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Everything posted by TOMCATZ
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Hey Beczl- Thank you. :drunk:
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And.... "Set 90!":pilotfly:
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workings...
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Next step...
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Hello
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Hi, and thanks at first:smilewink: Yes- Its not possible to fix positions about burning parts just like engines. The burning fire is a little bit overhead the engines and all these points are hardcoded. I wish and hope the ED will give us the chance to correct these special points in future. Just like Tank-boom positions, fire , trails and so on ... :helpsmilie: My very best wishes, TOM
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Thank you Gozr- thanks very much. I hope that someday one of the skin ikones will remake some cockpit textures. The old one are fantastic but I like it a little bit more realistic. More dirty and so on ... The download link is in these forum some posts before:thumbup:
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Thank you. I`ll spend time for it. Greetings, TOM
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Hope my pic can help you. It looks like you mirrored your slat but not the pivot point so the slat still using the angles from the other side.
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Hello Shaggy, Yes, here it is: http://remixshare.com/?file=ls0hm5ey5c Some importent things: I don`t made a new "meinit.xls" course most users still using other mods just like Walmi`s F-15 or Yeniceris A-10 wich using a modyfied MEINIT. So please do following entrys manually: Make a saefty copy at first. Open "Meinit.xls" with Windows Editor. Go "Search" and search for "Mig29c" Them scroll down to Polyns coordinates - Its very easy to do. Pylon 1: y -0.3 Pylon 2: y -0.3 Pylon 3: y -0.4 Pylon 5: y -0.4 Pylon 6: y -0.3 Pylon 7: y -0.3- thats all to do. For examble: <Pylon FiZ="-2" Number="1" Type="0" X="-1.671" Y="-0.3" Z="-3.927"> <WeaponCategory Name="AIR-TO-AIR"> <Launcher CLSID="{682A481F-0CB5-4693-A382-D00DD4A156D7}">R-60M</Launcher> <Launcher CLSID="{FBC29BFE-3D24-4C64-B81D-941239D12249}">R-73</Launcher> </WeaponCategory> <WeaponCategory Name="PODS"> <Launcher CLSID="{D3F65166-1AB8-490f-AF2F-2FB6E22568B1}">Smoke Generator - red</Launcher> ... blabla </WeaponCategory> </Pylon> <Pylon FiZ="-2" Number="2" Type="0" X="-1.09" Y="-0.3" Z="-3.245"> <WeaponCategory Name="AIR-TO-AIR"> <Launcher CLSID="{682A481F-0CB5-4693-A382-D00DD4A156D7}">R-60M</Launcher> <Launcher CLSID="{FBC29BFE-3D24-4C64-B81D-941239D12249}">R-73</Launcher> <Launcher CLSID="{B4C01D60-A8A3-4237-BD72-CA7655BC0FE9}">R-77</Launcher> </WeaponCategory> <WeaponCategory Name="ROCKETS"> <Launcher CLSID="{F72F47E5-C83A-4B85-96ED-D3E46671EE9A}">B-8</Launcher> ...blabla </WeaponCategory> <WeaponCategory Name="BOMBS"> <Launcher CLSID="{96A7F676-F956-404A-AD04-F33FB2C74885}">BetAB-250</Launcher> </WeaponCategory> <WeaponCategory Name="PODS"> <Launcher CLSID="{D3F65166-1AB8-490f-AF2F-2FB6E22568B1}">Smoke Generator - red</Launcher> ...blabla </WeaponCategory> </Pylon> <Pylon FiZ="-2" Number="3" Type="0" X="-0.553" Y="-0.4" Z="-2.44"> <WeaponCategory Name="AIR-TO-AIR"> <Launcher CLSID="{682A481F-0CB5-4693-A382-D00DD4A156D7}">R-60M</Launcher> <Launcher CLSID="{FBC29BFE-3D24-4C64-B81D-941239D12249}">R-73</Launcher> <Launcher CLSID="{B4C01D60-A8A3-4237-BD72-CA7655BC0FE9}">R-77</Launcher> <Launcher CLSID="{9B25D316-0434-4954-868F-D51DB1A38DF0}">R-27R</Launcher> <Launcher CLSID="{E8069896-8435-4B90-95C0-01A03AE6E400}">R-27ER</Launcher> <Launcher CLSID="{88DAC840-9F75-4531-8689-B46E64E42E53}">R-27T</Launcher> <Launcher CLSID="{B79C379A-9E87-4E50-A1EE-7F7E29C2E87A}">R-27ET</Launcher> </WeaponCategory> <WeaponCategory Name="ROCKETS"> <Launcher CLSID="{F72F47E5-C83A-4B85-96ED-D3E46671EE9A}">B-8</Launcher> ...and so on Otherwise look into these link: http://forums.eagle.ru/showthread.php?t=35473&page=16 You can use normal LOMAC-Textures. If you want to modify Mig29 skin list, open "Mig29c.skin" with Windows Editor and change fat entrys. So you can switched the skins about your Mig-29A /AS. For examble: argument = 70; skin { value = 0.0; material = {"KELLYTRUMP", "standart", "MIG-29G-PAINT-R1.bmp"}; material = {"TERAPATRICK", "standart", "MIG-29G-PAINT-L1.bmp"}; material = {"Nummer", "standart", "RUS-CODE-NUMBERS-DOMNA-1024x128.tga"}; Should look like in this small video (just inspiration): http://www.myvideo.de/watch/6576025/Mig_29_for_LOMAC So my best wishes to all, TOM
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Grat Stoff! I like it very well:thumbup::thumbup::thumbup:
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Hi, about the textures: LOMAC`s textures for Mig fighters are very well. Its very hard to create textures much better as ED- Sometimes inpossible. So it think its much better to use LOMACs textures as an good basic.
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Hello, it looks like you loosed your pivot points. You can try this way: Use "Hirachy", them "set pivot only" and them "reset" the pivots. Otherwise, if it doesn`t works: YOU HAVE ANIMATE IT ONE MORE TIME AGAIN. About the gears: Well , I always use "0" for all Gears. 0- front 3- right 5- left Frame "0" is "Gear up"- Frame 25 can be "Gear down". Hope this pic can help you. Otherwise use the argument table for LOMAC PlugIns;)
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Hello, thank you. Well, I`m happy with my Mig now. It was possible with the support by these forum only. Yes- thats right. It isn`t possible to modify afterburner position but its possible to modify the afterburner directly. So the best way was to make it stealthy course I thought that the LOMAC`s afterburner wasn`t nice. About the pic: Yes thats me. Not nice but well... Great- I like to make some photoshoots if I fly alone. At one of these flights I was able to made these picture:
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Hello, the maintain problem about the new ships are that some of them installed in the scenery. Over all with the terrible result that some ships near the docks chrashed other ships. It don`t look nice. BytheWay: "Looks pretty nice" is an good word for: http://www.modern-air-combat.de/index.php?topic=2041.0 :punk: I used some relistic textures for the ground, tested it while some low level high speed flights and after I started to feel like :puke:the result was good for relistic feelings:clap_2:. My best wishes and have fun, TOM
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Oh terrible:huh:. Please make sure, that you use the latest version. V.2.22! At the versions before I wrote the skin file false. sorry about that TOM
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:thumbup:However- pretty nice! Lookks very good:thumbup:
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Hello, hope this pics can help you a little bit- its should be easy::book:
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Great- Glad you like it :yes: Don`t forget to modify the pylons in the "meinit.xml". Otherwise you can see you missiles trough your wings. Well- it isn`t possible to switch the pilot. Every jet have his own pilot- So if anyone will do that- he have to replace all 3D models. Think ED can do it some day:tomato: (PS: I love that smileys in here. Very cool) TOM
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Okay- STOP PLEASE - Thread calls "Mig-29-models":surrender: All about the "Army-Pack" write here please: http://forums.eagle.ru/showthread.php?t=41712 Next: I found the big bug I spoke about it in some posts before. LOMAC wasn`t able to load the Mig-29 model after launching LOMAC. My failure was simply a wrong Skin file! So all I can say right now is::poster_oops: and sorry, please. But all works very well now:clap::beer::drunk::punk::drunk: Here we have (hoply the last) Download link: http://www.fileuploadx.de/786403 Puh.... I need holydays Regards, TOM
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Whou:huh: It sounds like you lost all textures. The main textures must be include by a CDDS-file. Hm....I`ll send you a PM now
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Hi all, many thanks to you MadDoc. Saw you created an CDDS-file- thats good for the performance.:thumbup: Okay- back to Mig At first: the numbers in LOMAC are hard to animate course the agument isn`t linear. If I renember right, there was a little breake between 3 and four somewere frame twelfe. So the maintain intention about me was that not a tailnumber will fly as twin. For examble: two Migs with number 29+11. About the flash lights (hope you mean it) : The flash light position was absolutly correct. And its an very good helping for the wingman. here I found a small video: german airforce Migs at a training flight: http://www.myvideo.de/watch/709356/MiG_29_in_Action About the afterburner: It`s possible to kill the burners course it isn`t possible to change the position. I thought, the LOMAC burners arent beautys so I didnt have any problems to delete them in the past. Here is the LOM-file. Insert it into the "shapes" folder and make a safty copy before you overwrite the original one.
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Hello, I wasn`t able to isolate my problem about the start procedure. So be sure that you allways load the model in the encyclopädia before you do anything other operation like mission, editor or multiplay. I hope that someday I`ll find the reason for that problem. Well...Yes. I hope I can build the Twin-seat next months. Think it should be an nice upgrade for displays. I saw in 2006 in Berlin the Mig-29 OVT with vector thrusted engines. The solo display was an great inspiration- very impressive. My friend like that version very well. Yes, all skins for Mig-29AS should be compatible with that Mig. Otherwise I`ll be able to modify some things. However.... I´m not a Team- one guy who loves aircrafts only. I`ll see, what I can do next. So thanks for all helpings and have fun, Regards, TOM
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Hi, well- sometimes TGAs with and higly aspect of view angle looks a little bit "stealthy". Hope I managed it. Another problem: Anytime if I launched LOMAC I became errors when I used my Mig-29 and my LOMAC shutted. But if I loaded my model in the encyclopädia, all works fine. I really have not an logical idea about these problem! Is there anybody out there who know about these problem? However: My last flight under heavy missile fire and emergency landing:
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Fu:censored: Great stoff!!!!:worthy::worthy::worthy: How many triangles does it have? Take care TOM