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21stCenturyPilot

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Everything posted by 21stCenturyPilot

  1. Guess you'll have to wait for ED to change it then. If and when that is... Could try a MP game with no chaff might be interesting.
  2. Thanks and can I just say big fan of the offline installer files as you call them as they are easy to use just download DCS World and the modules you want and install, easier and more reliable IMO. It's also a good way to have a copy of the game on a backup drive so if anything goes wrong with the game or your primary drive you can easily do a fresh install.
  3. So I want to download DCS 1.5/2.0 Nevada + modules on another PC put it on a USB drive then install on my home PC which has slower more limited internet. With DCS 1.2.16 it was easy using the game files how can this be done with DCS1.5/2.0 Nevada? Can you just download it onto a USB drive and then install it on another PC? Also how long might it be until DCS2.0 is the only version?
  4. Any chance of updating the lower quality aircraft models. Most of the planes and helicopters look great but... F-14A, C-17, Su-30, Su-34, SH-60, CH-53, Tu-95/142 need a bit of work. Low res textures low detail models stand out.
  5. You can check your ram usage press Lctl pause in game twice to display frame rate and ram usage or look at task manager, my system runs clean ie minimal stuff running and doesn't go above 4GB. For gaming installing more ram than you use will not provide any benefit. Most games will run fine on 4GB some newer games 8GB is good. At this point 16GB for gaming is not useful unless you have other stuff running aswell which will use that much. You can use something like MSI afterburner to check vram usage. Mine runs fine with 2GB. Generally higher vram like 4GB or 6GB is useful for higher resolutions like 1440p or 4K. If you want higher FPS overclock CPU and GPU and get faster ram like DDR3-2400 or DDR4-3000.
  6. I can believe the original A model could be like this, maybe downgraded export versions, but the current S model with many upgrades in service with the Russian air force why have a useless screen in the cockpit which basically does nothing. I don't buy it.
  7. What would be the best way to have both 1.2 and 1.5/2.0 installed non steam version? Can we get some screenshots on here of new effects changes etc?
  8. Is that a Mirage jet? ^^^ Question I've got Chinese air force Su-27 skins I got from DCS website assuming they will work fine with DCS1.5/2.0? Also when is the Hormuz map coming out?
  9. I'd like to see the F-14 and F-5 models updated, they are kind of odd men out. All the other fighters look great but those 2 really need a bit of an update to bring them up to the same standard. The F-4 could use a bit of attention aswell.
  10. That's interesting Ironhand, I've got DCS FC3 1.2.15 and in F2 outside view the rudder moves when the stick is moved to the side to roll. I might test a bit and see if it does it above mach 1 and if it is the same at all speeds. Edit: Just tested in F2 outside view watching rear of plane. Stopped on runway no rudder movement. Up to about 600 knots rudder moves with roll. At about 300 knots quite a lot of rudder movement. Seems to reduce as speed increases.
  11. When you roll the Su-27 the rudder moves which causes the nose to yaw. That's one reason it is weird. Don't know if the real jet does this but if it does it would be to increase stability and controllability not decrease it. Would be better to turn that off.
  12. I'd be happy with a new map or 2. Amazing they have done 1 map for the past century lol. I couldn't care less about dual cockpits and half the other stuff.
  13. I've got a trick for the Su-27. I never trim it. I use Lalt-3 level mode then when it is levelled use Lalt-9 cancel autopilot. Now it is trimmed. The nose seems to twitch and squirm around too much. I've seen the Su-27 Flanker B do the cobra and it's normal routine of rolls, loops and fly-bys at an airshow, I've also seen a lot of video footage of it and also seen just about every other jet fighter fly at airshows. The real Flanker seems much smoother and less twitchy, it doesn't fly like the PFM in FC3. My 2c.
  14. The only thing I'm kind of hanging out for is the Strait of Hormuz map. A new theatre or 2 will be good.
  15. Just been doing some low level SEAD in the Mig-29S using 30mm gun and S-8 OFP rockets. Fly in at about 30m with ECM on and take out the radar at about 1km. Took out SA-11 and SA-6 no problem, they shoot a few missiles at you but I didn't get hit once and killed them about 5 times. Probably easier to use the Su-25T with anti-radar missiles.
  16. I can get the Su-25T to go sideways like it's on an ice skating rink when landing, lol. The wheelbrakes seem to do very very little. I wouldn't really call them wheelbrakes...
  17. I don't have any problems. I use a 27" 1080p screen and zoom the HUD so it fills the screen for guns, bombs and rockets. You can use F5 view to spot aircraft within 10km, or padlock view, or zoom. Ground units can be hard to spot, but they can be hard to spot in real life also.
  18. The encyclopedia says the C-17 Globemaster max mach 0.56 Correct speed should be mach 0.77
  19. I hear you but maybe it is a soviet russia 'design philosophy' if you understand what I mean. It is logical to decrease pilot workload and pilot fatigue wherever possible in fighter design as it increases combat effectiveness. No?
  20. That would be great if it could trim to 1.0 G. And limit negative AoA to prevent the forward stick of death move. lol.
  21. It's interesting. I've looked at the manual and it does seem to me to have some conflicting info. This is what it says in my DCS Su-27 manual. The Flanker was designed and built at the end part of the cold war and maybe the designers didn't think of making it fly at 1.0 G like US jets. Or maybe the Russian technology of the time was not capable of doing this. I also think there is probably some disinfo floating around about flight characteristics. I got the DCS World, FC3, SU-27, F-15C, Su-25T manuals in a folder when I installed DCS FC3. Anyway it's really a great flight sim game.
  22. Russian computer technology has been behind the west so while the F-16 had digital FBW back in the 70s the Russians weren't up to the same level, so the Flanker and Fulcrum original FLCS is not as sophisticated. I read somewhere the Flanker and Fulcrum are not easy to fly and impose high cockpit workload. I've seen the Su-27 Flanker B perform the cobra at an airshow and do it's routine and it seemed very smooth and stable, but I don't like the so-called professional flight model much for the Su-27, if it really flew that bad I think they would've crashed half of them by now. It's not a design philosophy, it's a technological limit of Russian computer technology of the time, now with the Su-35 it has full digital FBW. Highly agile unstable jets like the F-16 and Eurofighter Typhoon need digital FBW to fly, the Su-35 has been made more unstable and agile than the Su-27 which the digital FBW system allows. It's much better. The design philosophy is to make the aircraft as easy to fly as possible so the pilot can concentrate on the enemy.
  23. The Mig-29S has many upgrades. Flight control system, radar, increased internal fuel, internal ECM, up to six R-77 missiles. Many upgrades are also available for Mig-29A operators so I'm sure displaying something other than a HUD repeater on the screen would be possible.
  24. The 21st century battlefield and weapons systems on land, at sea and in the air are a challenge for military pilots. The modern air combat environment is much more complex than the air combat of days past.
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