

gospadin
Members-
Posts
1984 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Events
Everything posted by gospadin
-
Channel spacing on the AN/ARC-27 radio should be 50 kHz... 0.05 MHz between channels. Isn't this setup in the mission editor?
-
*IF* .... Existing system behaviors would likely port easily. They're in Lua now, but converting to C++ isn't that hard, and we could even just use existing Lua if we wanted to. With SDK documentation we'd definitely tweak some of our weapon parameters more, but we don't know what all of the entries mean. Model and animation porting is basically not required, as what we have now, while unfinished, doesn't care about the systems underneath it. It can complete at its own pace. The hard part is new complex systems like the flight model and the engine. Those would be from scratch, since the standard flight model is just a half-dozen lookup tables. Somewhere between person-months and person-years of effort to get everything implemented, depending on experience. Ultimately everything is connected. The more accurately you model every system, the less tweaking is required to get both realistic primary behavior *and* realistic failure modes. If everything is a hack, then every new feature can trigger bottom-to-top fixes. That's why things like the F-16's flight control system having been leaked are so key for accurate behavior modeling, as they can "damage" any part of that system and their control system behaves exactly like the real one would. --gos
-
To my knowledge it still works. I haven't heard any recent complaints. --gos
-
In fairness, there really hasn't been much of that at all. We're really hard on ourselves, and we hope that translates well into something everyone enjoys flying.
-
Posted version 1.1 including minor camo fix and updated detail layer from BST's public template
-
Updated shark camo to version 1.1 using BST's new detail layer Oops, 1.2 also uploaded to fix the wingtips... --gos
-
Just uploaded version 1.2, updated using BST's details layers from their now-published template.
-
A penny per vertex, that's all I ask
-
Lua allows table items to end with a comma, even the last item. It's generally preferred syntax, as I understand it. Edit: that fixed it ? Wierd.
-
FAA publishes their Helicopter Flying Handbook, should be a free download in .pdf format, it's a good start.
-
I am not sure any of us see the point in having SDK access without having the proper plans, structures and agreements in place to make a for-pay module. We'd be signing NDAs but without the possibility to realize revenue. As we've been digging in for a year, we've discovered that the standard system and flight models are capable of some very accurate behaviors. We've certainly come further than we expected to on day 1. If someone complains about a missing feature in a free mod, well, they can pound sand. =P That's the best part of this whole effort, frankly... our only real commitments are to ourselves. --gos Edit: I was speaking for myself above. Other members of the team may or may not feel identically.
-
I don't believe you can override launch authority on anti-radar missiles, but I could be wrong. There wouldn't be much point in firing them without a lock anyway. Edit: as Kryb pointed out, the immediately detonate when they don't have a target Either way, we're not using any Su-25T avionics. We've done our own from scratch in Lua, and thus we don't have access to any of the internal C/C++ capabilities unlocked with the SDK. --gos
-
Cool, thanks for looking. (Wasn't trying to saddle you with work, was simply hoping someone else had the magic trick up their sleeve they could share) thx! --gos
-
Hey, is there a trick to getting SRS to work properly on the 104th? I can't seem to connect to your SRS server, but other servers I have no issue with. Am I missing the port number or another configuration step specific to 104th?
-
Rockets and CBUs won't be a problem, per our December update. :pilotfly:
-
It makes perfect sense for them to implement different defaults per map, I would expect something similar to what you describe. It's not "fair" to force mission authors to hand-set the frequencies for all aircraft.
-
No, they don't behave the same to my knowledge. Short-range IR missiles are always seeking, whether you tell them to or not. This is built into ED's engine. Thus far, the anti-radar locking/targeting mechanism is unique to the Su-25T. Once the Hornet is available, we may see a more generic architecture. In all likelihood though, the capability would not be exposed to SSM (Lua) mods.
-
LOAL? We don't know what we will or will not be able to make work without any documentation. All we know is what we know. =P --gos
-
We're still experimenting with the SSM targeting limitations. I don't know yet what we'll be able to get functional, and we've made no RWR progress at this time. It's safest to expect that the Shrike will not function properly. If we have a breakthrough, believe me, we'll let people know.
-
I too don't see the difference between those two pictures, maybe you could clarify what you think is good or bad about each picture? As an aside, I made some changes to the rotor textures, both fixed and moving, on my USCG skin for the Mi-8. Fundamentally, the trick is that it's extremely hard to get, say, the yellow on the blade tips to come through the way I wanted, without making them too vibrant. The video below is basically where I decided to stop tweaking and just push what I had, and while I like it, I don't think it achieves the right real-life look to it. How our eyes perceive motion and fill in details on blurry subjects is fascinating, and requires someone better at photoshop than me to capture. --gos gaMgjmvEVK0
-
I will publish a full list of supported weapons in the next few weeks. As SirBunker said, we do not expect players will be able to use the AGM-45 Shrike. It should, however, work for AI pilots. --gos
-
Yea, they've been in the game for a long time. Which aircraft have them available as payloads, though, I'm not sure.
-
Your Elements.ShapeName doesn't match your shape_table_data.name. They both need to match your .edm file name. That being said, you don't actually need a working model to be visible in the mission editor. Did you add it to the appropriate plane .lua file on the proper pylon?
-
Shrike is already in-game.
-
Oh, and I'd recommend manually downloading the various official 3rd party modules into your installation. You won't have a license key, but you can look at some of their lua techniques and they may prove useful.