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gospadin

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Everything posted by gospadin

  1. Thanks, sorry for beating a dead horse... :Flush:
  2. Edit: As I said in the other post, we're not ready to demo anything to ED. As to NDA's in general, there's upsides and downsides.
  3. We know what is needed to become a 3rd party, and we don't feel we're ready yet to ask ED. We appreciate the compliment, but we know our work has a LONG way to go. Additionally, some of the "good" stuff is us leveraging the SFM/SSM, which official 3rd parties cannot really do. I'd prefer there be no comments about others in this thread, please. They all kick ass in their own ways and have done a lot of great work. I have a ton of respect for the difficulty of the development process, much more so than before we started. --gos
  4. You may be thinking of the AGM-88 HARM, which is probably what's coming with the F-18. The AGM-45 Shrike is already in-game, you can mount it on an S-3 Viking for a BLUEFOR SEAD role if you want one, I am pretty sure. As to "releasing technology to us" that would be part of SDK access already. I'm 100% certain that if we had SDK access, we could implement the Shrike, because of the fact that SEAD works on the Su-25T. No reason to expect that kind of capability isn't part of their advanced APIs. --gos
  5. AGM-45 Shrike is currently only usable by AI controlled A-4E aircraft. (And it does work just fine when used by the AI) It's one of the things we're researching, but is unlikely to work without SDK access, which we don't have. --gos
  6. I reported this a long time ago, and was told it wasn't going to get fixed because the calculator of the acceleration chevron was correct. "Should" versus "Can" is the kind of thing, IMO, that the original designers would have thought about. Every system would have margin designed into the calculations. 7P8wGlWxXEc
  7. The turbulence setting is great, but the increment should be larger. 0.1m/s is too small. Should be +/- 0.5m/s per click, otherwise takes too long to get the proper gusts. 101157Z AUTO 25018G37KT 191V281 10SM CLR 19/M06 A2981 RMK AO2 = 38 clicks
  8. awesome as always, thanks!
  9. Appreciate the compliment, but we basically started from zero ourselves. (Though there were a number of kind folks for us to bounce questions off of) Please stick with it and I'm sure you'll catch up. If you have specific questions, feel free to PM. --gos
  10. Yea, same behavior as 2.0.5. There's a few errors in the logs, but not at my PC where I can post them for review. Maybe I'll look at it tonight if I get time and Chromium hasn't had the chance.
  11. hold control alt etc. as you click and move your mouse
  12. Photoshop templates are huge, roughly 1 GiB for the A-4E externals even. I don't want that pushed as part of a game update.
  13. Wilco! :pilotfly:
  14. Sorry, I don't speak Russian. I am just using Google Translate to try to be helpful. If it is annoying or frustrating when Google ****s up your language, I will stop posting. Apologies! --gos
  15. нетерпеливый! --gos
  16. Большое спасибо Если А-6 существовали, мы бы не сделали A-4 :pilotfly:
  17. ókeypis --gos
  18. January 2016 Update: https://forums.eagle.ru/showpost.php?p=3032688&postcount=253 Автоматическая система управления полетом (АБСУ) Подход компенсатора мощности (APC) Пользовательские тормозной контроллер AIM-9 "трель" тон блокировки ракета Пространственно-ориентированные звуки кабины Связанная страница содержит несколько видео на нем, которые могут (или не могут) быть интересны. --gos
  19. Thank you so much for making it adjustable! Too much makes me sick. --gos
  20. Nope. Newsletter usually links to hidden videos, which we unhide after we publish it. --gos
  21. I simply changed them from hidden to public. Youtube marks them as new uploads, though you can see from the date when they were recorded (early 2016). I figured people might be curious at seeing where we were early on... --gos
  22. In theory, turning off nosewheel steering should cause the nosewheel to freely castor. If that's not what is happening, it's a code bug.
  23. Pre-calculated ballistic tables for weapon delivery existed for many aircraft up until the late '60s or early 70s. Cross reference your airspeed and altitude and it tells you a gunsight depression value to use for the weapon you're using. These then drive the mission profile planning, e.g. "approach target on a heading of 120° at 1250' MSL at 400 knots and set your gunsight for 122 mils". The trick is that these documents were typically part of tactical manuals which are classified, very few are available on google.
  24. If the developer released their photoshop template then this is usually easy, search here and see if it has what you need: https://www.digitalcombatsimulator.com/en/downloads/texture_templates/ If not, it's very time consuming. --gos
  25. Yup, it's controlled by ATC flipping a switch in the tower. =P
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