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I find it impossible to believe that Razbam spent 14 years as a contractor making multiple modules for ED without ever getting paid, that is just not how any business works ever. What i find a lot more believable is that someone is making it up to justify not paying their subcontracted talent with some "the client never paid us ever" bs. They likely didnt get paid for their last project, Strike Eagle,because they didnt fulfill their reqs and didnt rectify it, and decided to go nuclear and full-drama instead. If someone were a painter, builder, or architect, hired by a home-owner, and they told me that they didnt get paid at all... the last thing i would suspect is that the wealthy client just arbitrarily decided to screw them out of the money and just wanted to goto court and have a public fiasco. I would assume the true story likely involves some grave mistakes made by the contractor that were not fixed to a resolution. I would never buy early-access if Razbam were involved. Now THAT makes sense to me.
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DCS World TARGET profile for TM Cougar and Warthog + MFDs
Whistler_RIO replied to Home Fries's topic in Thrustmaster
Hmm, well CTS/DB/DCS_World_Template.tmc: 185 This is where the logic resides that abstracts the variation of hardware options. Besides the warthog, CTS supports the optional F18 stick, and the Cougar HOTAS, each just flagged with a value from the UI configurator. I would trace back from the &JoystickF18 (Wherever you see Don used an evaluation like if (!WarthogStick) is generally how the code defines if you are using the Cougar as the fallback case) The values are assigned in CTS/DCS_World.tmc : 123 (Also at Line 835) and reflect options you set in the UI Hope thats helpful- 2261 replies
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Also found that "hide stick" is not persisting as well. I looked and saw that this is due to malformed schema of values in options.lua the new 'cockpit' array of values is missing them and had them until last patch. writing/migrating them in manually fixes the issue, but this is definitely a new bug
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I see. OK thanks for the explanation and your team's consideration to this feedback.
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[NO BUG] Shape of engine nozzles is wrong
Whistler_RIO replied to bkthunder's topic in Bugs and Problems
I just wanted to add that this isnt just about the time and work it takes to do it, but also optimization. If every single detail, even those barely perceptable, is modeled in 3D, that all takes memory and rendering and does subtly effect performance when you apply that kind of unneeded detail all over every single model in a simulation. more K-size to download and store, more data to load into memory and more triangles and shapes to render by your graphics card. The idea isnt that a game-designer just makes up whatever they wish existed in a game and then developers optimize it, because that can never work (at least until the day comes when every single user has a much more powerful machine someday). rather, the idea is that the game designer cleverly chooses whats important and decides on the value received in exchange for the footprint on system resources. -
I just want to echo this as i totally agree. Heatblur seems to not be thinking this through. Both the tomcat and the phantom seem to have mirrors facing the helmet for some reason. On the tomcat, at least you can reposition them, even though it would be very nice if that stayed persistent in respawns. The Phantom doesnt even allow you to tilt them. its pretty silly. I would hope they have at least one single user-experience expert on the team to look at stuff like this before shipping....right? (the jester menu suggests otherwise)
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Maybe you didnt install the drivers for it? when you do, then your windows game-controller panel, if you open the MFD from there, has a drop-down of the ID number to assign to a given MFD. check it out
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DCS disk space / compression questions
Whistler_RIO replied to Hammer1-1's topic in PC Hardware and Related Software
Ya i own every map, including the new ones Afghan and Kola, and currently only have like 3 aircraft currently installed. my install size is about 950GB. that is uncompressed btw. Its definitely bigger than any game, but not really any sim. MSFS2020 can gobble up some serious space too. -
I’ve been rerunning reflected’s campaigns to check out the new checklist and this really does finally resolve my pain points with the space bar in one ingenious flip of the user experience, bravo! I even learned a new thing or two! In SpeedAngels the air to air fence in made me realize I never knew to adjust my MILS! I’m blown away with the immersion it adds to the entire startup and fence in routines. Great work man!
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DCS World TARGET profile for TM Cougar and Warthog + MFDs
Whistler_RIO replied to Home Fries's topic in Thrustmaster
ya ive tried that too, for years. i cant find how to map that either. I kind of thought/figured it was weapon-release (since thats what spacebar does normally) but that didnt work. i also couldnt get Vaicom to fire the space-key either! so its something weird in how DCS programmatically addresses that input event or character-code! Good question!- 2261 replies
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OpenXR API Layer (addon) management tool
Whistler_RIO replied to actually_fred's topic in Virtual Reality
This is a great idea and tool. thanks for sharing. I dont know if enough people understand the API stack and how important it is to manage it, especially when tweaking settings at different levels. -
Just wanted to give feedback and say that I have run the entire campaign with the old voices and now am about halfway through with the new voices and RIO events, and Im really impressed! The new audio sounds great and has not thrown a single bug issue at me yet. Great job and thanks for supporting the product for us! But dont rest on your laurels! Lets get another campaign soon!
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i have the latest v56 and am on the beta program. i still see the issue at night. however, i found out that some of my squadron mates who are on other headset, said they were having the same issue. its possible that this is a DCS OpenXR bug and not oculus. (also note that all other PCVR games seem fine). For now, im flying TrackIR for night ops. i forgot how much faster the sim runs in 2D! 144fps! its kind of a nice break
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all lights are extinguished on a carrier at night in deep-water operations. this is to keep from being seen from space/altitude/land and giving away position. you turn on your lights as a replacement for the salute just before you are launched off the boat. btw there is nothing complex about Dim vs Bright. bright is for daytime. dim is for nighttime.