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Everything posted by TOMCATZ
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Hello, I did some upgrades about the damage model
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Yeah- Thats right. I wraped the complete fuselage with LOMAC-textures only. I really don`t know why I not did it before- The Mig29 textures was allready exelent and I wasn`t able to made it much better. Now everybody can fly with her old self maded skins like squad-skins or stoff like that. :joystick: Hope theres somebody out there- Who can make the Mi24-Skin a little bit better as my aproach. Best wishes, TOM Edit: At last some rendered pics about the GDR-Mig29. These Skins created by VinceVega
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Hey, I thought that my Mig isn`t bad:smilewink: Anyways : Thank you and have fun with that packages. I`m allways happy if I can do something for the comunity Regards TOM
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at second, the Thread is about my "Army package". So here are many many models for "Grounders" in it. For examble T-90, BMP-3, M1 Abrams, M2 Bradley - including Infanterie Mi24W , AH1 AX, UH64A, Mysta-Howitzer, infantery new light semi detached houses, villiage textures, Winter trees, new fences around all airports, Grandsurfs Runwaytextures and streets, new textures for houses, railway stations,tower buildings, new personal trains, new civil cars with lights, new buses ... Video: http://www.myvideo.de/watch/6307017/TOMCATZ_s_ArmyPack Download: http://www.fileuploadx.de/30050 My best wishes, TOM
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So, here is my little Mig-29 German final. I hope that some day a strong team like 3Go or ED self will modify the _Mig29 fleet in LOMAC. My best wishes, TOM
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Hi all, I produced a small little video about my last workings. So.....have fun :pilotfly: http://www.myvideo.de/watch/6307017/TOMCATZ_s_ArmyPack My best wishes, TOM
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Hello! I think, thats a very great project in here and an absolutly "must have" for every aircraft fan if some day your Mig21 will be complete. So many nations, so many colour shemes so many versions- Absolutly wonderfull:thumbup:. I like this work very well. My best wishes, TOM
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Danke:D
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Hello Crayola, thanks for your info. It`s possible to modify it in the "meinit.xls". There are all coordinates (x,y,z) for every pylon under the right type of aircraft. NTK (switched to Max coordinates): x for deepness z for sides y for level So the the y coordinate should be corrected by a new number. Its a simple correction. Anyways, Nice info. My best wishes and fun by flying, TOM
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Thank you, very nice. Glad you like it. This is my template- hope its helpful to creat new skins. http://www.fileuploadx.de/396316 Best wishes, TOM
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Hi all, well...I sent all my max files and datas up to Andrew. At last time I switch ba´ck to the Eurofighter project after I corrected many mistakes in Mig29`s construction. So I uploaded all stoff into these adress: http://www.fileuploadx.de/205100 Rave´n made a MODMAN- file but couldn`t test it: http://www.fileuploadx.de/882188 My best wishes, TOM
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Hello, ...I was a little bit angry about myself and to directly. So all I can say is sorry. I looked about Stalkers pictures and compared it with my mig and I started to become confuse. So I loaded all my HighRes.blueprints into my 3Dprogram and pulled it over my model. And damm- I started to build the fuselage with absolutly right sizes and many sizes went to hell. Stalker was absolutly right about the nose section, conopy, nozzles and airleron. I fixed some of these parts- primary nozzles, intakes, canopy and nose section. Now the overall look is an complete another one as before. I was really confused. Them I found the reason for many mistakes- I use different blueprints and not all of them are correct. My biggest problems I had was to correct the intakes. I`ll send some pics if I go online next weekend. Thistime my wife had the fantastic idea to paint our flat and buy IKEA-funitures.:) However, I missunderstud a message- I`m sorry. As I sad: Many specialists and even more symphatic people here, My best wishes, TOM
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Yes, its hard to correct ALL mistakes in some days. On the left hand site its hard to do all what a complete team did alone. On the right hand site its allways simple to show hundreds of little mistakes at every model! Well, I`m not a proffesional designer who studyed hundreds of different programms. So I`m happy about every helpings -not angry words- thats my reason why I use these forum! Many good builders and symphatic people here. A really perfect higly polygoned model?! Sure- simple while using thousends of polygons! I`ll curioso how does it work in Online-sessions! Anybody wan`t to have a correct model? You can use these nice one: http://www.turbosquid.com/3d-models/mig-29-mig29-3ds/230786 By the way: Why you present me Mig29S pics? However, I`m sure I missunderstud many things.
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Hello. 3GO standard? :cry: Maybe...I touch these skill in 600years or more. Well, I learned much stoff the last weeks course the comunity helped me very well. So I have to get more experience. Anyways, Thank you all for the great support. Greetings, TOM
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Hello, Thank you very much. Its allways good to hear seriously critic. So well, LOMAC was able to create very good models without using too much polys over all. Its hard to make it much better- sure, able if somebody use more them 50.000 polys. The problem is that my model should be online-playable. I`m happy about my results? Oh yes- It looks "rounder" as before, have better arguments and a better damage model. ..and - juhuu:)- its online playable. Okay- my screnshots are a little bit poor without anti aliasing. I like it well. So I´m not worry- everybody have his opinion and it`s fair to talk about every position.:thumbup: So my best wishes, TOM
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Hello, I worked with an LOD last week and some more skins. And yes. we should create many slots for different shemes. Template is ready:smilewink: Don`t know if my Mig looks better as LOMACs but I like it well:pilotfly: Here I have some Shots about last tests:
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Hello Vekkinho, yes, if you switch the camo in editor, all antennas switch to version mig-29AS- including IFF antennas. Its a couple with argument 70. I really don`t know wich camos I will create- Primary all airforces wich not present in LOMAC- I dream about a Ungarian, Polish, DDR and Iraqian Mig-29 corse there are 10 different russian and 3 ukrainian shemes in LOMAC but KNAAPO has even more partners around the world. I search for nice and inovative and modern shemes- I know. there are a lot of stoff about that- not easy but well. Nice to know: 20.109 triangles right know- Think it´s a good level for a new model including damage model and markings. Thanks for the link to SVK Fox. The problem is- that I use complete new textures- not the LOMAC-textures. But Everybody who can help me with textures is very welcome. :smilewink: My best wishes to all, TOM
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Thank you- Cpt.Stark. It works! I can`t belive it. Here: Slovanian Mig29 (skin in work) @Vekkinho- Thanks again- Yes youre right. 3degrees only for nozzles. Thank for all support- Can`t say that enough CU, TOM
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Hello guys! Thank you for all photos, pics, helping and correctings. I corrected many thinks at fuselage and wings. Flaredispanser, Edges sharp as a knife, round edge near cockpit- Thank you all. Need more infos!:thumbup:
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Dear Vekkinho, many thanks for your help and I think, we should do that! Overall: The support of the comunity is GREAT! :thumbup: TOM
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Thank you. Yes, the Fulcrum have a very complex and difficult fuselage with much details. Vekkinho- thank you for your pretty nice photos you`ve sent. I´ll correct it. Hope my wireframe will agree with it. Best wishes, TOM
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Thank you very much. I`ll test it and hope that I find my mistake. Think I should start with "models". Thank you very much.
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Hello, I need help. Really. I don`t know how I can use more them one coloursheme. I really don`t know where my failure is. Is someone out there who can help me please? This is my "mig-29.skin" file I wrote.... argument { argument = 70; skin { value = 0.0; material = {"Cockpit", "standart", "WrappingMig29 V.1.0.BMP"}; material = {"Trümmer2", "standart", "WrappingMig29 V.1.0.BMP"}; material = {"RightWing", "standart", "WrappingMig29 Seite2 V 1.0.BMP"}; material = {"LeftWing", "standart", "WrappingMig29 Seite2 V 1.0.BMP"}; material = {"HöhenleitwerkRechts", "standart", "WrappingMig29 Seite2 V 1.0.BMP"}; material = {"HöhenleitwerkLinks", "standart", "WrappingMig29 Seite2 V 1.0.BMP"}; material = {"LeftStab", "standart", "WrappingMig29 Seite2 V 1.0.BMP"}; material = {"RightStab", "standart", "WrappingMig29 Seite2 V 1.0.BMP"}; material = {"Bremse", "standart", "WrappingMig29 V.1.0.BMP"}; } skin { value = 0.1; material = {"Cockpit", "standart", "WrappingMig29 V.2.0.BMP"}; material = {"Trümmer2", "standart", "WrappingMig29 V.2.0.BMP"}; material = {"RightWing", "standart", "WrappingMig29 Seite2 V 2.0.BMP"}; material = {"LeftWing", "standart", "WrappingMig29 Seite2 V 2.0.BMP"}; material = {"HöhenleitwerkRechts", "standart", "WrappingMig29 Seite2 V 2.0.BMP"}; material = {"HöhenleitwerkLinks", "standart", "WrappingMig29 Seite2 V 2.0.BMP"}; material = {"LeftStab", "standart", "WrappingMig29 Seite2 V 2.0.BMP"}; material = {"RightStab", "standart", "WrappingMig29 Seite2 V 2.0.BMP"}; material = {"Bremse", "standart", "WrappingMig29 V.2.0.BMP"}; } } Thread about latest news Mig-29: http://www.modern-air-combat.de/index.php?topic=791.msg4661#new Many thanks for all helpings, best wishes,TOM
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Hello, yes- all works fine. Seat hold pilot and press it out after falling under 5000 metres. The arguments are all hardcoded but if you argument it like above post, it will work.:) Greetings, TOM
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Hi, I realised that noone have the argument numbers for the ejection sequence. First is "pilot+k36.cmd" argument 0 : pilot leave seat 0-1 (means pilot scale down to "away" cause not possible to delete parts in an argumentation) argument 1 : stabiltisation parashute on 0-15 Second "pilot_parashute.cmd" argument 1 : parashute opens 0-10 last shold be "parash.lom" If you replace it with an new model you will get pretty nice results and an good ejection sequence. It should be a nice info for all modders. Latest updates you will find here http://www.modern-air-combat.de/index.php?topic=791.msg4241#new Its an German forum but you always can post in english. Otherwise here, of course. My best wishes, TOM