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TOMCATZ

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Everything posted by TOMCATZ

  1. Hi again, I installed my F-16CJ into the DCS folder and it works. So johnX, if you be able to hold on by pylon coordinates I gave you your F-16 will work in DCS too and your one will look much better :joystick: Best wishes, TOM
  2. However, Great stoff john!:thumbup: That F-16 looks very fine. I like very well.
  3. Dear Vanir, thank you much for your friendly post. About your questions: It`s very hard to isolate one single aircraft `course basically every new modded airplane need his own meinit.xlm. The maintain problem are the coordinates of pylon hardpoints. Nowadays I work hardly to make all my fighters compatible to BlackShark wich doesn`t use a "meinit". As I started to remodel specially fighters groups I used bluprints well and got nearly same sizes as ED models but others heights after comparing with photos. It could be possible that all fighters in LOMAC are still correct but without weights like fuel and weapons. So all strut compressions are unpressed and the fighters are some centresmetres higher. I payed the tribute and added the hardpoints in meinit`s file but BS haven`t one so all missile positions will go to hell. Now I can bring some fighters into the limits of LOMAC fighters while respecting bluprints datas. However: If some day I won`t need a seperate meinit-file I will be able to isolate every single fighter and the community will be able to work with more them one fighters mod simultanisally. So I still work on it and test it hardly and intensive with my friends. Hope, my answer give you some ideas and sorry for the long text. My best wishes, TOM
  4. Dear John, yes- I can do it. Please make sure that pylons still have the same coordinates I gave you. Otherwise it won`t be useable for BlackShark and FlamingCliffs- LockOn1.12 only and that would make me worry `cause you did a great job. Kind regards, TOM
  5. No- Tera Patrick. But seriously: That Eagle looks very fine detailed and higly poly counted. I constructed a Eagle in the past and I`m very interested about results of other parties. So it would be nice to see some more pics about that beauty. Regards, TOM EDIT: Oh- Here we have a nice one: http://img692.imageshack.us/img692/4820/screenshot077a.jpg Yes- outstanding work
  6. Puh - I`m very confused.:huh: Well , I will wait for more pics about the "other new F-15" `course these 2 pics show us the upper side only. I need more pics:helpsmilie:
  7. Yes- But you can use "Forsag.lom" - That file will neutral the afterburner. I like it more course the stock burner isn`t nice in my feelings. Regards, TOM
  8. For Su33 only? Puh ... okay. You need: Shapes: Su-33.lom F-15_LOD2.lom Textures: K-36.bmp RUS-HELMET.bmp SOPLA-3.bmp SU27-WHEELS.bmp SU27-WHEELS-W.bmp Su-27_Metall.bmp Su-27_TOMCATZ_PilotAnzug Su-27_TOMCATZ_Cockpit01.bmp Su-27_TOMCATZ_FUELLUNG01.bmp Su-33_TOMCATZ_RUMPF01.bmp Su-33_TOMCATZ_Nase01.bmp Su-33_TOMCATZ_FLUEGEL01.bmp SU27-WHEELS-W.bmp Su-27_TOMCATZ_Lufteinlauf3.tga Su-27_Nummern.tga Meinit.xlm: Koordinates for Pylons My very best wishes, TOM
  9. Well- A good way is to extract the ModMan-file manually with "WinZip" or stoff like that. So you will get the different folders just like "shapes" , "TempTextures" and so on. With ModMan "ModMaker" you can add wished parts up to a new modification. Its very simple course a MODMAN-file is mostly a Zip or RAR -file and easy to handle without MODMAN. To go sure here you will get the latest version: http://remixshare.com/download/7mxlx I fixed some uvv coordinates, added some new textures, added some new 3D models, fixed some shapes and so own and so own .... My very best wishes, TOM All textures should have English names. If there is something in german ask please.
  10. Whouhouhou- these pics are so hot that my mouse starts burning:notworthy::notworthy: Au yes- that looks great. Hm.... so they have to work with a lot of LOD`s hardly. Precise modeling still make very acurate and good looking models. I mean that these models looks like real photos - outstanding! Yes- of course you can isolate the Su-30 fighter. My intention is to release mods wich works like kit`s. So everybody can use seperated parts and don`t have to use the complete packages ever. As same as like "lock4ever". I`m very glad you like it. My very best wishes, TOM
  11. Damned- that looks so good! Very fine project- Great!:thumbup: yes- 18thousands of polygons will produce in the result around 44thousands triangles. Thats a lot of work but useable for a normal pc nearly dual core 3.2GHz. Think that should be normaly hardware nowadays. Not just like me and my old 1.8GHz "troublemaker". My very best wishes, TOM
  12. Dear john, you did a outstanding job- I like it very well. So 25.000 polys should be okay but not more. The trouble allways starts when 10 "high poly jets" taxiing the runway so its better to build a good looking fuselage by saving polygons. Actally graphic cards went faster and faster last years allthough processor structures are still the same as ages before. So we can push the look highly with high-res. textures and TGA`s. However: Great job- :thumbup::thumbup::thumbup: Very best wishes, TOM
  13. Thank you very much:)
  14. Thank you sir. Well I can try to isolate the SeaFlanker. Here I made some pics last night. I modifyed them with a bit more contrast and less colour. All pics made with following system: 1.8GHz, 1.5GB Ram, 128MB GraphicCard - DirectX8.1 , WindowsXP Following Mods used: TOM`s JetPack2.5 , Lock4Ever5.0, ThreeShader2.0 by TekaTeka Thanks for watching, best wishes, TOM
  15. For overall you can model "high poly" or "low poly" - in the result sometimes you can`t see much differences by first look. Sometimes I load a 200k poly model and I only can say: " hm ... looks.... smoother" It´s very hard to find the right balance about good looking and performance. So well, FlamingCliffs2.0 will show us the way into the next level and give some answers. I`ll wait for it and make a rest. My very best wishes, TOM Download available at: http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=245&lid=1677&title=Tom's JETPACK v2.5#dldetails
  16. As I sad: My intention is to give LockOn that look I wanna see and I don`t want to refresh textures only allthough that could be the much easyer way. I did reading somewere that FlamingCliffs2.0 will work much faster as like as LOMAC1.12. I`m not pretty sure how they made it´real- if they work with LOD`s hardly or made the program much faster. But if it real I`ll go to "high polycount" Now my Su30 have arround 5.000 polygons including lights and damages. I had to make the textures four times smaller them it was. I worked with 3times 2048x2048textures for one Flanker. So for overall with different coulour-shemes I had a load of 200MB`s textures for Flanker family only. That was to heavy for my RAM - I use 1.5GB and my FSB was not fast enough to load new textures while flying. In the result I had 20 seconds frozen display while I flew against other fighters. So I had to made it smaller...
  17. Hi, well thank you much. It wasn`t my intention to start a contest against 3Go- They did an outstanding job and I wouldn`t use sooooo many polygons for model only. My primary taget was the Su-30 `cause so we can fly a Flanker with R-77 and a relative realistcally cockpit, a strong radar and much fuel. In my opinion the stock models arent bad- If somebody some day will trye to build so exactly models with less polycounts he will realize what ED formers did for an outstanding job in past. I like smooth looking models too but it costs too much performance. We don`t speak about one model in view- we speak about 10 aircrafts while taxiing to the runway, for examble. You can make a test with all available models- tell me your experiences.
  18. Hi, thanks a lot. Well - Su30 was my primary target and I modeled. Su33 isn`t easy course I have a big problem: Everytime I retract/re-retract the wings, the missiles didn`t follow the pylons and stay in there old position. That means- I can`t use "Ctrl+P" argument. Best wishes, TOM
  19. Hi, I have some problems to show pictures in my home-forum. So I want to trye it in here...
  20. Oh yes 3GO`s model should be much better `course they used many more polygons as I did. Thanks a lot :) Best wishes, TOM
  21. Send me a PM please:) Edit: I don`t wanna wait ages
  22. Yes- It was the last step to remodel all flyables fighters for LOMAC. I rebuilded the Su30MK `course the difference to the flanker aren`t high and I use it as flyable fighter. Best wishes, TOM
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