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Everything posted by TOMCATZ
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Oh terrible:huh:. Please make sure, that you use the latest version. V.2.22! At the versions before I wrote the skin file false. sorry about that TOM
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:thumbup:However- pretty nice! Lookks very good:thumbup:
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Hello, hope this pics can help you a little bit- its should be easy::book:
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Great- Glad you like it :yes: Don`t forget to modify the pylons in the "meinit.xml". Otherwise you can see you missiles trough your wings. Well- it isn`t possible to switch the pilot. Every jet have his own pilot- So if anyone will do that- he have to replace all 3D models. Think ED can do it some day:tomato: (PS: I love that smileys in here. Very cool) TOM
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Okay- STOP PLEASE - Thread calls "Mig-29-models":surrender: All about the "Army-Pack" write here please: http://forums.eagle.ru/showthread.php?t=41712 Next: I found the big bug I spoke about it in some posts before. LOMAC wasn`t able to load the Mig-29 model after launching LOMAC. My failure was simply a wrong Skin file! So all I can say right now is::poster_oops: and sorry, please. But all works very well now:clap::beer::drunk::punk::drunk: Here we have (hoply the last) Download link: http://www.fileuploadx.de/786403 Puh.... I need holydays Regards, TOM
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Whou:huh: It sounds like you lost all textures. The main textures must be include by a CDDS-file. Hm....I`ll send you a PM now
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Hi all, many thanks to you MadDoc. Saw you created an CDDS-file- thats good for the performance.:thumbup: Okay- back to Mig At first: the numbers in LOMAC are hard to animate course the agument isn`t linear. If I renember right, there was a little breake between 3 and four somewere frame twelfe. So the maintain intention about me was that not a tailnumber will fly as twin. For examble: two Migs with number 29+11. About the flash lights (hope you mean it) : The flash light position was absolutly correct. And its an very good helping for the wingman. here I found a small video: german airforce Migs at a training flight: http://www.myvideo.de/watch/709356/MiG_29_in_Action About the afterburner: It`s possible to kill the burners course it isn`t possible to change the position. I thought, the LOMAC burners arent beautys so I didnt have any problems to delete them in the past. Here is the LOM-file. Insert it into the "shapes" folder and make a safty copy before you overwrite the original one.
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Hello, I wasn`t able to isolate my problem about the start procedure. So be sure that you allways load the model in the encyclopädia before you do anything other operation like mission, editor or multiplay. I hope that someday I`ll find the reason for that problem. Well...Yes. I hope I can build the Twin-seat next months. Think it should be an nice upgrade for displays. I saw in 2006 in Berlin the Mig-29 OVT with vector thrusted engines. The solo display was an great inspiration- very impressive. My friend like that version very well. Yes, all skins for Mig-29AS should be compatible with that Mig. Otherwise I`ll be able to modify some things. However.... I´m not a Team- one guy who loves aircrafts only. I`ll see, what I can do next. So thanks for all helpings and have fun, Regards, TOM
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Hi, well- sometimes TGAs with and higly aspect of view angle looks a little bit "stealthy". Hope I managed it. Another problem: Anytime if I launched LOMAC I became errors when I used my Mig-29 and my LOMAC shutted. But if I loaded my model in the encyclopädia, all works fine. I really have not an logical idea about these problem! Is there anybody out there who know about these problem? However: My last flight under heavy missile fire and emergency landing:
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Fu:censored: Great stoff!!!!:worthy::worthy::worthy: How many triangles does it have? Take care TOM
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Hello, I did some upgrades about the damage model
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Yeah- Thats right. I wraped the complete fuselage with LOMAC-textures only. I really don`t know why I not did it before- The Mig29 textures was allready exelent and I wasn`t able to made it much better. Now everybody can fly with her old self maded skins like squad-skins or stoff like that. :joystick: Hope theres somebody out there- Who can make the Mi24-Skin a little bit better as my aproach. Best wishes, TOM Edit: At last some rendered pics about the GDR-Mig29. These Skins created by VinceVega
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Hey, I thought that my Mig isn`t bad:smilewink: Anyways : Thank you and have fun with that packages. I`m allways happy if I can do something for the comunity Regards TOM
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at second, the Thread is about my "Army package". So here are many many models for "Grounders" in it. For examble T-90, BMP-3, M1 Abrams, M2 Bradley - including Infanterie Mi24W , AH1 AX, UH64A, Mysta-Howitzer, infantery new light semi detached houses, villiage textures, Winter trees, new fences around all airports, Grandsurfs Runwaytextures and streets, new textures for houses, railway stations,tower buildings, new personal trains, new civil cars with lights, new buses ... Video: http://www.myvideo.de/watch/6307017/TOMCATZ_s_ArmyPack Download: http://www.fileuploadx.de/30050 My best wishes, TOM
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So, here is my little Mig-29 German final. I hope that some day a strong team like 3Go or ED self will modify the _Mig29 fleet in LOMAC. My best wishes, TOM
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Hi all, I produced a small little video about my last workings. So.....have fun :pilotfly: http://www.myvideo.de/watch/6307017/TOMCATZ_s_ArmyPack My best wishes, TOM
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Hello! I think, thats a very great project in here and an absolutly "must have" for every aircraft fan if some day your Mig21 will be complete. So many nations, so many colour shemes so many versions- Absolutly wonderfull:thumbup:. I like this work very well. My best wishes, TOM
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Danke:D
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Hello Crayola, thanks for your info. It`s possible to modify it in the "meinit.xls". There are all coordinates (x,y,z) for every pylon under the right type of aircraft. NTK (switched to Max coordinates): x for deepness z for sides y for level So the the y coordinate should be corrected by a new number. Its a simple correction. Anyways, Nice info. My best wishes and fun by flying, TOM
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Thank you, very nice. Glad you like it. This is my template- hope its helpful to creat new skins. http://www.fileuploadx.de/396316 Best wishes, TOM
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Hi all, well...I sent all my max files and datas up to Andrew. At last time I switch ba´ck to the Eurofighter project after I corrected many mistakes in Mig29`s construction. So I uploaded all stoff into these adress: http://www.fileuploadx.de/205100 Rave´n made a MODMAN- file but couldn`t test it: http://www.fileuploadx.de/882188 My best wishes, TOM
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Hello, ...I was a little bit angry about myself and to directly. So all I can say is sorry. I looked about Stalkers pictures and compared it with my mig and I started to become confuse. So I loaded all my HighRes.blueprints into my 3Dprogram and pulled it over my model. And damm- I started to build the fuselage with absolutly right sizes and many sizes went to hell. Stalker was absolutly right about the nose section, conopy, nozzles and airleron. I fixed some of these parts- primary nozzles, intakes, canopy and nose section. Now the overall look is an complete another one as before. I was really confused. Them I found the reason for many mistakes- I use different blueprints and not all of them are correct. My biggest problems I had was to correct the intakes. I`ll send some pics if I go online next weekend. Thistime my wife had the fantastic idea to paint our flat and buy IKEA-funitures.:) However, I missunderstud a message- I`m sorry. As I sad: Many specialists and even more symphatic people here, My best wishes, TOM
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Yes, its hard to correct ALL mistakes in some days. On the left hand site its hard to do all what a complete team did alone. On the right hand site its allways simple to show hundreds of little mistakes at every model! Well, I`m not a proffesional designer who studyed hundreds of different programms. So I`m happy about every helpings -not angry words- thats my reason why I use these forum! Many good builders and symphatic people here. A really perfect higly polygoned model?! Sure- simple while using thousends of polygons! I`ll curioso how does it work in Online-sessions! Anybody wan`t to have a correct model? You can use these nice one: http://www.turbosquid.com/3d-models/mig-29-mig29-3ds/230786 By the way: Why you present me Mig29S pics? However, I`m sure I missunderstud many things.
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Hello. 3GO standard? :cry: Maybe...I touch these skill in 600years or more. Well, I learned much stoff the last weeks course the comunity helped me very well. So I have to get more experience. Anyways, Thank you all for the great support. Greetings, TOM
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Hello, Thank you very much. Its allways good to hear seriously critic. So well, LOMAC was able to create very good models without using too much polys over all. Its hard to make it much better- sure, able if somebody use more them 50.000 polys. The problem is that my model should be online-playable. I`m happy about my results? Oh yes- It looks "rounder" as before, have better arguments and a better damage model. ..and - juhuu:)- its online playable. Okay- my screnshots are a little bit poor without anti aliasing. I like it well. So I´m not worry- everybody have his opinion and it`s fair to talk about every position.:thumbup: So my best wishes, TOM