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iLOVEwindmills

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Everything posted by iLOVEwindmills

  1. Yes having the same thing. Suddenly 25T works for me, but all the other modules behave like I don't own them.
  2. Yep, not working. Anyone have it installed and working? Just trying to figure out if it's just me.
  3. Yeah, all the planes are listed as owned in the editor. Can set it as played controlled but it does not seem to matter. Tested with the Su25T to make sure, same thing though.
  4. Anyone? Is there something wrong with my install?
  5. So I am having an issue where I can't take control of any plane? Regardless of starting an instant action or creating a mission in the editor I cannot take control of it, it's always AI controlled? Must be something really obvious I'm missing but it got me stumped.
  6. Would be amazing though, flying SEAD missions is a lot of fun. So far everything about the Mirage looks stunning , but the Martel/ARMAT would be the cherry on the cake. Guess players could decide for themselves to use it or not.
  7. I saw some mention of the Martel anti-radiation missile as being usable by the version we're getting, is that true?
  8. It seems to work fine until the pods you are firing from are almost empty, then you suddenly need to hammer the trigger repeatedly to get it to fire the last few. I'm not entirely sure what you mean by it being related to the burst length, I can easily tap fire single rockets from any pod that is not near empty.
  9. Would be great to have a fully realized modern Russian fighter, to slightly offset the heavy influx of high end western machines that are underway. Don't really dare to hope for something like a Su30 or a comparable machine though.
  10. Hm, wonder how they could make a carrier work as DLC in multiplayer.
  11. Wasn't there some sort of consensus that the Viggen was very likely some time ago? Or was that something I dreamed.
  12. They are making a Horten?
  13. Guess I'll be waiting with spending any money until there's some certainty there, or the ZA becomes available separately.
  14. Yeah this is a really important question, and very conspicuously missing information considering it's already on sale. It seems unlikely that they'd sell them separately, but it would be nice to know. Or is the ZA so radically different in systems that it would actually warrant a separate product?
  15. I guess 'bad' was more in comparison to how insanely good the new smoke effects look for the missiles/flares/contrails etc. It just looks unnatural to me I guess, how quickly the smoke 'spreads' out? By the time it is at the elevators it already has reached its widest point. For how fast those planes are going that just doesn't seem right to me. If it would take a tad longer to spread out it would probably look a lot better. https://c1.staticflickr.com/3/2590/5834252481_238ba89d72_b.jpg Something for comparison. It does seem like an unfinished part of the game anyway though, do the WW2 planes currently produce this kind of smoke? I don't have any of them.
  16. Sounds good, the smoke at 2:04 looks pretty bad still though.
  17. Thought this might fit here. Door guns were planned to be added right? If so, can we also have Kord HMG as an option?
  18. You do need to use the software to get all the functionality out of the throttle switches right? At least, when not using it with the A10C. I understood they can't be assigned normally to the other planes within DCS.
  19. Have to concur, it's a really fun mission in general. Ground targets are also very well laid out. Hope we can see more missions in this style.
  20. Will the accuracy of non-AA ground vehicles (IFVs/tank machineguns etc) against aircraft be decreased? Or their ability to flawlessly spot/track/lead targets? Currently some of these are more effective at anti air than some dedicated SPAAGs.
  21. I'll try it with the window open and see if it makes any difference, thanks.
  22. I have no issues rearming when setting up in the editor or in SP missions, ground control responds even before I do any startup. just MP seems to be giving issues. I thought it might not be set up properly in the mission, but all weapons are selectable. Tried it in the 104th on several missions but also on a different server or two with the same results.
  23. Every single time I tried to fly it in MP, I've been unable to get any kind of response out of the ground crew. I don't get the weapons I ask for, or even any kind of take off clearance (or denial for that matter). With engines running, without engines running doesn't seem to matter. Do I have to turn on some radio that is not included in the auto-startup?
  24. The teasing is starting to hurt
  25. Quick question about Op. Leopard, is it intended that blue has only 1 air to air mig21? It has 2 dedicated ground attack slots for it that can't carry any missiles, while red has 4 mig21 that can all carry missiles. As an aside, it might be a good idea to provide a couple extra slots for the 21s in general, as I'm seeing them maxed out frequently lately with only 4 per side. Maybe at the expense of a few less popular planes like the 29 if that's the issue.
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