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Everything posted by TOMCATZ
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For overall you can model "high poly" or "low poly" - in the result sometimes you can`t see much differences by first look. Sometimes I load a 200k poly model and I only can say: " hm ... looks.... smoother" It´s very hard to find the right balance about good looking and performance. So well, FlamingCliffs2.0 will show us the way into the next level and give some answers. I`ll wait for it and make a rest. My very best wishes, TOM Download available at: http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=245&lid=1677&title=Tom's JETPACK v2.5#dldetails
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As I sad: My intention is to give LockOn that look I wanna see and I don`t want to refresh textures only allthough that could be the much easyer way. I did reading somewere that FlamingCliffs2.0 will work much faster as like as LOMAC1.12. I`m not pretty sure how they made it´real- if they work with LOD`s hardly or made the program much faster. But if it real I`ll go to "high polycount" Now my Su30 have arround 5.000 polygons including lights and damages. I had to make the textures four times smaller them it was. I worked with 3times 2048x2048textures for one Flanker. So for overall with different coulour-shemes I had a load of 200MB`s textures for Flanker family only. That was to heavy for my RAM - I use 1.5GB and my FSB was not fast enough to load new textures while flying. In the result I had 20 seconds frozen display while I flew against other fighters. So I had to made it smaller...
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Hi, well thank you much. It wasn`t my intention to start a contest against 3Go- They did an outstanding job and I wouldn`t use sooooo many polygons for model only. My primary taget was the Su-30 `cause so we can fly a Flanker with R-77 and a relative realistcally cockpit, a strong radar and much fuel. In my opinion the stock models arent bad- If somebody some day will trye to build so exactly models with less polycounts he will realize what ED formers did for an outstanding job in past. I like smooth looking models too but it costs too much performance. We don`t speak about one model in view- we speak about 10 aircrafts while taxiing to the runway, for examble. You can make a test with all available models- tell me your experiences.
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Hi, thanks a lot. Well - Su30 was my primary target and I modeled. Su33 isn`t easy course I have a big problem: Everytime I retract/re-retract the wings, the missiles didn`t follow the pylons and stay in there old position. That means- I can`t use "Ctrl+P" argument. Best wishes, TOM
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Hi, I have some problems to show pictures in my home-forum. So I want to trye it in here...
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
TOMCATZ replied to rekoal's topic in Screenshots and Videos
Oh yes 3GO`s model should be much better `course they used many more polygons as I did. Thanks a lot :) Best wishes, TOM -
ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
TOMCATZ replied to rekoal's topic in Screenshots and Videos
Send me a PM please:) Edit: I don`t wanna wait ages -
ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
TOMCATZ replied to rekoal's topic in Screenshots and Videos
Whuaaa - Great :thumbup: -
ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
TOMCATZ replied to rekoal's topic in Screenshots and Videos
Yes- It was the last step to remodel all flyables fighters for LOMAC. I rebuilded the Su30MK `course the difference to the flanker aren`t high and I use it as flyable fighter. Best wishes, TOM -
ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
TOMCATZ replied to rekoal's topic in Screenshots and Videos
ahhhh ... you have eyes like an eagle- yes I remodeled Su-27 and 30MK. :smilewink: Very best wishes, TOM -
Great- Looks cool. I like it well :pilotfly:
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Fantastic work! Absolutly outstanding:thumbup: How many Triangles did you used for pilot and fuselage? It looks like arround 30.000 triangels for pilot -maybe. Best wishes, TOM
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
TOMCATZ replied to rekoal's topic in Screenshots and Videos
Hi, here I have some Pics : Best wishes, TOM -
Hi, I replaced tanks. Specially t-80UD, Bmp-3, M-1, and M2A2. @BrumTX: Basecally I fixed some little bugs and changed the trees from "late summer" to summer- I mean green and not green-orange any more. Best wishes, TOM
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Well- I used the vehicle slot : Best wishes, TOM
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Hi, I have a small little problem: I created tank models for LomacFC 1.12a (T-90) for using in a big mod: http://www.virtual-jabog32.de/index.php?section=downloads&subcat=20 The maintain problem is that it isnt possible to destroy the tanks with Maverick- MK20 only! Is there anybody out there who can tell me some facts about the problem? My very best wishes, TOM
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Exquisite:thumbup: Best wishes, TOM
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Yes John, go go go :cheer3nc::cheer3nc:
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Great:thumbup: You modified the canopy, don`t you? Looks very nice! About that textures: ED`s textures are very good- So It should be a good way to wrap it with ED textures. So all the self maded skins by the community still useable. I` don`t know the reson why I didn`t :huh: Great, Very best wishes, TOM
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Yes I agree. But 200.000 polygons for one model is much to heavy. It won`t work in LOMAC. I could be nice to use more polys to model with much more details as we have right now. But my experience told me that this isn`t FSX. So it have to run still good while you fly against 10 or 20 enemy fighters in package 10 or 20 firendly fighters. What I try to say is, that one 200k model wouldn`t a problem but 10 of them in same time should frozen every actually system. It`s easy to find out. Join "Editor" in LOMAC and set 16 (4x4) Mig29s with full weapons against 30Klicks away flight about 16 F-18Hornets (allthough full weapons) und press "Fly". Watch out your frames Very best wishes, TOM
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Hi, basecally I allways trye to use less them 7000 Polygons. When I started to build objects for LOMAC I buided an Eurofighter with about 160k polys. It was just like you eat a borrito before you will having sex with your girlfriend- a complete desaster. My friend Cola showed me how it is possible to build a good looking Eurofighter with 6000 Triangles. That opened my eyes to another view of modeling. Yes, it`s madness to replace a low poly model with another low poly model. So it have to look better, to be another aircraft (version) or to give us new options (two seat, Version, damage model, lights, textures). I think, a good model have to be a good combination about polycount, textures and animations so that overall the result looks good. Here I have some of my works and the actually triangle count: F-4F Textures by Mitch Pilots by Cola so that was a small little overview overhead my work the last 2years. At overall I think that 50.000 Triangles + LOD`s should be the limit for actually hardware course the processor architecture didn`t much better the last years. Hope it wasn`t to boring:book: Very best wishes, TOM
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Hi, that could be a very very interesting thread:smilewink:. Well, "Ctrl+backspace" show us arround 6000 triangles for a normal LOMAC aircraft. That should be arround 2000 Polygons only- ED did a very good job. Very best wishes, TOM
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Great! The model looks very very accurate. Gearbay doors are still closed, aren`t they? Great job :thumbup:
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Dear John, I like your models very well. Think thats a good deal but I haven`t much time nowadays. Anyways- I can send the datas and you can play a little bit with it see if it is okay to force the construction process. However: This is a render about 12.789 tringles (allthough with bump maping) And in my LOMAC (plus Lock4Ever mod4.2): write me a mail to TOMCATz@t-online.de Best wishes, TOM