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Everything posted by NightMan
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Please compare the two screenshots. One was taken with version 2.7 and the other with version 2.8. With version 2.7 we can see every detail, in the gauges, in the HUD, in the warning lights, in the landing lights, etc. With version 2.8 we can only see "whitish" squares and circles and the HUD appears to have been drawn with a permanent ink marker over a wet paper. Please ED, solve this and give us back our beloved Ka-50.
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Since update 2.8, the Shkval started to jump a little down after a target is destroyed. I have seen it jump to the side also, but it's mostly down. In the attached screenshot we can see were the box ended up after the target was destroyed.
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investigating Skhval performance degraded starting with DCS 2.8
NightMan replied to okopanja's topic in Bugs and Problems
I just wanted to add a small detail: - Each time a target is destroyed the Shkval jumps, usually a bit down, but I've seen it jump to the side also. I also wanted to ask something: - Does the increase in the delay before launch to 2 seconds reflect what it is in real life? It makes it much more difficult to achive what I call "fast firing" without having to remain in the same position for a long time. -
reported Ka-50 - Cockpit is neither in Russian nor in English
NightMan replied to NightMan's topic in General Bugs
Today ED launched another update, and this time they documented (some) of the changes to the Ka-50. https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/ Why not documenting the changes in the cockpit/textures? Why not documenting the junglish? Why not documenting the AP doing completely absurd things? Could it be the new INS? -
Eagle Dynamics is making fun on us with Halloween
NightMan replied to NightMan's topic in General Bugs
It is childish, irresponsible and disrespectful. Instead of dedicating their efforts to solving the already HUGE list of bugs and problems the game had they decided to play around with Halloween. It would be far better for everyone if they worked towards something useful. We paid for the right to have a decent product. -
Green Tint/Glow on white materials + lighting issue
NightMan replied to J-man's topic in Bugs and Problems
Have one of these: https://ghostbusters.fandom.com/wiki/Slimer https://www.hottopic.com/product/ghostbusters-ghost-logo-green-slime-t-shirt/12055557.html https://www.target.com/p/men-s-ghostbusters-cartoon-slimer-t-shirt-kelly-green-2x-large/-/A-85583650 -
Green Tint/Glow on white materials + lighting issue
NightMan replied to J-man's topic in Bugs and Problems
How convenient! Releasing an update on Halloween only to say the bugs are in fact features; features related to Halloween. Haven’t we seen this before? So; it’s not a bug. It’s a feature. Great policy ED. Is that a bad taste joke? -
I was in a mission in a Multiplayer and went into the F10 map, selected one Tor system and pressed F7 to see it. I immediately started listening to weird sounds — screams, laughs, people chattering, children laughing, sinister music, owls, etc. Come on guys; you give us the worst update in DCS history and on top of that you even make fun of us?! There is the possibility this is from the mission, but... The server was one of the 4YA Training Servers.
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Today I started a mission on a MP server and couldn't proceed in autopilot Route because the choppers insisted in following a waypoint that didn't exist. I had no waypoints selected. Also, the course in the HUD didn't match the HSI. Here's the link to the track: https://we.tl/t-tyCVJk5Nz3 I went back to the same server and the same mission and I have to give up. The navigation system in the Ka-50 is ABSOLUTELY unreliable. Whatever I try with the autopilot it just puts the chopper flying in a tight circle. Nothing works as expected or at least as it used to. The graphics are GHASTLY. My usual feel about DCS is that I am being ripped off, but I never felt such a RIP OFF feeling like with this update.
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reported Ka-50 - Cockpit is neither in Russian nor in English
NightMan replied to NightMan's topic in General Bugs
I saw the video, and yes; IT IS A MESS. And at the time I didn't mention the longer trigger time needed to fire because I intended to find out if that was intentional/normal. -
Before version 2.8 I was able to land on ships like the Neutrashimy. Now the helicopter simply goes through the ship. One screenshot is from version 2.8 and the other from version 2.7.
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This problem occured in the past and was solved but it is back in 2.8. Some lights are barely visible. The most annoying case is the LANDING GEAR indicators.
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This happens in "Missions" like the "In the Weeds" for example. Every time I destroy any vehicle with the canon, frame rates start to drop until they are as low as 3 fps and then the program completely freezes, and the only solution is to kill the task. I tried setting up a simple situation in the Mission Editor and the problem doesn't occur there, even if I destroy over 50 vehicles in a single pass. I don't know if this problem has already been reported, but I couldn't find anything related. Does anybody have a solution for it?
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+1 It doesn't.
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Gentlemen, After a very long time trying to finish the ATO B.P2.3 mission in the Su-25T - Georgian Oil War campaign, and after several landings and a few repairs, on one takeoff the canopy just jumped and was blown away. The situation occurred a bit before 14:20 hours. I managed to abort using the drag chute. I then proceeded with repairing the aircraft, but after that the canopy no longer worked for the rest of the entire mission. I leave here one screenshot. As you can see in the screenshot, at that speed the canopy should already have been blown away. As to the track file, because it is so big, I uploaded it to WeTransfer, along with the debrief and some other screenshots. This is the link: https://wetransfer.com/downloads/cf8a1a2c67aca3b65a25dbaeb5a1de8c20220524015825/ae0fec1c527e483060c9137bb0024a3420220524015853/267258 Thank you for your attention.
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Hello all! I'm building a mission just for fun. I'm trying to add a "Go to waypoint" Command to a Waypoint on an Infantry unit. After saving the mission the Command turns into a Task "Go to waypoint". Also, the unit doesn't move to the waypoint I chose. And I found out (later) that changing the Task on one of the units changes a similar task on the other unit. Very weird. Chopper Carousel - 2 choppers - v. 0.03.miz
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It did the same with me. It kept attacking. I stumbled upon this article because I have the opposite problem. I setup a mission with a pair of Tu-160 and said they could launch up to 3 times, 4 missiles each. In one version of the mission they launch 3 times, as intended. However, in another version they launch only 1 time and then they head home and land. Workbench - Engaging Air Weapons - 0.00.miz Workbench - Engaging Air Weapons - 0.01.miz
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fixed Smoke and flames not showing on the Shkval TVM
NightMan replied to NightMan's topic in Bugs and Problems
Hi! I searched for something similar but couldn't find anything. Could you please provide a link? Thanks.