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TOMCATZ

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Everything posted by TOMCATZ

  1. Bildschirmschoner oder Desktophintergrund.... Allerbeste Grüße, TOM
  2. Thanks :) Well I can try it. But I won`t break into Thunderbirds project. My intention was to show wich mistakes I did in past and how complicate some parts are. Well, allthough I`m not the best modeler. Thinks somebody will do it just like Aerosofts Falcon... . Best wishes, TOM
  3. Hey-thanks, well , all my workings are original hand made. So its hard to interprete it all right. Specially the canopy is very hard to build. Sometimes it looks like a bobble and next like ballon. Is it possible that GeneralDynamics build different Canopys, isn`t it? So I compared it with different photos to give it all a relisticly look. As I said: most prints and plans are simply false. So I had the option to use that with the best look. So Thunderbird, you started a heavy project :yes:
  4. Hi Kulbit, I´m pretty sure there is still a small little mistake in there. You can try following: Download the latest version of my jetpack und rezip it. Use the "F-15.lom" and the BMP or the complete Package course its a modman file. The package should do it all right:smilewink: http://www.modern-air-combat.de/index.php?topic=2661.msg18691#msg18691 My very best wishes, TOM
  5. Here some pics about my last workings on a F-16CJ in 2007, Do you started with your project? Any pics?
  6. Thats very good news! Thank you ED. Thanks very much! Thanks Thanks Thanks:clap::clap_2::clap::clap_2::worthy: (Allthough I`m pretty sure that it will be possible to change 3D models in future)
  7. Hi, http://www.modern-air-combat.de/index.php?topic=2661.msg18521;topicseen#new CU, TOM
  8. Hello Boom, Well, don`t know if you was able to find better pics but here I have some of my private pictures about a old F-15... Here nearly the main gear... Think the rail section is interesting: Here you see the rightern pitot sensor with writings.... Front Gear section... Here is the leftern intake with air pressure settings. I think the waben structure is very interesting but not for skins, isn`t it? the middle section nearly the centre line. Think the plugs are interesting... Main Gear section with mecanically parts and "ground here" markings... "This side outboard" And totally front side....Nice to see rivets, switches, spants and stoff like that Hope these pics can help you a little bit. Kopf hoch mein Bester- Das wird schon :) Best wishes, TOM
  9. Hi, sorry for silence. I had to serve in southern Germany for about some weeks. Now I`m back on track but I have some problems to get an overview over about all my messages and threads in the hole net. Well, let us take a look into my meinit.....If I renember right I changed the pylon coordinates only and made it flyable. Mitch was able to create some more slots for more them two skins. Here I can send you the pylon coordinates. Hope Mitch will read this post and will answer how he was able to press some more skins into these meinit... However- Thanks a lot. I`m glad you like our work:) Best wishes, TOM
  10. TOMCATZ

    Cheating

    Yes GGTharos- The intention is very good. I`m pretty sure I understud you. So thanks for your posts.
  11. TOMCATZ

    Cheating

    Hello well, I never ever had or have a problem loose a fight. I was shooted down so often that I can call every fish of black sea by his name. But I will not accept comments like: Ive made a section in the LRM export.lua where the server can add more scripts. Clients' own scripts in their own export.lua are now run automatically. YODA or: Well LRM can export anything. Right now it only exports truck status, but we could essentially export the status of any object. This is how AMRACT + LRM becomes so powerful. YODA I started with "Su27 Flanker" in 1996 and used simulations since over 10 years. I can work with my RADAR and my anti aliasing is pretty good. Of course it wasn`t possible to record tacviews to show what I mean! So- hited dogs barking. @ =4c= Hajduk Veljko : Thanks a lot- I`ll visit your server in future. "Our =4c= server allows recording Tacview file, however it does it through LRM and the file is locked until you exit the game. Nevertheless, if you see suspicious behavior, please report it on our forum" - sounds very good. Thanks a lot. TOM
  12. TOMCATZ

    Cheating

    Hi, I thinked much time about these theme and I have basically two options: - Option one is to deinstall LockOn on and kick the box away - Option two is to pack all my frustration into this thread Well- Both options are bullshit but I dont want to silence my feelings even more time! At first: I think that it is okay that we can upgrade some textures, 3D models, and modify some payloads if there is a way to control all of these changes and to give all the same possibility as well. I`m very thanksfull about people who construct models, sounds and textures for free in sometimes very very good quality. But: Some modifys aren`t good! I mean speacially the fact that it is possible to read out LUA-files and show it in a seperate programm simultanly! Same as for modify vectors of missiles, angles of RADAR areas and increase or decreasing limits of gravitation of missiles and aircrafts! To change all these facts are simply cheating! What to hell is the intention of these .... ideotes to write programms to see more them all the other members?! Is it a nice victory to kill other pilots with unfair methods?! These guys are better pilots if they are able to write new programms to read out the enemy?! So for examble: I saw a Su-27 pilot shooted a ET missile without any lock about a range about 10clicks visually in a 3 a clock position from low to high. Before the missile impact- the other player quitted imediatelly. I saw these procedeure tree time in a half hour from different pilots. All of them joined the game 1 minute later again!!! I wasn`t able to lock an enemy target with my Su27 RADAR witch had a range about 20 clicks hot and level at some servers! I saw pilots wich pressed the print key a lot while a missile was on the way! I saw Flanker pilots wich intercepted a medium flying target for range about 100km! The answers allways the same: "My LockOn was frozen- sorry" (After quitting imediatelly) "Lag" "I saw you visually" (About a range of 100clicks?!) "G-Limit works here" " locked you with EOS" (frontal about 50 km?!" "I saw the missile :) " (from six a clock low?!) As for the future I won`t join any servers wich using modifications. Graphic mods should be okay- the rest is bullshit! Who is not able to use the given options by LOMAC can switch to other simulations ... Maybe. Some of some called "modifications" simply destroy LockOn and hurt the community!!! "possible badest" pilot of the world of LOMAC, TOMCATZ
  13. Hi, you can do following: Open the "Meinit.xlm" with normal Windows Editor and search for "F-16C". You`ll find some datas about the weight, fuel and so stoff like that. Somewere in these datas you can find the entree: " human cockpit:"no" ". Switch that "no" into a "yes" and thats all. You can do it for all aircrafts but you allways have the thrust of two Su27 engines and the weight of the aircraft you want to fly. So specially the F-16 will have to much power :crazy:. But well- Mach2.2 in 1000feet level trough the mountains...
  14. Thanks, thanks a lot. As I sad- absolutly low poly. Although I love my Viper:joystick: Cya, TOM
  15. Hi, well- These are all my mods: LockOn4Ever http://www.virtual-jabog32.de/index.php?section=downloads&subcat=20&file=1080 F-15StrikeEagle F-16+KC-10ATanker http://www.modern-air-combat.de/index.php?board=91.0 all available here but I don`t want to chrush your work:smilewink: My very best wishes, TOM
  16. Great :thumbup:
  17. Thanks! Yes- So far I know Mitch did it. He made all the fantastic textures and he modifyed my model with better lights and arrestor hook. Hope, Mitch read this out... Mitch textures looks brilliant and makes the model looks pretty good I think Best wishes, TOM
  18. Yes -it is. But low poly. (very low poly)
  19. Hello, hm...:huh: don`t know. Centerline (all tanks) and AAQ13 LASER pod and AAQ14 navigation pod still using the same texture. In your pics I see that these texture don`t work only. All the others still okay. Did you renamed the texture right and copyed it into "LockOn/Bazar/TempTextures" ? It looks like that LOMAC didn`t was able to find and load the right texture- Maybe wrong name or not in the right folder... Search for following bitmap in your TempTexture folder, please: "StrikeE_LANTIRN.bmp" Otherwise rename "StrikeE_Zubehör.bmp" into: "StrikeE_LANTIRN.bmp" and copy it into your TempTexture folder. Best wishes, TOM PS: Be sure you installed the new "F-15.lom" into "LockOn/Bazar/World/Shapes" folder- Thats very importent. I forgot to explain were to install the LOM- file.
  20. Thanks, thanks a lot. Well I`m not pretty sure. I have to bring some space between me and some of my projects. Its hard to explain that in English but I`m pretty sure everybody will know what I mean. You work on for examble a F-15 and you work on it and work and you make some lightly mistakes course all models are real hand worked. And after a periode of time you assoziate your wrong shape as right shape. But if you make a pause and take a look about it after some time you see all your mistakes in seconds and able to handle it. As I sad: hard to explain that in English. Thats the reason I feel more as artist them constructor... Shortly : Absolutely no idea. Hope its okay, best wishes, TOM
  21. Oh .... sh:censored: . Yes - That should be possible ...Hm... We can try following: Please replace the "F-15.LOM" with this one here and rename "StrikeE_Zubehör.bmp" into: "StrikeE_LANTIRN.bmp". I hope it will work...
  22. Hi, Puh- Thats really one of the complicatest models to rebuild. At first to make the right fuselage- Specially the canopy, gun and intake section. Next level is to animate the complicate "gear up", "gear down" sequency. I tryed to rebuild it in the past- thats really hard stoff. I wish you good luck and the maximum of fun and joy. A great projekt :thumbup::thumbup::thumbup: PS: 90% of all blueprints are false. Use 4 or more of them and copy them all into one picture or compare them with original photos. Specially the canopy roundings back and front
  23. Hi, Please investigate if MODMAN installed "StrikeE_Zubehör.BMP" into "TempTexture" folder. Didn`t? -No Problem. Dezip it manually and copy these Texture into "LockOn/Bazar/TempTexture" folder. My very best wishes, TOM
  24. Hi 4c, many thanks for your good critics. The reason I didn`t animate the rudders and intakes was simply that I believed that noone will realize it as well. Although I builded them as seperated useable parts- So I think I have to animate these sections. As for the colours: I startet with original photos about StrikeE`s over Iraq and Afghanistan . I cutted a small part of coulor away from these photos and used it as backround for my textures. The result was a complete desaster `course in LOMAC it looks like "black". So I had test with different notes to got it nearly the real look. To make it darker should be a simple operation. The biggest problem is really the smoke and afterburner course the positions are hardcoded and I`m not be able to set them right. So my only option was to make the afterburner neutral - Well, I`de never like the burner in LOMAC. I really hope that ED will make it possible to set that thinks some day. One more time: Thanks a lot and I`ll see what I can do for right. My very best wishes, TOM
  25. Hi, here I have some little art... Best wishes, TOM
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