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Everything posted by Nerd1000
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GUIDE: The advanced barrel roll or how to outmaneuver 27ERs
Nerd1000 replied to Croncat's topic in DCS: Flaming Cliffs
The MiG 21 can change PRF? I didn't think it was that sophisticated... -
the disconnect button has a cover, so if you're trying to disconnect it with a keybinding you'll need to add one to raise the cover before you press the button.
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GUIDE: The advanced barrel roll or how to outmaneuver 27ERs
Nerd1000 replied to Croncat's topic in DCS: Flaming Cliffs
Crappy AIM-7 kinematics plus the SARH easy spoofing issue makes for some frustration, I guess. At least that missile tracked for a little while. -
Yes, and adjusting the range/TDC setting doesn't resize the pipper either. As a result it is now impossible to use the gyro gunsight without a radar lock.
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Iranian Tomcats with Russian missiles, possible for DCS??
Nerd1000 replied to carss's topic in DCS: F-14A & B
That's a Su-24, not a F-111. You can tell by the rectangular intakes. -
GUIDE: The advanced barrel roll or how to outmaneuver 27ERs
Nerd1000 replied to Croncat's topic in DCS: Flaming Cliffs
What could be worse than going dumb straight off the rail? Did your missiles do a 180 degree turn and hit you? -
The range ring on the ASP sight pipper seems to be broken. The Pipper moves around as you'd expect for different ranges, however changing the range setting doesn't change the size of the range ring. Similarly the wingspan setting isn't working either. The range ring doesn't change size until you move the wingspan setting to more than 10m.
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GUIDE: The advanced barrel roll or how to outmaneuver 27ERs
Nerd1000 replied to Croncat's topic in DCS: Flaming Cliffs
The last shot was at 4.5 nm. In any case, I think the OP's main point is that those missiles went dumb as soon as they left the rail. -
Mud? I thought it was contact adhesive...
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The difference is that (assuming your foe has a Gen IV fighter) you're hunting a diver with a spear gun rather than another fish.
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From footage I've seen, Su-25s are not usually loaded with heavy, expensive PGMs on all hardpoints as is common practice in DCS. A few S-8KOMs can't be that expensive- functionally they're little more than an artillery shell, welded to a drainpipe full of BOOM! with a few bits of metal on hinges at the back.
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So the red scale shows the angular size of the pipper range ring? That makes sense.
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Possibly. LNS is still working on the MiG after all, though I suspect that most of their efforts at the moment are concentrated on their upcoming projects.
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Decelerating/Transitioning from Cruise to Hover
Nerd1000 replied to CrimsonGhost's topic in DCS: Ka-50 Black Shark
I use a tight 360 degree turn when I need to stop quickly. -
You can't talk to the AWACS. The radio on the MiG cannot transmit or receive on the default AWACS frequencies, and I doubt that the 104th guys are willing to change them.
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I have. I died (due to running out of fuel and slowing down in an attempt to land) but he got smoked by a S-300 :music_whistling:. Edit: It is worth noting that I was not on the deck, so I was a bit faster than the MiG is at SL.
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A Flanker Driver's First Eagle Experience
Nerd1000 replied to DarkFire's topic in F-15C for DCS World
It requires the missile to be within radar gimbal limits and LOS, I presume? -
How similar is the K4 to the G10 or G14
Nerd1000 replied to TheJay15's topic in DCS: Bf 109 K-4 Kurfürst
At low level the Spitfire LF Mk IX with +25lbs boost (this is the most powerful model) would be competitive, however at higher altitudes the K-4 would gain a significant advantage. This isn't really a surprise. The LF Mk IX was a late 1943 model- the only reason it could compete anywhere was 150PN fuel, which allowed the Brits to boost the engine to insane levels for increased low altitude performance. The real counterpart to the Kurfurst is the Spitfire F Mk XIV. It entered service around the same time as the K-4 (though it was built in smaller numbers) and the Griffon engine allowed it to compete at any altitude, even gaining an advantage above 7000m or so. -
Perhaps not the best move for a fighter on the 104th. There's nothing in particular to stop the MiG from lighting up his afterburner and sprinting towards the nearest airbase. Maybe your 120 will get him, but you'll probably get splashed by a SAM shortly afterwards.
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Wasn't the WGr. 21 also used with a timed fuse as a sort of 'flak rocket' for attacking tight bomber formations? Edit: Sorry, that's exactly what you said. My brain must be switched off or something.
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I do sometimes wonder why we're even bothering with fighters at this point. All that expensive tech, and you're going to throw it into a situation where (assuming equal numbers and technology) it is essentially guaranteed to be shot down: both sides have missiles with similar range that are essentially unavoidable, and both sides' jets carry multiple missiles. Why not build a disposable 'missile bus' drone instead? The missiles are so good at this point that they don't need a fighter to put them in a good position, so all you need to do is get in range, point them at the enemy and press the big red button. Target detection and mid-course guidance of BVR missiles could be carried out by an AWACS positioned a safe distance from the action.
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A2G modes are a bit 'magic' at the moment, as they don't need the radar to determine range and impact point :huh:. For A2G guns you need only: Set the A-A/A-G switch to air to ground. Set the guns/rockets-missiles switch on the gunsight to 'guns'. The gunsight pipper will now move to the predicted impact point of your bullets. Wait until the range scale needle starts moving before you fire, as the prediction is inaccurate beyond that range. Using rockets and bombs instead requires that you leave the sight in 'rockets-missiles' mode. With rockets you just select the salvo length on the selector switch (for S-5M) or select which pylons you want to use (for S-24). Aiming procedure is the same as with guns. For bombs, you select the pylons to drop on the weapons selector. You then need to set the gunsight shooting/bombardment switch to 'bombardment'. Once this is done the bombs can be dropped, but they won't explode. To fix that you need to switch on the 'tactical release' switch below and in front of the stick. Bombing in the MiG can be tricky. The sight will provide a predicted impact point as with the guns and rockets (this is unrealistic, the real ASP sight didn't have this feature), but in order to see it you'll need to be in a steep dive.
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Missiles ARE aircraft (Mini kamikaze robot aircraft!). If you wanted to model their flight dynamics perfectly the workload would be similar to building a FM for a new plane.
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Survival in the F-15 - new to electronic warfare
Nerd1000 replied to Reflected's topic in F-15C for DCS World
Jammers aren't well modeled in DCS- they all act as simple barrage jammers. Essentially, they pump out a bunch of noise on the enemy radar's spectrum. This makes it impossible for the hostile radar to determine how far away you are. It will also interfere with TWS modes- the F-15 radar will have trouble forming a track, while the Su-27's radar will simply drop out of TWS entirely. The tradeoff is that it will pinpoint your azimuth and elevation from much further away than hostile radars would normally be able to detect you. Once the enemy gets close enough (IIRC inside 20nm or so for a F-15 radar, but someone else should confirm that) the enemy radar will 'burn through' your jamming, allowing it to resolve range. Aircraft with AIM-120s can attempt Home on Jam shots from further away, though the current missile performance in DCS means that most of the time a fighter's radar will burn through the jamming before the target is within the 120's effective range. In short, jamming is usually more trouble than it's worth. It does help a bit vs SAMs, but when it comes to fighters... even the MiG-21 has an anti-jamming mode that will allow him to track you (at the expense of preventing him from locking you from any range other than ~8km). Meanwhile it acts as a giant 'LOOK OVER HERE' beacon for every enemy aircraft in range. -
It most certainly can, however because of bugginess the radar won't lock anything that isn't inside the target designation box. Now this box is of course invisible when the fixed beam mode is active, so your best option is to put the radar on the target, hold the lock button and scroll the range needle on the gunsight up and down until you get a lock or, alternatively, set it to the lowest possible distance and close to within that range of the target.