

Alfredson007
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Everything posted by Alfredson007
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Oh, interesting. Okay. I've seen IRL airshow videos, they usually use takeoff flaps for the entire show.
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I must say, i love DCS. Not one module has dissapointed me and L-39 is yet again a great one. I have Mig-21 that is crazy fun, extreme, ballsy, I have the spitfire, that is challenging and lively, but i wanted something simple and down to earth too. L39 is that. Wow. At first i thought... can this really be so slippery? And i thought... the elevator trim is quite "useless", i just tap it and i really don't need that THAT much. The great thing about L39 is that youtube is full of cockpit videos and every single one seems to confirm that DCS L39 behaves exactly as it should. It seems to be slippery, and pilots just taps the trim every now and then, and almost disregard the trim apart from takeoff/approach. There's only one little gripe... weather effects.. i find only the Spitfire to be a plane that truly rocks about in severe turbulence. Mig-21 etc are heavy, fast planes with great high loading, but light slowish plane like L-39 should be more lively in turbulence? So thanks for the Devs for yet again great module, thanks for the knot/feet cockpit version too. BTW. Where can i find alternative cockpit skins for this great bird?
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For some reason i cannot find the speed and G limits for full / take off flaps. I must be blind, can someone tell me those? thanks
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Awesome news guys, thanks.
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Do the trainer version © lack the sights on the front cockpit? And is there an english cockpit available? All the screenshots have this huge sight system in front, is it always there? I am looking for a simple un-armed trainer jet, i have no interests in weapons, so i do not like the sight that is eating up my fwd visibility. Thanks!
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I'd love to see a tick option in spitfire's special settings for brighter needles. the ASI is pain to use, it was better earlier (brighter imo).
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Actually it seems the CIV Traffic seems to be the culprit, changed it from HIGH to LOW and i get 55-65fps on ground with mig-21 and 90-140 up in the air Amazing.
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Thanks for reply but it was on and i've even tried to alt-enter to fullscreen it manually..
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I had an i5 4670k stock clocks and asus gtx770, 16gb ram and full hd. I had "pretty high" graphics settings, 8x msaa, 16x Anisotrophic, hdr on etc, with mig-21 i had pretty decent fps, low peak 42, high peak 90-100. Now i upgraded to 1070 and i might get as low as 35fps when in ground and using regular POV so i can see both cockpit and outside as you would. If i look down to only see the cockpit, my fps get to 100, or if i look outside so i do not see the cockpit i also get 100.. up in the air the FPS gets better over all but i am pretty dissapointed in performance. I realize my CPU is bottlenecking somewhat but still, i've tried to fiddle with the settings, and fps hardly change. Field of view has always been disabled. Any ideas? EDIT: the GPU should be fine, according to other games and boosts up to 1962mhz(!) stock
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I somehow screwed up the center view
Alfredson007 replied to Alfredson007's topic in DCS: Spitfire L.F. Mk. IX
Yes this worked, thanks guys! -
I tried to play with the camera controls (i tried to make the default center view to look down a bit more so it would cover more gauges without zooming too far back) .. but i somehow managed to screw up the default center so that the pilot now slightly looks right. numpad 5 does nothing, even if i reboot the sim the issue still exists! i've tried number of key combinations but everytime the numpad 5 restores un-centered view which is annoying with Trackir (the unsensitive zone is not center) If i press numpad del for padlock, the default padlock (without enemies) is the direction where my pilot seems to watch now. It looks as the padlock is on but it is not and i can freely turn head etc. This does not affect other planes. Any help would be much appreciated :D EDIT: OK i managed to figure this out myself, from game options i disabled the "save user snap view" option... So now my question goes how can i change the default view so that the pilot looks a tad down in the centered position. In AFS2 it works just by pressing arrow down from keyboard which is a great feature for TIR. Thanks
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The only issue with Flight Model
Alfredson007 replied to Alfredson007's topic in DCS: Spitfire L.F. Mk. IX
That said i really love the Spitfire's behaviour in the turbulence. how the altimeter fluctuates and your wing might drop all the sudden, very lively, very cool very nice. -
The only issue with Flight Model
Alfredson007 replied to Alfredson007's topic in DCS: Spitfire L.F. Mk. IX
I did a quick research, and i found that in some airplanes the horizontal stabilator can create a positive lift (up-force). (Conventionally it creates a downforce, and when you reduce the throttle, the slipstream of the propeller over the downforcing elevator is reduced, so the nose dives). IF the spitfire's horizontal stabilator creates a positive lift, when i reduce the throttle, the force pushing the tail UP is reduced and it should indeed result in nose up situation (because the force that used to lift tail up has now decreased). But because reducing throttle causes airspeed to drop too, the plane will lose lift too so that could be the simplified reason why it is either ~stable or even noses up. Is this what "Pocked Sized" tried to explain? am i on a right track here? -
The only issue with Flight Model
Alfredson007 replied to Alfredson007's topic in DCS: Spitfire L.F. Mk. IX
Well you might be right. I just do not figure this out. If the plane is "tail heavy", or the CoG is more aft than usual, ok they slightly increased the AoA of the stabilazer, but shouldn't it still react to airflow preetty much normally...? Tailheaviness would sound really bad. The Airacobra was tail heavy in some situations and it could end up in fatal accidents for that, but its engine was mounted behind the pilot... -
The only issue with Flight Model
Alfredson007 replied to Alfredson007's topic in DCS: Spitfire L.F. Mk. IX
Absolutely. But as i said, the test is not very easy to perform accurately, since the power reduction causes torque changes etc and you need to keep the plane level, so a hands off test is quite impossible but anyway no pulling back is necessary and it indeed might climb. The P51 mustang however, starts to dip nose if you retard the throttle. -
First of all i must say, that, while obviously i am not a real Spit pilot i must say this must be the closest to a real deal i've experienced. There is only one thing that, in my mind seems unreal. When i ease the throttle there's hardly any reaction to the plane's pitch attitude. I admit that due to the changing twisting and turning reactions of the propeller (which are awesome) it is a bit hard to diagnose what the plane is doing but i've even seen nose up reaction after significant power reduction. Now, since this is a prop plane and the horizontal stabilator is where they usually are - behind the prop, reducing thrust should ~immediately weaken the airstream over the stabilazer making the nose go down, and the plane should climb when adding thrust. This only happens after the speed reduction of reduced thrust which is not right in my mind. What'ya think?
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If you watch the stick movement, you notice that he moves the stick much more than we do in DCS now though (i mean the 3d model, not your joystick, so axis tunes do not mean anything). I personally feel that the correction on roll rate was a tad too aggressive but generally the direction is right. Here is another clip (pretty loud) I do not know his speed, but its got to be subsonic, earlier i could not replicate such 4- point roll in DCS mig21 at subsonic speeds but now i can.
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Yeah the latest update fixed the issue. Although i am not completely happy with the new tuned sounds, the gear up/down sound was better before when it was more audible and i think the AB sound still is a bit annoying, but not sure has it even changed but never noticed it before, it's more "stuttering" or something.
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I actually think that well modeled Cessna 152 aerobatic or similar would be awesome trainer aircraft for DCS, concentrating on modeling the aerodynamics right. Systems are easy. I'd buy that.
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I finally managed to reactivate my mig-21 with the provided .reg file, and finally got the chance to try the new patch out. (I hope i'll never ever have to suffer from copy protection ever again!!) Anyways, the new flight characteristics feels preeeetty awesome at first glance. I've seen IRL videos where mig-21 rolls pretty quick after take off and now it seems to behave more like so etc. But. The audio. I mean the engine/system sounds are buggy, sometimes some voices dissapear and the AB sound is horrible. I hope this is just a temporary or a bug, because the old sounds was pure perfection to me.
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Activation issues following Latest update
Alfredson007 replied to Crowman's topic in General Problems
Okay my Mig-21 is totally broken, cannot activate cannot deactivate and all this due to curse word called Starforce? Back to times when DRM caused more problems than anything else for paying customers? Thanks. -
I am satisfied and i will rest my case, thank you and keep up the good work.
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BTW, coming back to the topic just once more and i am sorry for that but i must.. This should be an actual TF-51 (filename says p51 but its not) flight limits for 8000 pounds. This graph looks very much something i would expect. http://zenoswarbirdvideos.com/Images/P-51/P-51OLL.gif Granted, it's 1000 pounds lighter than the P-51 chart in the DCS manual (page 105), but the difference is pretty huge. I tried the DCS TF-51 with 8000 pounds and i got 6.8G from 280mph yank before accelerated stall (low altitude). DCS manual for 9000lbs calls for around 6G (so i got 0.8g more for being 1000lbs lighter), the real tf-51 page says i should have over G'd the plane. I understand that the priority is probably in the P-51 rather than in the free TF-51, but according to that graph the DCS TF-51 doesn't behave as it should OR i am not again fully aware of the facts :-) also there are no signs of mach compressibility in the real page, and the graph looks pretty much i calculated in the first posts. (235mph for 5.5g etc)
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Okay solty, i tried +15 curve for pitch and... i must admit.. it feels much much more natural now.. i actually blacked out for the first time ever during dogfight.. i can feel the stall coming better and .. it just feels more right. Also i feel i need to trim more now so that also feels more "right". very good. thanks!
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I usually prefer un-curved profiles, that said dispite having rudder pedals i have added slight curve to the rudder, it's crazy sensitive as it is. And usually i am either pressing just a bit, or full travel so curving works. But i might try the elevator curving at some point, though i kind of like the current feel. I just hope it would not stall so easily but that also makes it interesting to fly. This plane is very fun to fly, mostly because it is quite demanding.