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Everything posted by TOMCATZ
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:drunk::beer::notworthy::cheer3nc::thumbsup::clap_2: GREAT STOFF! :thumbup:
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hm ... some pics could be helpfull for a start...
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
TOMCATZ replied to rekoal's topic in Screenshots and Videos
I was be able to export my Eagle and MiG29 into the DCS engine. So I edited a small battle overhead Maykop airspace. However- The engine is so wondefull. Great Job ED! :thumbup::thumbup::thumbup: Oh God! I pray for a air to air fighter as next DCS module and looking forward to it! [/url] PS: The DCS-F15 is unkillable. But I`m pretty sure ED`s next patch will fix it. But I`m not pretty sure how the damage animations work now. So waiting for a DCS-fighter! :smoke: -
ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
TOMCATZ replied to rekoal's topic in Screenshots and Videos
Hi, I was able to export some of my models into DCS. I really love the new graphic engine. The shadows, the lights - beautiful! Best greetings, Tom -
Hallo, thanks for reply. Don`t know- In BS or FC 2 the PNG files work pretty well. Here I have pictures about the same model ... Uploaded with ImageShack.us The damaged wingtips are PNG files too best wishes and greetings Tom
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Hi, one more little question: I like to use PNG-files for textures with transparent pieces and sections. I did it in the past basecally for my last F-18C, F-15C and Rafale fighter. I exported my F15 model into the DCS engine ( of course the ED F-15 have so fu:censored:ing many polygons that a two ship of F-15 Eagle will bring down my system into "Frames per year"- tact ) but I had to realize that the engine wasn`t able to show all the PNG textures correctly.:sad_2: So the new ED engine will use the old TGA format only?:pain: Or did I make some mistakes in my option setup by the game? My graphic card is an ATI 5570 - maybe it could be possible that ATI make some troubkes in combination with PNG`s and the new engine?:detective: Uploaded with ImageShack.us My best wishes, TOM PS: That smileys are great - loving that :thumbsup:
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Hi, well - I can put the pilot into a anti-g-suit. But I wasn`t able to animate the oxygen hose- well, the animation looks like that the hose was spitted into many parts, attached together and animated step by step- Very good - I can trye it. Thanks for the idea :thumbup:
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Russian? :no: No - since generations German- I`m pretty sure about that. However: I have a many Russian friends. BTW- Yesterday night, after some vodka-red bulls I worked a little bit at my pilots project. I forced my pilot to take a seat on my ACES II ejection seat: It was a little bit critically to set the right pivot points but after some minutes I was able to make some small animations. For an god overall look we can copy the pilot into an other project- Here for examble a F-15 Eagle fighter... The pilot takes 2400 vertexes- I think thats a good deal for life rendering ... My best wishes, Tom
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Okay so far- I have a brandnew Eagle but for now I need a new pilot Of course my old shape have to go in pension... So at first I start to make photos and search for refferences and materials. The problem: I need a face for my new pilot but I don`t wants to violate copy rights. So the last chance was to take my own face ... so do not scare please: Uploaded with ImageShack.us After I have enough materials I allways start to make the first step by creating the texture. I get some ideas which parts I have to build, how does these parts have to look and how many details I will add ... Uploaded with ImageShack.us Okay and them I start with the head. My pilot wear a helmet and an oxygen mask so we don`t need hairs or eyes but well - If we have to much time we can add it for sure... Uploaded with ImageShack.us The one of most hardest things to build is the hand I thing. Here I start with a gengon with about 6 sites. I started to extrude every single finger and made some parts a little bit bigger. I`m pretty sure some modelers can spend thousands of polygons for only one hand but my job is to get a good result while saving polygons... Uploaded with ImageShack.us After the work is ready I make the edges round and take a texture over it. Next days I will search for a nice hand or use my own hand for a texture- I will see... Uploaded with ImageShack.us Them the work will go easyer: We build a body and a helmet. After we have the dimensions we start to add details as for examble the oxygen mask and put it in colours by our textures Uploaded with ImageShack.us The next step should be the arms, legs and the hands and shous. We very often have to check the dimensions. It depends- so if we want to create a female pilot we have to add short legs, a rounder body and some female attributes. Male pilots are mostly young, hard trained guys around 30 years- so we do it well when we add the pilot i little more sporty... Its a philosophy. The body is a good base for creating the survival vest . We can get the right dimensions... Uploaded with ImageShack.us Mostern NATO naions have standard equipments for thier pilots. But sometimes you can see some private equipments and clothes on photos and pics. So we can give our pilot a "special" look. But carefull: All NATO pilots in LOMAC will wear these "specials" later so its better to make it not to crazy... Uploaded with ImageShack.us Okay- If the men is builded we have to smooth the shapes, wrap it with textures and/ or different materials. Importent: check pivot points for animations later and do not attach parts. So we are able to export these model into other projects Uploaded with ImageShack.us And after some days ... Hurra: I looks just like a crazy jet jockey- Cool eh? Uploaded with ImageShack.us Yap- So I hope that I was be able to bring some new impressions and fun for model makers. At next I will make some pics from my friends and bring them into lockOn. My best wishes to the community, Tom Uploaded with ImageShack.us
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the real masters :worthy::worthy::worthy::worthy::worthy: Awesome stoff!
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Hey, very fine work. I looking forward of course I`ll use these fine models. Ready to reload: Hope that some day a Rafale or Eurofighter will seen into DCS - as AI of course . Great job, my best wishes, TOM
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
TOMCATZ replied to rekoal's topic in Screenshots and Videos
My Eurofighter ... Best wishes, Tom -
Oh mother of god - Thank you very much. Sometimes the answer is so easy :drunk::beer::cheer3nc::clap::punk::punk::clap_2::beer: Thank you Blaze, Best wishes Tom
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Hallo Nate -ILR- Well- here I have just a small test so don`t pay to much attention about the model and texture please. I pray to god that you will find a way to bring it into the DCS engine- Thank you very much, TOM File load: http://remixshare.com/download/n7ica @Blaze it does work? Hm ... dont know. I`m not able to replace fighters for examble. Which steps do I have to do?
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I could be nice if ED will give PlugIns for using EDM-formats for -3ds Max2011 -3ds Max8 -3ds Max7 or an converter to bring Lom- models into the new DCS-engine. Max 2008 only isn`t enough of course it`s four years old! Well, Max8 is much older but most community modelers still use it. Or somebody will explain how LOM-models still useable in DCS-A10 engine. Otherwise it should be a sudden death for mostern LOMAC-modelers. My best wishes, TOM
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Oh- Thats all Johns work. I didn`t do anything for that great model. I thing it could be helpful to rename this thread into "Johns great model art" or stoff like this :thumbup: My best wishes, TOM
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fu:censored:ing great stoff- Absolutly great! :worthy: Oh what a beauty - It looks fantastic! Great stoff! Very very good - I love it :clap:
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Bump :music_whistling:
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Адмирал флота Советского Союза Кузнецов
TOMCATZ replied to TOMCATZ's topic in 3D Modeling for DCS World
Hi, ask Vince Vega please. I`m not pretty sure but its possible that he created some because he made some very fine skins for the M-Version. My very best wishes, TOM -
Thank you for your interestings. But well ED- Why PlugIns for "Max2008" only?! Why not for "2011" or "Max7" or "Max 8" ? That sucks ... :(
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It isn`t- I tested it .... That`s an apprupt end of all my efforts :cry:
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Isn`t there still a way to use the LOM-models because there are still "LOM" and "CMD" folders in the shape folder, is it?
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Oh - thank you very much sir. Hm... but I have a problem yet: no Max2008 . I use 3dsMax8 - thats probability not the same. Oh fu:censored: , so I can`t implement my Rafale fighter:cry: Thanks again- best wishes, TOM
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Hi, well I tryed to replace the Mirage2000 with about my Rafale model. In FC2.0 and BS it works well but in DCS it does not work anymore. I exported all of my models as "LOM-File" but now ED use the "EDM"-format for models. I tryed to fix it in the "Mirage2000-5.lua". There I made following entry: " Shape = "m2000.LOM", " but it doesn`t work. Them I tryed to delete all m2000.edm files but them the programm shows me an "Error" and doesn`t start the programm. Now I`m very worries of course it looks like I loose the chance to insert some of my own models into the DCS world. It could a sudden death for all model projects as well .... Is there a way to bring my Rafale model into DCS? My best wishes, TOM
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Oh my god- Thats to much to use it in a game engine. The art of modeling is to create a maximum of effects while using a minimum of ressources. I`de never understand that guys which used hundred thousands of polygons for simple thinks just like tires. Sometimes it much more effectfully to use some good textures as well- But these are my 2 cents only ...