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Everything posted by Nerd1000
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This happens in SP as well and is actually caused by enemies firing AIM-120s (possibly also R-77, I haven't tested that). Radar locks and/or SARH missiles won't lead to the bug.
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All AIs do this, not just MiG-21 AIs. Its a stock DCS problem.
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Flying in the NTTR may necessitate use of the backup Nav system. I understand it is based on the 'inked cellulose' data storage system and a glucose fueled organic processor, same as in the MiG-21 :D.
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At the beginning they're loading S-8 and various bombs. The plane taxiing near the end of the video is loaded with S-13 pods.
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Making smoke flow around stuff would require a fluid dynamics simulation, which might be a little heavy on the CPU :D
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Its realistic. The effect only looks odd because you're moving and thus end up below the smoke trail made by the shells, which have flown up above your altitude.
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They won't shoot Vikhrs- none of the SAMs in-game target them.
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They'll shoot at the Kh-58U.
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Simply flying at sufficient altitude really helps with the Tunguska. The missiles are fast but lose energy fairly quickly. Sadly, 'sufficient altitude' in this case is probably somewhere above 6000m. Your best bet is to destroy the Tunguska before it can fire on you, preferably from well outside its max range. An anti-radiation missile or AGM-65 would be your best choice. Be sure to must launch multiple missiles at each Tunguska because they are able to shoot them down.
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There's no functional difference between the platform and the missile where chaff is concerned, except that the platform is in a different spot and (being larger and re-usable) might have more advanced signal processing to filter the chaff out. If the radar on the plane can't tell the difference, it may end up tracking the chaff too! This was certainly the case with early radars.
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Indeed. It doesn't help that both sides are often flying the same aircraft (is that A-10C friendly or hostile? I got confused once, much to my chagrin and the freindly hog's annoyance). I'm fairly certain that most incidents happen in WVR situations with short range weapons for this reason- Radar IFF is pretty much infallible assuming you're actually using it.
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Not so great. They are significantly more modern than this version of the F4U.
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Its more that the plane handles differently at high angle of attack in 1.5. Stalling is much more of a problem, so the low speed pullup after leaving the deck on takeoff might not be possible anymore.
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I'm not sure that damage to the tires is properly implemented in the 21. Based on a little reading I've done since, landing with brakes engaged would definitely destroy the tires on a real aircraft. On a different topic, it looks like you're running DCS 1.2. The MiG's flight model got an update in 1.5, so this might not be possible in the newer version.
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I was looking at the ASI- it was at around 100 km/h when you were stationary on the deck (which is what you'd expect on a ship steaming at 30 knots into a 10 m/s headwind) and looked to be around 250 when you went over the end of the ship. On that topic, did you takeoff with full flaps engaged? I'm dubious about the brakes because I reckon you'd blow out the tires by hitting the deck with them fully engaged.
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F-111C
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Airspeed for touchdown looked like 300 km/h? That's not unreasonable if you've got low fuel and no weapons. The brakes, and takeoff at 250 km/h on the other hand... that can't be right.
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Yep. Given that the Viggen carries anti-ship missiles, I expect that the primary task for this radar will be detection of surface vessels on water. It might also be capable of ground mapping.
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The R3R is only effective within 10km- it doesn't have the kinematic performance to go any further. It is excessively lethal in heads-on engagements inside that range, but far less so if the target is crossing your nose due to its low G-force limit (my observations back in 1.2 suggest that it maxes out at 15G, compared to 30G for the AIM-9M and R-73). I think it's received a nerf with 1.5 as well. The motor makes smoke now, and the missile looks like its flying slower (though I haven't confirmed this with the F6 cam).
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Like this? Wi nøt trei a høliday in Sweden this yër? See the løveli lakes The wøndërful telephøne system?
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Chaff should do bad things to the MiG itself, let alone the missiles! If your target deploys chaff while you're locked on there should be a good chance of the MiG's radar tracking the chaff cloud rather than the target unless the passives filter is on.
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My brother has that bug too. I fear that it may be contagious...
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The big red button on the instrument panel might start flashing if something is wrong. It won't work for every problem and it doesn't tell you what is broken. Other than that, aircraft feel and looking at instruments and out the window are your only diagnostic tools.
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The supercharger is a crank driven compressor that increases pressure in the intake manifold of the engine. It is always on and is a vital part of the engine, so it definitely helps in a dogfight :). Essentially the supercharger exists for two reasons: 1, it shoves more air and fuel into the cylinders, resulting in bigger explosions and thus more power. 2, it helps compensate for the decreasing density of the air as you climb. Because it's intended for use at altitude the supercharger is oversized for sea level, and if it were to run at full speed at sea level would provide far too much boost (the increase in the pressure in the intake manifold), causing the engine to knock. This can be countered by throttling back, but that reduces power. The Merlin 60 series engine found in the Mustang reduces this issue by driving the supercharger through a 2-speed gearbox. The 'low' speed is for use at low to medium altitude, while the 'high' speed is for use at high altitude. There is an aneroid switch (in other words, a barometer) in the engine compartment that switches the supercharger speed automatically at the appropriate altitude. There is also an automatic boost controller that throttles back at low altitude, because the supercharger low speed still produces too much boost when you're flying down low. What this means is that the engine has a 'sawtooth' pattern of power vs altitude, where power increases to a maximum as you climb (due to lower throttling losses), starts to reduce as the plane goes above the 'full throttle height' of the 1st gear, and then power starts to increase towards a second maximum after the engine changes into 2nd gear, before falling away again above the full throttle height of second gear. The plane will perform best at altitudes around the two peaks in power output, and rather badly in the 'dip' between them. Look in the manual for those best altitudes. I don't know them off by heart because I don't fly the mustang- I'm just an aviation nerd who likes Rolls-Royce Merlins.
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I use a twisty stick for rudder. Surprised that your HOTAS doesn't have that feature. As for the thing that smote you from the sky, I suspect you ran into an optically aimed AA gun. The ZU-23-2 (A mounting with dual 23mm guns, typically seen either in an emplacement or on the back of a flatbed truck) is the most common example- it has a range of around 2500m (7500ft), so you may have been in range depending on the height of the terrain above sea level. The other contender is one of the russian APCs that carries the 2A42 30mm cannon, for example the BMP-2 or BMP-3. These guys are surprisingly accurate against fast flying aircraft and have a range of 4000m (12000ft), putting you well within range if you flew directly over the top of them. They only have a fire rate of 500 rounds per minute, but a group of them can get enough shells in the sky to reliably score hits.