman will create the right paths so which files have to copy into which folders as well) Al last create it all as single mod- thats all. My very best wishes, TOM
  7. While I concepted the MiG-29K I remodeled some parts of the MiG-29c. However- I looking forward to Kriegers MiG29. Up to this day my small work should be okay and makes me happy... Uploaded with ImageShack.us Uploaded with ImageShack.us
  8. Hi, well- that link still works. You have to wait 20 seconds before the download button will pop up. It`s a little bit "shitty" but the best and fastest way to share so many datas. http://remixshare.com/download/iej9q Nowadys I work just like a beserk on the MiG-29K for FC 2. So if some day I will be ready with it I can go back to the Su-33 and animate the ruders. That should be not a big deal- hope so. I hope that I found a way to set the forsag-points at all my models allthough I never liked that stock burners. CU, Tom
  9. Hi Mustang- Good post :thumbup: @Zorg- Very nice video. I like it well. It will looks much better with a real MiG-29 K (9-31) in future . My very best wishes, TOM
  10. Hi, oh yes - this graphic mistake becomes when the RAM is full. A normal restart of the programm should be repair this mistake. Hope you have enough graphic memory- arround 4GB RAM should be okay for the start.
  11. That sounds like Rock`nRoll for enemy Eagles :devil:
  12. Well- thing we have to point out the refueling boom of course we haven`t a MiG- cockpit with a animated refueling boom. But its possible to use 9 stations -so a MiG-M can carrie 3 tanks and 6 air to air missiles. So the range increase up to 1500 km - thats much enough for the kaukasian theatre I hope:punk:
  13. Well- okay. I started to working on it. :book:
  14. Hm ... could be interesting to build a new MiG29M, isn`t it? :smilewink: But the download won`t work. Could it be possible that it was still deleted?
  15. Thank you. Dear ALF7: You use the MiG29K model with the MiG cockpit and all works well? Can you give me the mod please?
  16. Hey- Is that an MiG29 K? I said to my friends : If they will be able to insert the MiG29K into FC2 while using an MiG29 Cockpit I will start to create a MiG29K model. So they working on it... Do you use an MiG29 Cockpit?
  17. Hello guys, here I have a small test version- hope it will work as planed: http://remixshare.com/download/iej9q My best wishes and a happy new year 2011 :holiday::drunk::balloon::beer::cheer3nc::love::clap::punk:
  18. Hi, yes- Of course it will be free. Well- I will place a Ural cran and a small fire truck but I need some time for it to model. As for now I`m very happy to insert some crew members on the flight deck. I prepare a small test-version for all interested people- Think it will be ready and downloadable the next 3 days... So my best wishes and thanks to all, TOM Uploaded with ImageShack.us
  19. Thank you guys. I thought that was my greatest project so far. BTW- I forgot that carrier landings are soooooooooooo heavy. I did my last one with a MiG29K in "Flanker 2,5" :music_whistling: I need the argument numbers for the MEATBALL. That LSO-light steerboard of the flight deck. I`m sure that it is possible to read them out with the "LockOn viewer" but these lovely programm don`t work with win7 and FC2. Is there somebody who can help me? My best wishes, TOM
  20. Well - After one and a half year ... Merry Xmas and a happy new year, TOM
  21. Hi, no - I didn`t planed to release this F-18 for LockOn of `course the model is for a complete other simulation. But if some far day, somebody will be able to build a new cockpit I will spent my time to make that Hornet ready for LOMAC. But thanks for your interestings - Best wishes, TOM
  22. Thank you- Great! :thumbup: The MiG29 textures are made by the great community- Mizzy`s MiG29 texture pack - absolutely outstanding textures I think. :thumbup: My best wishes, TOM
  23. Hi, yes- the missiles at the wing tip pylons will not follow if the wings folding up and down. I think that these issues are still the maintain problem why nobody starts to rebuild the Su-33. I`m not pretty sure but it could be possible that I pointed it out how it works: I used an F-18 model to replace the su-33. But you can do it with every model wich having folding wings. After some approaches I had the idea to set "points" near at the missile rails and named them "pylon1", "pylon2" and so on. After that I linked these points with the misiles rails wich was still linked with the wings. However: I used the argument "8" to animate the folding wing sequency and imported it into FC2. And it works! So if I can do it with an F-18 model, every can do it with a Su-33 model so the way is free to build it correctly Hope, it helps anybody ... My very best wishes, TOM
  24. These models are so wonderfull- Hope to see them soon in DCS. :thumbup:
  25. Oh yes- that`s not a problem. My idea was to inplement my models basecally into BlackShark and FlamingCliffs of course there we have still the stock old models. Although it could be possible to push some into DCS but I`ll look for the final DCS A-10 module to see wich models are replaced. However: Thanks a lot for this link. That guys build very very fine models. I like it well . My best wishes, TOM
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