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sunski34

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Everything posted by sunski34

  1. To Cobra ... same for me... I sent you an email and no response :( My email in MP.
  2. If you use in Lua unit:getGroup in multiplayer mode, it doesn't work always... For the first player it's good but for the other it isn't. So when using function as addcommandForGroup, there's a problem... The solution is to use env.mission.coalition where you find all object informations even groupId. Mist implements that and CTLD use that... I rewrite the function for my use... because I don't want to use MIST. I work on a advance ATC and I need this information to send messages to players or build radio menus.
  3. Ok when using env.mission.coalition to find mission informations and groupID for each group of the mission like in mist it's ok in multiplayer mode. I create a function to do that and it's ok.
  4. simple script and mission Here's a very simple script and mission... 2 A10C clients, a script to add a menu item... Start in single player mode.... ok Start in multiplayer mode on server ok the menu is here, on the client no menu F10... testMulti.lua test multi radio.miz
  5. addCommandForGroup in 1.5.4 release Hi, no change, doesn't work in multiplayer mode.... in fact there's a problem with unit:getGroup I think. when I do that : grpPlayer = unit:getGroup() trigger.action.outText("Name :" .. grpPlayer:getName(), 5) That doesn't work only for client DCS. it's ok for the server...
  6. CLOSED.... Solution here http://forums.eagle.ru/showthread.php?t=169026
  7. yes there an issue... same problem for me.
  8. see here to desactivate VR http://forums.eagle.ru/showpost.php?p=2821188&postcount=39 so no more black screen but X, Y and Z axis with track IR doesn't work pb even when disabling mouse option.
  9. Track IR pb in DCS 1.5.4 beta Here a problem I noticed with track IR and gazelle 342M and 342L .... http://forums.eagle.ru/showthread.php?t=169103 Vr is disabled as describe here http://forums.eagle.ru/showpost.php?p=2821188&postcount=39
  10. More informations.... 1st - When restart DCS, the center view is ok... Then became bad when run a mission a few times. 2nd - The problem concerns X, Y and Z axis movements, not roll, pitch and yaw hope that help
  11. pb in DCS 1.5.4 beta
  12. Hi, 1st - when starting the game (VR off - options.lua modified as written in another thread), center the view doesn't work (I can't see in front of me !). 2nd - when moving the head forward/backward (go near the screen and go back), this movement is not active... It's ok with huey.
  13. ok I will test soon. Thanks.
  14. Only works in single player mode cause I used group ID.... There's another problem on multiplayer mode, you have to use unit ID in the last version of DCS 1.5 . Waiting for fix in next version...
  15. Simple example Here you are.... 3 F10 menu items. You can test, F3 to remove F1 item -> All items removed test radio.miz testRadio.lua
  16. In the description : "Removes the item of the specified name from the F10 radio menu for the specified group. If the value is nil all items will be removed from the radio menu. " In my case, the name value isn't nil... so... just the named item has to be removed no ?
  17. missionCommands.removeItemForGroup To add information on the function missionCommands.removeItemForGroup when name isn't nil, all items are removed too.... I tested with french accents like é and without... same result. DCS 1.5.53279 release
  18. Ok I did some more tests, I think it's a question of mission saving in ME.... after several saves et tests I verify the wind status when starting my mission... all were set at 0ms/s, 0°. Try to modify then save... juste the first at 10m. It's good... ;) So not a getWind problem but a save problem due to my lua testing and bugs I think.
  19. After testing, dynamic is ok...
  20. static meteo yes... yes.:( i'll try dynamic
  21. Hi new remark, I tried atmosphere.getWind (same withTurbulence), I set in ME Wind at 2m/s and it returns always 0 in x, y and z axis. Is there a bug?
  22. Thanks for the workaround but I will wait... I work on a add value script and there's still a lot of work...
  23. Ok thanks... So I will change my code in time... Another remark consists of spawing units... I think there some thread but, can you confirm that spawing units (in a group) don't have task when spawn by addGroup ? I tried to set its controller with a mission task consists of 3 waypoints... but the group go to the firt one and stay on it, no more move. If the waypoint is near the spawngroup, they turn arount it... Strange .... is it a bug issue?
  24. Question ...on last DCS World 1.5 release version I ask a question her : http://forums.eagle.ru/showthread.php?p=2812179#post2812179 on that function.... In summary : Why ATC doesn't work anymore if I use the same frequency with that function? Issue or is there a way to solve the conflict? Thank you.
  25. DCS 1.5 last version - script F10 commands group functions Another point... When using those function : missionCommands.addCommandForGroup missionCommands.removeItemForGroup trigger.action.outTextForGroup the first parameter is groupID. It works in single player mode but not in multiplayer mode. So I tried to replace groupID by unitID and then thoses functions works perfectly in single player ou in multiplayer modes. So if the lua declaration needs unitId and not groupID it's better to modify the help. But with : trigger.action.outSoundForGroup works perfectly with groupID in single player and multiplayer modes. Bugs?:(
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