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Everything posted by TOMCATZ
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Hello, It´s not just a livery but new 3d models. I upload the files in the DCS user files section too. Cheers TOM
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Hello everyone, This is more a test run and all is on own risk - means: make a safety copy first because some files have to be replaced. The version from last night had some buggs I fiwed. (downed soldiers stayed with hands up - Max was not available for western infantry) Toms little soldiers (updatedversion): DOWNLOAD FROM MEDIAFIRE replaced will be the georgian infantry and the russian infantry version 1. There are different liveries for both soldiers so that a squad can be presented more or less. Animations - ED is in charge of that, so I made the neccesary ones as good as I could. For tactics ... well ... Do your very best in Mission Editor. Here some pictures of what I talk about: And because of this is my work - Here is the permission to modify, share, use - As allways. Thanks for helping me and Cheers TOM
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WOW! That would be maybe the door opener for more interesting mods. So far- I put some more polygons on the models, worked on the bump textures and animations : Cheers TOM
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Hello, just some updates ... getting better ... step by step Cheers TOM
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Hello today some time to relax and modeling ... Cheers TOM
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Hi, In 2018, I worked on some mercenaries for DCS. That was a long time ago. I don't know why, but in the last few days I've been remembered for no reason. The good thing is that you don't have to worry about equipment or weapons - everything can be mixed and matched. And despite the fact that the animations are still far from being good and I'm not a helo rider, I'll try to work on this little project. Cheers TOM
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NOTHING WORKS ANYMORE! What tha hell have you done ED?! 00000.086 --- Log file: C:\Users\User\AppData\Local\Temp\DCS.openbeta\autoupdate_templog.txt 00000.000 === Log opened UTC 2023-06-08 18:03:26 00000.014 INFO : DCS_Updater/2.16.3.18 (Windows NT 10.0.19045; Win64; de-IT) 00000.014 INFO : src-id: f697eb0b6959f621dddfde672932cdb00d183f23, lib-id: b88ea51ae2210987a3865f77cc1802548216d7a8 00000.014 INFO : cmdline: "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS_updater.exe" update 00000.076 STATUS: Initializing... 00000.077 INFO : basedir: C:\Program Files\Eagle Dynamics\DCS World OpenBeta 00000.077 INFO : variant: openbeta 00000.078 INFO : DCS/2.8.5.40170 (x86_64; DE; WORLD,SUPERCARRIER,HEATBLUR_F-14,FA-18C,SYRIA_terrain,F-16C,SU-27,CAUCASUS_terrain) 00000.078 INFO : branch: openbeta 00000.087 STATUS: Checking for updates... 00005.632 INFO : Got reply from www.digitalcombatsimulator.com 00135.701 ERROR: www.digitalcombatsimulator.com replied HTTP 502 Bad Gateway 00135.702 STATUS: 502 Bad Gateway 00138.922 === Log closed.
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Hi, as the title says. From the beginning on I felt that on the outside model something is off. Later I fought: it must be the pilot. Or better - how he is sitting in the seat. His body is not laying in the seat as it should be. The position of the arms is pretty ... stiff. But it is not the body only - its the seat position too. In the inside model the seat is backwards and more or less connected to the rear bay. But on external model there is a lot of space between the seat and the cockpit wall. Maybe I´m wrong mates- then please feel free to correct me. Otherwise - Please ED team: correct the position of the seat and give the pilot a more relaxed position. Thank you very much, and cheers TOM PS: the pilot is maybe too small
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Same here. Performance is very very bad after the last update. No shadows, water to low, textures to medium, vis range medium, ASW dis- engaged, no MSAA or filters - nothing helps. Something is really of in the engine of DCS after the last update. I prey for the next onces cause DCS is comming more and more un-playable. Thats a shame because DCS is the only reason why I have a computer and VR! Cheers TOM
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Wow! Fantastic job Im in Germany for some days and can not work on my computer. Anyways...as soon as I will be back home...for sure I will study your work! Thanks mate and cheers Tom PS...found some old stuff. I started enjoying flight Sims 1995 with Su27 Flanker from SSI
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Very good points- thank you very much. So - why I act in this way so far: Normally I try to be high and fast. Means more or less above 40thousand with Mach .9. If I release my AIM54 too early, and the AI maneuver meanwhile to another position, my missile will not go active. Its wired because the AIM54 should be updated but often it not seems to be. "My" Jester is using TWS. I like it and I let him do his dark magic. My math is pretty simple: If I launch in 40 thousand, my missile range is around 40NM. That ensure that the missile will hit with more then Mach 2.0 as long as the target is not maneuvering. 30 thousand means 30 miles range, 20 thousand means 20 miles range and so on ... very very simple spoken. After the launch I break into a dive of around 30 degrees nose down and an offset 40 degrees or more. So I buy time to support my missile and can counter any incoming missiles if the bandit is shooting. Under normal circumstances I would go cold when my AIM54 is pit bull. With the AIM120 it is more or less sure that the missile will hit. But even if not- while he is evading, I can generate distance and speed to recommit later. If I press, I switch directly into ACM mode. Why? Because Jester is much too slow in tracking and locking. Jester has even problems finding targets above or below with the radar- it takes ages and every hostile will lock and fire much sooner. And the menu for Jester is not a good solution for me - I'm to slow to tell him: look down, scan right, lock STT, So thats the reason why I go ACM as soon as I can see the bandit. Unfortunately the AIM54 have a kill possibility of ZERO against fighters like 29ners or Flankers. So it ends every time in a Close Range missile fight. So we have a long range missile, that not hit on long range. And that makes the Tomcat useless against modern fighters. But the Tomcat is created only for that Radar and in special that missiles- That is, what is really confusing me. And that is the reason, why I ask the community. So you could say, Okay the missile guidance is trash (in special in endgame). You could say the AI is stupidly programmed (Nobody would ever act like this in reality) . But even if some things are really off: how can I still enjoy my sexy Tomcat without getting more and more frustrated. So what I see so far: - AI is simply high class. That means, I will fight against MiG23's or older fighters. - I will try some of the give advises - adjust altitude and profile- maybe it is more safer - If a MiG29 or Flanker is comming up - run like hell- avoid fighting.
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What?! You mean- the AIM54 use computer tech from 1972? Your comparison hinks a bit, buddy.
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Okay - I just got back from work and did 2 engagements against a flanker. I made my attacks as I always have in the past, but this time I put him under pressure. Normally I wouldn't do that. Anyway ... It's far from what I expect from one of the most expensive AAmissiles ever produced... It was... yes ... I'm not happy with the result and the AI behaves like a child after the fifth RedBull ... What I have so far is: forget about any mission against a modern fighter. It will end in a wild short range massacre for sure. Happy for your ideas and comments guys - Thanks in advance and Cheers TOM BTW: Bies: fantastic facts - very interesting. Tacview-20230221-191216-DCS-CATvsFLANKER-AIM54C-TEST.zip.acmi Tacview-20230221-185634-DCS-CATvsFLANKER-AIM54C-TEST.zip.acmi
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Thank you very much for your comments! I use the AIM54C and yes- a user error is always possible. But after thousands of hours of using Sims, thousands successful missions, I would say that the chance is pretty low but not zero. Okay - I will do some tacviews tonight. I'm highly interested about your comments and helps. What makes me happy (bittersweet) is that you confirm more or less the behavior of the DCS AI. Okay - hopefully there is a way to work it out. Thanks again, Cheers TOM
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Hi! I enjoy flight sims since 30 years. I have, more or less, enough experience about tactics, angles, speeds and all the stuff you should know to handle a fox 3 and get a kill. But the AIM 54 drives me totally crazy. I have more or less a zero chance to hit with them against modern fighters like Flankers. I believe, it is a wired mixture of a bad guidance of the AIM 54 and a truly unrealistic "hyper lobby" behavior of the given AI of DCS. Normally I would pick a bandit up with the radar by around 60 miles or earlier. I would launch my AIM54 in 40k feet or higher in 50 to 40 miles distance and crank 40 to 50 degrees left or right while descending. If the missiles goes "pit bull", I would go out and generate distance and altitude in order to prepare myself for the next attack while my full active missiles would hit some or at least the bandit. But what is now? As long as I fire my AIM54 in 50 miles, the Flanker dive down and the AIM 54 will never go active. ( As long as my RADAR is tracking the bandit, the AIM54 should be guided! Just saying) Thank you very much! Is the time has come to reach the pit bull state, the Flanker is so close that they answer with ET's or ER's - most in combination. If I decide to run away, the Flanker chases me as hell until I or the bandit runs out of gas. In most cases he shoots me down and ejects short after. This is "realistic" - get it. If I wait with my launch until the bandit is close like 30 miles- He is in perfect shooting condition for his ER's and because of the higher speed of the ER's, he will hit me before my AIM54 goes active. But even then, the Flanker dances with my missile and outmaneuver them. Plus that the AIM54 is addicted to chaffs and highly notch-able. (Why- If the missiles radar loose the lock, the the tomcat radar should feed her with data as long is the cat is still tracking) How do I get a kill now? Well - I go very low- between 1000 and 5000 feet, get a lock in ACM mode, fire the AIM 54 in ACM mode and try to escape. That is exactly the opposite how an air superior fighter should work. So my question is simple: We have the sexiest fighter ever build. Equipped with the most useless missile in DCS. Do you have a super duper tactic, range, radar mode or what ever, to get a save hit on an enemy fighter? (please don't get me wrong - I think that the performance data of the missile is correct. The guidance could be better but seems to be okay for me. So I will not talk about the missile. I just want to find out- how to use in DCS) When the TOMCAT was in service 1990- the Soviet force had not only MiG21's and some Floggers. The Cats faced opponents like Fulcrums and Flankers: Soviet Forces 1990 (Wiki): 90 Suchoi Su-27 338 F-14 aircraft US NAVY 540 Mikojan-Gurewitsch MiG-29 700 Mikojan-Gurewitsch MiG-23 185 Mikojan-Gurewitsch MiG-21 200 Mikojan-Gurewitsch MiG-31 40 Mikojan-Gurewitsch MiG-25 But with the actual unrealistic AI design of DCS, it is really hard to survive in a Cat and really don't believe that that is correct. So: What is your tactic? You just run away?
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Hi dear developers! This is really an outstanding MOD!!!!! I use it as AI replacement only. But the 3d is very very fine. I love the fact that now the R27EA (full active variant) is available as same as the R-77M. That changes everything completely. The Su30 with that equipment is more then a strong opponent and can give you a hard time in your super duper F-16 or shining FA18. You guys made DCS much more worth with your fantastic work! Thank you very much!!! Cheers TOM
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WOW! Thank you very much for your fast step in and your kind words. Yes- you have the permission to do what you want with the models. I could create more - Just need ideas, Wodka Red Bull and time. Cheers mate! Tom
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Hello, I've been on the road for a while. In the meantime, a lot has happened. I am completely surprised by the new exporters for models and the new, fatastic possibilities one has now for DCS. It has hardly anything to do with the good old Lock On times. Here I would like to present a few small things that I have built for my installation of DCS. As always, everything is low-poly. So please don't expect miracles. BTW: I am not a good modder. I have no talent in creating structures, folders and LUAs. Therefore: If someone wants to integrate these files in his mod - you are highly welcome! All files uploaded by me are exclusively created by me and may be passed on, changed and modified. The battle trench for infantry and guns These small 3d models create battle trenches for the infantry. Funnily enough, they are not just a visual object - they actually offer the infantry a much higher level of protection! Since I have deposited a small collision model, projectiles bounce off the trench walls. Through small openings the infantrymen can act on their targets, showing only a small sillouette. Typically, however, such trenches are also created to protect the crews of SAMs, airfields and the population. Camouflage net As simple and basic as a camouflage net may seem - the effect is not insignificant! New camouflage nets not only hide equipment and troops visually - they also reduce reconnaissance possibilities with RADAR or INFRAROT. Since I don't have a helicopter (Apache or KA50), I can't say whether my model can annoy the FLIR. But at least the optical reconnaissance could be more difficult for the pilots now. If you use the camouflage nets correctly ... Generator with light pole TP5A4 I have often wished for a small mobile light mast because on most airfields in DCS it is dark as a bear's ass at the LAST CHANCE at the latest. The TP5A4 is a small diesel generator with a light mast and can easily be placed in the EDITOR. This gives the technical staff the chance to see something that is certainly not bad from a safety point of view. Here you can download the models and textures: https://www.mediafire.com/file/9415onrtkxfhybf/TOMS-EQUIPMENTs.rar/file STAND ALONE "SAVED GAMES"-MOD by HAWKEYE60: https://www.dropbox.com/s/ber3h5iepylnrbi/TOMS EQUIPMENT V 1.0.rar?dl=0 Make Safety Copy first! Better save than sorry! Simply insert the EDMs into TepTexture/BAZAR/Shapes. CAUTION: This will replace hoops and flags that are available in the editor for God knows what reason! Please insert the textures in BAZAR/TempTextures. In the editor, the models can then be found under Structures- Tyres with Flag or Flag. Okay- I hope you enjoy experimenting with it and maybe one or two ideas will inspire you. I wish you happy landings! Cheers TOM TOMS-EQUIPMENTs.rar
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Hm ... Just create the MiG29 G ! Nato Jet Nato OPS NATO IFF Just saying... Cheers TOM
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Totally in love with the SA map. I relly enjoy it Cheers TOM
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Hello, From my Point of view the SA Map is the very most beautiful and nicest map for DCS! It is indeed a fantastic artwork and gives me wonderful flights and I relly enjoy the map. After years of dessert sadness the SA map impress me more and more. What I really like is the way how houses and other items are placed on the scenery according to the satellite images. Thats is- how a map should be done! Fantastic job! I really hope- the next update is far away because the map data is very big and my internet connection much too low. So I hope not for weekly updates. Thank you very much for your hard work and efforts! Brilliant job- Very well done!!! Cheers TOM
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Hello, with this short article, I would like to briefly describe how I make DCS "flyable" in VR for me. Maybe the following text can help beginners. But maybe there will be more ideas and suggestions from the community that will help me to further optimize my settings. So- here we go: DCS delivers many effects and visual highlights right from the start that make this simulation look so fantastic. Unfortunately, virtual reality is still in its infancy and these beautiful effects are a source of frustration. Basically, one could say: All effects that are created by post-processing drastically slow down the VR user. These post-processes are typically processes such as vertical correction, anti-aliasing, but also post-processed light effects and reflections. Another problem is the temperature of the graphics card. My card gets quite hot very quickly. It reaches its peak performance very quickly; the system recognizes the temperature peaks and starts to throttle the performance. So before going into DCS, I turn off all the anti-aliasing filters in all the programs and make sure the graphics card is sufficiently cooled: - In the graphics card settings, switch off all FXAA, MSAA, etc. or set to "application controlled". - In the VR application (in my case Oculus Rift) switch off MSAA! (Otherwise Oculus will render with MSAA all the time). - Manually control the fan of the card (in my case Nvidia Control Panel - Lalt+Z : Fan on 80 % - (Yes- it is loud, but I have a headset on and only hear the engines when flying anyway, the temperature stays at a decent 54 degrees Celsius during the whole session). https://www.nvidia.com/de-de/geforce/geforce-experience/ In the DEBUG TOOL of Oculus you should deactivate most of the settings. Especially "Adaptive GPU Performance Scale" and "Asynchronous Spacewarp." In DCS itself you can only do 2 things: Either: Use a high resolution (Pixel Density) for the VR goggles and do without all post-processing (pixel density 1.5 or higher). or: Use a low resolution and allow certain post-processing. (Pixel-Density 1.2 plus SSAA 1.5 plus MSAA 2 as an example). Textures: HIGH - looks fantastic. However, there can be considerable judder in online mode. The problem is that not all textures from all modules fit into the RAM. So, if you want to land your FA-18 on the carrier after a long flight and at the same time a new player spawns on the carrier with his F-14 and chooses a new skin, the landing becomes a stutter orgy. Lighting calculations of the bump-maps can slow down the system. MEDIUM - looks acceptable and allows fast loading in online mode. You no longer recognize every single screw and rivet on your fellow pilots. LOW - fonts and labels in the cockpit are usually no longer legible - unusable setting in my view. Terrain Textures: HIGH: The terrain has bump maps textures which have to be calculated depending on the incidence of light. The resolution is high (pixel-per square meter) and there are reflections. LOW: No bump maps (relief which gives the textures depth) and the resolution is lower. I try to keep the HIGH setting whenever possible and performance allows. But if you set it to HIGH then it will effect all terrain textures: Houses, Trees, Cars and so on. If I just want to see high resolution ground textures and low res. houses (don't want to read every house number) I rename the LOW texture files in the terrain folder- I just delete the ".min" part of the files by hand and copy them back. So I can speed up the Map a little bit. WATER: Water is displayed and calculated over the entire map even when flying over the desert. Therefore, this setting has a high value! HIGH: Waves and whitecaps are highly resolved textured. Waves are displayed in 3 dimensions. Very high influence on the overall performance - not recommended. MEDIUM: Waves and whitecaps are low resolution textured. Waves are displayed in 3 dimensions. Still very high influence on the overall performance- Not recommended. LOW: Water is flat and without whitecaps. But looks acceptable. Highly recommended for VR! HEAT BLUR, DEPTH OF FIELD, LENS EFFECTS, COCKPIT GLOBAL ILLUMINATION and MOTION BLUR are post-processing effects and should UNCONDITIONALLY be switched off! These effects are very performance-intensive and only something for filmmakers and photographers. SSAA: Personally, I love this option. SSAA renders the resolution in a higher setting (resolution x 1.5 or resolution x 2) and can scale it down again. The trick is that the pixels are only calculated once and not twice or four times as with MSAA. This means that this post-processing mode is faster. I can recognize just as much with a pixel density of only 1.2 with SSAA 2 as without SSAA but a pixel density of 1.8. However, the image with SSAA is much softer and not as pixelated. Unfortunately, you have to test whether you prefer a high resolution in the VR glasses or whether you accept a lower resolution in exchange for a somewhat softer image. SSAA 2 plus MSAA 4 will unfortunately melt every system. What just works is a pixel density of 1.2, MSAA 2, and SSAA 1.5. In short: High resolution - no post-processing Low resolution - low and specific post-processing The card driver is also important. In my case, the latest driver from Nvidia (526.98- November 2022) was a total disaster. I had to reset it to a version from September this year. The best thing to do is to ask Google which version is the best (that means not the newest) for your graphics card. Example for today: · Nvidia driver 399.24. For the Pascal series of graphics cards. ... · Nvidia driver 466.77. Added support for 3080 Ti and 3070 Ti. ... · Nvidia driver 471.11. Added support for the latest Windows 10 version 21H1 released in May 2021. So much for my experience. If you have any further tips and tricks, please feel free to share them with me. I like to learn from your experiences. Cheers TOM
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Game routinely crashing whilst returning to the supercarrier.
TOMCATZ replied to norman99's topic in Game Crash
Hi Unfortunately I have to confirm that DCS is chrashing if a player want to return to the supercarrier. Cheers Tom
