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Coug4r

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Everything posted by Coug4r

  1. Managed to log and start the Germany map download, thanks!
  2. Same error. Before updating and also after...
  3. Ok clear, thanks!
  4. I'm also getting a lot of crashes in the F-4 unfortunately, very nice bird to fly!. Most of the time DCS just freezes so there's no crash entry in the log. Yesterday there was a crash entry, so i'll upload it here. At first i figured it could be a memory issue. System RAM usage hits close to 100% but my system does meet the minimum/recommended requirements (32Gb/8Gb RAM/VRAM). If the HeatblurUI.exe needs internet access, which i do not allow, then that might be a problem. Why another executable that wants internet access anyway? Thank you. dcs[F-4E-Crash_9-6-24].log
  5. It depends on the speed. Lower speeds make the ships deviate more.
  6. 2.9 still does this.
  7. The world.searchObjects function doesn't return scenery for a very long time now, this used to work. Would be nice if this would be fixed.
  8. Happens in ST and MT. (part of the screen on the left has gone black)
  9. Yeah, saved default view settings (zoom included) are messed up or not loaded. (in the Hornet)
  10. See attached mission. When the SC drops below a certain speed, either commanded by script or directly from the ME, it heads in the opposite direction of where it should go. (speeding up the mission helps, SC is moving at 1 knot) Thank you. SC-Test-001.miz
  11. You could check out Immersive Display Pro from Fly Elise. It seems they still have trial versions to set up a multi monitor-render config properly.
  12. Still no go, still no headtracking
  13. Still no go with the dll.
  14. What the title says. 2.7 (amazing clouds!!) works fine without the headtracker.dll but unfortunately without headtracking. Is this API posted by Wags still valid for DCS 2.7? It still was on 2.6.
  15. Are you using headtracker.dll? That makes 2.7 crash here, without the dll it works but without headtracking obviously. Worked fine on the latest 2.6 version.
  16. If you do it on mission level you could use timer.getTime or timer.getAbsTime and add it to the mission start time and date. Not sure what happens if you'd pause the mission though if that would apply or if that method would be accurate if a missions runs for more than 24 hours
  17. Came across this post while I was trying to do the same thing. Not that it would solve your problem but there are 2 bugs in your code. DCS.getRealTime is a function so you have to use DCS.getRealTime() and getModelTime() lacks the DCS. prefix. It would be nice to have some function to get the actual mission time on server level indeed.
  18. Maybe this can be made optional for the servers or auto detected if SSE4.1 is available so the players/pilots can have the advantage of it.
  19. Yeah noticed this too. With little roll input nothing much happens but when slightly increasing the input the roll suddenly kicks in. Very different from other AC.
  20. Got this one today after maybe 30 minutes of flying. Running DCS unmodded. textures/dubai_objects.varyhouselod4.1.selfillumtexture @ mods/terrains/persiangulf/models/dubai_objects/dubai_objects.texture.zip
  21. Awesome, thank you!
  22. Even tacview logs it's higher than that. Either way, is there a way we can change the default? Most people don't even get 120 fps on their sim rig, might be a little over the top to have a server tickrate that high.
  23. I'm looking at an average of 135.7 fps now, doesn't appear to be limited at 120 fps.
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