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sissypilot

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Everything posted by sissypilot

  1. Heck. I just love gunfight and this is getting ridicoulous that ASP is a bigger mess after each update....
  2. Speed limitation is not caused by engine, that is why I do not understand why the engine shuts down at continous high speed (happened to me). The compressor is always fed with subsonic airflow no matter how fast any plane flies (exept for scramjet engine) and the outgoing gases are hipersonic always (that is why they are so noisy). The overspeed is an airframe issue. The engines are allowed to run at reheat for any time given that the speed is more than 1000kph and fuel is 800l or more. There might be problems with initiating reheat at speed 500kph or less. Furthermore reaching an operational limit does not mean that the plane will stall, fall apart or blow up. It just says that the "normal" or "safe" operation is not guaranteed by the developers for that regime. I think the flight model is way too strict in that manner. Update: I flew some sorties again, an average of three stops per mission and I am not duing anything different than usual. I dont feel that this frequent change in flight code is a ucky choice, we are used to something go according to something has been writen and someone changes things which completelly messes up...
  3. This problem might be in connection with the inaccurate crosswind behaviour. The piper goes way out of center line in crosswind. Try flying with a 36m/s crosswind and piper in gun mode MSI
  4. I was in the fuselage first in this patch no controll nothing, so this seems to be a minor problem :)
  5. I have tested it in A-A mode. No auto distance still. When manually increasing distance the piper goes up :) this is funny. The ASP is worst then ever.... :(
  6. Repair worked. ASP A-A gun is a bigger mess than it was. Still not kinked to radar, when I set increase distance manualy the piper moves upwards. Otherwise fine.
  7. The way in DCS the engine is started up intentionally simplified I guess. The real startup heavily involves for example the circuit breakers which are not even clickable in this sim. So arguing on the fact that an incorrect startup procedure is being thaught incorrectly is useless the least.
  8. Not only this but multiple toggle buttons. It is ridiculous that releasing a safety cap and pushing a button require four assignments (release cap, activate button, deactivate button, close cap).
  9. And not only that, but the planes fitted with RP-22 SMA were also fitted with RSBN 6 not RSBN 4 with different NPP and distance indicator. Minor issue though: Here it is: http://www.hunavia.hu/TYPE/MiG-21%20base/MiG-21bis/COCKPIT/MiG21BIS_75APCOCKPITIDNo6305/index3.html
  10. Furthermore RP-22 SMA did not fire RS-2US. That missile could be fired only from older radars.
  11. There is an other thing I noticed which makes me believe that something is fishy around wind math. I set the ASP to gun mode I think it was in "CC" manual and flew straight crosswind and the piper deviated significantly to the wind, which was weird. Flying low with some 900kph the plane noticeably drifted at a wind speed of barely 3-4m/s which is odd from a fast plane. I did fly slow prop planes and at that wind even the small, slow prop planes did not have to deviate from the course of the runaway that as much as I have to with a fast jet in DCS.
  12. All I know is that I set a tanker steady in front of me, lock on it some 1km away and try to shoot at it with guns the bursts fall short consequently. The GS23 is a capable gun with a range of 2km I highly doubt that they did not pair it with a capable ASP as predecessors to the Bis fighter were able to range properly. Anyway lets see what they come up with....
  13. This is a fast plane. It barely notices crosswind up to 15m/s. Now I land with a 3m/s crosswind and have to deviate the nose with some 5-8 degrees. Do the math. 3 m/s is what 11kph and you descent with 400kph that is a 400 unit vector forward and an 11 unit sideways that tg(X)=11/400 the deviation should be 1.75 degrees. Now the plane is way tooo sensitive to crosswind....
  14. A read somewhere that EWR should be able to guide interceptors until they have visual which is at least 2km. As Mig heavily depends on ground guidance it would be a good idea to let EWR guide closer to the target.
  15. Good. How do you know LN position? Even their manual says it should on page 132. They don't agree with themselves? :) That is indeed a fruitless debate...
  16. Thanks. I thought ASP is avionics not weapon :) I see endless debate. Did anyone come to a solution? Because I think ASP is a mess as it is.
  17. There is not single thread on the issue in the bugs and problems section.
  18. I can only add some insight on issue 3. As the rest needs knowledge on the inner workings of the code. The volume of the fuel changes with temperature but when you load the plane with fuel they use a flowmeter on the ground and set the needle accordingly. So you will always know the volume on the ground. With temperature dropping your fule will shrink. Suppose you had a 1000 cc of kerosene at 15 deg C and it weighed 800gm. If the coefficient of thermal expansion is 0.001 per deg C for kerosene. So taking off at 15 degrees you have 2750l (that is the exact data at 15Call the rest is mambo jumbo) and climbing to a -35 environment 2750X0.001X50 that would be at 137,5l shrinking. Will it affect your range? No. The range is based on weight not volume. Engines transform energy from a weight unit of fuel not volume unit that is why it is not that important to follow volume that accuratelly. Furthermore you have additional means of checking fuel level. If you have droptanks and your lights indicate they just went empty you need to check on fuel gauge if it is set correctly (by emtying drop tanks gauge schould be 2750l) and again if your 3th tank group goes empty you have exactly 900-1000l regardless what your gauge shows.
  19. Multiple sources proved on discussion page that ASP is not implemented correctly especially in A-A mode.
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