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Everything posted by TOMCATZ
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Fantastic job- absolutly fanastic! An "must have" for every MiG jockey:thumbup::thumbup::thumbup: I love it. Hope that it is okay that I use it for my own MiG-29 model Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Fantastic job:thumbup: Well done TOM
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
TOMCATZ replied to rekoal's topic in Screenshots and Videos
Hello , last time with my baby Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Best wishes, TOM -
ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
TOMCATZ replied to rekoal's topic in Screenshots and Videos
Our last Bullseye training in the dark night ... Uploaded with ImageShack.us Fox 3 Uploaded with ImageShack.us Best wishes, TOM -
No - Sorry. I didn`t could see anything that be moded by myself. So we can ask Mitch` Jansen. F-16 model looks very good. The cockpit looks like out of Falcon4.0 but I`m not pretty sure. Best wishes, TOM PS: Like that musik well :)
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Thank you very much for your nice words. Thank you sir. Best wishes, TOM
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Well- It`s not a kind of question about if it is necessary or not. The basecally reason should be to have fun. I have to follow the bluprints. The VEAO mod is very cool but with some heavy mistakes. No critics- I really know how hard it is to work at a project like this one. It´s not my intention to make something better or what ever as like as other great modder teams or criticise anybody. I only have to folow my own feelings and having fun while building models. So it isn`t a question about if it is necessary or not. My very bes wishes, TOM
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Hi, oh wait please: That cockpit pics are screen`s by "EF2000" - not Lock On FlamingCliffs. We spoke about that in some posts before and I thought it woul`d be a nice idea to show some pic`s about the old "486 graphic" out of 1992. I wish that some day we will be able to create cockpits for LockOn or DCS fighters. Best wishes, TOM
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Well - Let`s see. The Raptor is still a very interesting bird. To make a airplane "stealthy" is to make all edges clean so that it don`t reflect any radarecho`s. But the most important thing are the intakes! The best is that you can`t see the engine fan directly in. So as like as the Rafale, Eurofighter and Raptor. BTW: I`ts hard to find photos wich show us directly the intakes of a jet - Specially Eurofighter. Did somebody found a photo from intakes of Eurofighter or Rafale or Raptor? Oh yes- An cockpit is possible. I builded one in past for L39. But it isn`t possible to use (insert) useable MFD`S . Think that option is still hardcoded by Eagle Dynamics.´... Yes that old EF2000 was genius in 1992. The sound, the area, the feeling - that was a real great simulation! Think they did pionier works in past. So it was possible to use the clickable displays, 360° views and a complet sound interface to thrust the wingmans ... hehe My best wishes, TOM Wich plane you used for the Raptor? F_117?
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"nothing comes close" - is the Eurofighter motto. Well , lets investigate it :smilewink: . A friend told me that it is possible now to change some missile conditions now, isn`t it? So if I would try to give an METEOR misile I still have finished the original range and speed (Mach 4.5 arround 140 klicks? -top secret) It should be interesting how these missile will perform against modern air fighters in simulation. Otherwise that AMRAAM C is an very aggressiv missile. Sometimes I feel in my lovely old MiG29 just like an jetfighter overhead Belgrad in 1999 - no chnce to hit one. But otherwise if ED uses the right and nearly original datas of missiles I`ll support it as well. War isn`t a sport. However: Thanks Best wishes, TOM
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FighterPatrouille nearly russian border: Uploaded with ImageShack.us Uploaded with ImageShack.us CU, TOM
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Hello, http://remixshare.com/download/076a8 Cheers, TOM
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Great Project :thumbup: Love swedish Fighters very well. Take care, TOM
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Hi, well Basecally it isn`t a big problem to make it compatible to FC1.0 or LockOn. But you have to insert the pylon datas into the "meinit.xlm" file. I`m not able to do or check it of course I can`t use FC 1.12 any more. The reason is simply: I have Windows 7 right now. FC1.12 is protected by Starforce. These copy protection will write into saved windows files so that in the result the windows installation chrashed. I tryed it 3 times and everytime with that horrorible result. I`m so glad that ED didn`t use Starforce protection anymore- But thats my 2 cents only. I have textures for these Squadrons now: Rostock Laage JG73 Steinhoff Rostock Laage JG73 Steinhoff Neuburg JG 74 Moelders Noervenich JaBoG31 Boelke Coningsby No.3Squadron RAF Lincolnshire No. 17 Squadron RAF Coningsby No. 29 Squadron RAF Taif 2nd Wing RoyalSaudiAirForce My very best wishes, TOM
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Thank you very much- Well I will use a lot of time for all these little projects. And I really will have the UK-Version of Eurofighter. Over all I think I can create the MiG29 and EF2000 into one mod. The new structure of FlamingCliffs is very fine to insert sperated modifyed models. The Eurofighter have arround 31.500 triangles now. 17.000 while using LOD for a range about 100 metres. The performance is very good. However: Think that the view locks good ... Uploaded with ImageShack.us Uploaded with ImageShack.us My very best wishes, TOM
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hello guys, thank you very much. A little bit time- thrusted so: yes- I use ED textures when ever possible. So as like for the pilot... Uploaded with ImageShack.us Uploaded with ImageShack.us Very best wishes, TOM
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latest: ... Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us best wishes, TOM
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Hi, ich bin ja nun etwas älter- Das merkt man an einigen Details- meine Hardware: mein Handbuch: Allerbeste Grüße, TOM
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Absolutly outstanding work! Great job:thumbup:
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Hello guys, Well, let us take a small overview about the things I have. In past I created a "JetPack" for LockOn Flamingcliffs 1.12a. That included some Jets and Weapons. The mod needed a "meinit"-file to set hardpoints for pylons. After FC2.0 started and I re-newed my complete hard and software I started some small tests to bring some jets into FlamingCliffs2.0. F-16CJ: I re-wraped the fuselage completelly new to be able to use ED-textures for the model. It`s still "lowPoly" but much better as stock model. However , I`m very happy that other partys started to remodel the Falcon `course it is still a very importent and one of the most famous multi-role-fighter in FC2.0 Uploaded with ImageShack.us I used around 14.000 triangles for the shape and that should be pretty much okay for a LockOn model without using a LOD. I`m pretty proudly about the undercarriage. I created TGA files to show filigran structures and it works well Uploaded with ImageShack.us Su-30: Basecally all Flanker versions started by the famous Flanker B. So I hab to construct the Su-27 and upgraded the fuselage up to the Su-30 Flanker. In my personally meaning the Su-30 is the real modern interceptor for russian Airforce. She`s higly agile, dynamically and full with modern avionics. It`s possible to use modern weapons like R-77 to engage air targets while attacking ground objects with smart ammunition. Uploaded with ImageShack.us I`m not pretty sure with way ED will go in future - hope that fighters still will play a main role. So iff I have to build the Su-30MK in "high Poly" quality. Now it have`s 18.000 triangles while use one LOD. I had to made my own textures- It wasn`t possible to use ED`s `course I splitted the fuselage tip a bit earlier as ED did... Uploaded with ImageShack.us Su-27 Flanker B : The mother of all Flankers. So I had to start with it. It`s not so higly poly counted as 3GO`s model. That was very importent for me. I planed to configure it to Su-27SK or Su-35 But thistime its much more importent for me to modify less files as possible and build small weight datas `course noone will risk his FC2.0 installation for a mod. So we will see what future will bring us... Uploaded with ImageShack.us MiG29C and A: My first`s "HighPoly" models I builded and I`m very very proud of it. It`s looks much better as stock ones (more details) while having more performance and a better damage model I will pack all these fighters into one package- For myself. But I`m not pretty sure if someone will use seperated fighters. So I think I have to describe wich files you need for a single fighter mod. Thistime I have to check and check and check it with FlamingCliffs 2.0 . Sometime I locate some smaller mistakes I have to rapair. I have to controll wich datas FC2.0 still have in CDDS files and wich files I have to give into the Temp folder. A very interesting process .... All "JetPack`s" in web presentally still available created for FlamingCliffs1.12a so relax please- I`m not a machine. Okay so far- a small overview about my playgrounds. Thanks for reading and supporting My very best wishes, TOM
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Thank you all for the wishes- Yipee. New Hardware and FC2.0 are mine - Great Job by ED:thumbup:
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hello firends, today is my birthday- well I`m 30 years old now . (Can somebody help me crossing the sreet? ) I start my holydays and I`m away for some days- At latest I installed the parachute Download: http://remixshare.com/download/ymdv5 Have fun and good flights with the brandnew MiG29:thumbup: My very best wishes, TOM
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Hey Gozr, great stoff. Well I haven`t any experiences with 6.0DOF Cockpits. So iff some day I have FC2.0 I`ll can optimize it :thumbup: My very best wishes, TOM
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Hi, MiG29 works in FC 2.0 ? Great! The Cockpit view are very interesting. It looks like the inside glass of the 3 D models canopy crosses with the cockpit. I`m not able to test it `course I haven`t FC2.0 but I deleted the inside front glass and fixed the LOS. Now it should be working without "shadows" in front. The pics of FC2.0 looks sooo beautiful, so nice- Thanks for that shots. What about the critics?: Yes- I can lift the pilot up a little bit. I sitted in a MiG29 in 1994 in Rostock Laage. I was confused that the pilots watchout possibilities are so limited by cockpit ramas. Lovely reflections should be a "must have" so I`ll add it next. As same as like the parashute . BTW : Is there anybody out there who is able to explain me how to use "visibility tracks"? I have the problem that even when I installed the `chute , the complete model will be displaced in LOMAC`s editor. But it should be no problem if the editor still works just like in BlackShark - theres no Preview. Many thanks for all intentions and support. Best wishes, TOM
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Thank you Matt, Great =)- I`m so glad if you like it Greetings to the Team PS: Link added now
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Okay, thank you all very much. Here I have a link for downloading: site 3 as I said: It isn`t tested for FC2.0. Make Safty copy from your "Shapes" folder first please before insert the `lom`s. (LockOn/Bazar/World/Shapes) The texture copy into LockOn/Bazar/TempTextures Thats all- Have fun, TOM