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Everything posted by Coug4r
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Players cannot see my server
Coug4r replied to Igneous01's topic in Release Version Bugs and Problems (Read only)
Yeah it always says that it's listening on IPv6, can't hurt. So they first saw it and now they longer do? -
Players cannot see my server
Coug4r replied to Igneous01's topic in Release Version Bugs and Problems (Read only)
Try disabling IPv6 on the host machine. -
Complete Transport and Logistics Deployment - CTLD
Coug4r replied to Ciribob's topic in Scripting Tips, Tricks & Issues
My bad.. looks like i found the issue, i've also modified the slotblock script slightly and was doing some debugging some time ago. Either i had to remove a function or put it in the slotblock namespace so now i removed it and it's all peachy again. Thanks for the help anyway! -
Complete Transport and Logistics Deployment - CTLD
Coug4r replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Thank you! Now it crashes already when spawning a crate (Stinger) with a different although similar error: 00440.816 ERROR Lua::Config: Call error world.onEvent:[string "-- world events hook..."]:430: attempt to call method 'getGroup' (a nil value) stack traceback: [C]: in function 'getGroup' [string "-- world events hook..."]:430: in function <[string "-- world events hook..."]:313>. I'll do some more digging here later on. Noticed that this is coming from slmodevents.lua so i should be able to find what's going on. Maybe it's mist using wrong ID's, no clue yet but i'll check. Thanks for the help! -
Complete Transport and Logistics Deployment - CTLD
Coug4r replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Great! (that we know the source of the issue) Not sure i'm on the very latest version of SLMod, now on 7.5 but iirc i think i've seen a version 7.6 some time ago. E: @Grimes, if you need logs or see the issue in action or anything just let me know -
Complete Transport and Logistics Deployment - CTLD
Coug4r replied to Ciribob's topic in Scripting Tips, Tricks & Issues
I'd have to test that mission in the same environment, maybe in the middle of the night or otherwise somewhere this weekend i can (probably) test it without having to kick 20 player... -
Complete Transport and Logistics Deployment - CTLD
Coug4r replied to Ciribob's topic in Scripting Tips, Tricks & Issues
This error started appearing out of the blue at some point, i think it was on some 1.5.7 version, before that there was no problem. Well DCS crashes, no popup window and DCS continues like with a mission script error. Yes the mission i'm running is basicly 99.99% script and there are other server level scripts running. SLMod, Slotblocking, SRS.. sound familiar? :) The error doesn't say 'Mission script error' or 'LuaNET error' so i wonder where it comes from. None of my scripts, nor CTLD, have that function at line 426 either. -
Complete Transport and Logistics Deployment - CTLD
Coug4r replied to Ciribob's topic in Scripting Tips, Tricks & Issues
As soon as i unpack a crate i get this error: 00478.065 ERROR Lua::Config: Call error world.onEvent:[string "-- world events hook..."]:426: attempt to call method 'getPlayerName' (a nil value) stack traceback: [C]: in function 'getPlayerName' [string "-- world events hook..."]:426: in function <[string "-- world events hook..."]:313>. I think this is not a user script error, gonna be fun trying to find this one unless anyone has a clue? -
Complete Transport and Logistics Deployment - CTLD
Coug4r replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Still crashes, i assumed there was an issue with CTLD because someone else mentioned the same problem but then it's likely something on my end. Kinda pulled the script apart and automated the table building, if you can automate stuff why do it yourself right? Maybe something goes wrong there, used to work though. -
Complete Transport and Logistics Deployment - CTLD
Coug4r replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Pretty sure i saw this mentioned in some other thread, i'll test asap if it still crashes the server. -
Complete Transport and Logistics Deployment - CTLD
Coug4r replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Wasn't this script broken in MP? As in DCS crashes because of destroying a static.. -
Server crash WeaponBlocks.dll
Coug4r posted a topic in Release Version Bugs and Problems (Read only)
Been a while since i've seen this one. 32883.148 INFO DCS: AWACSDBG: removed id - 19753985, whois - S-3B Tanker AI-S-3B[1] 32883.188 INFO DCS: AWACSDBG: added id - 19753985, whois - S-3B Tanker AI-S-3B[1] 32886.432 INFO NET: onPlayerSlot(5, 804) 32886.432 INFO NET: passed onPlayerTryChangeSlot 32886.432 INFO NET: release unit 32886.432 INFO NET: player 5 occupied unit 804 32887.524 INFO DCS: AWACSDBG: added id - 16787212, whois - A-10C Pilot #114 32888.448 INFO DCS: AWACSDBG: removed id - 16786970, whois - M-2000C Pilot #498 32892.039 INFO EDCORE: try to write dump information 32892.040 INFO EDCORE: # -------------- 20180103-180701 -------------- 32892.040 INFO EDCORE: F:\Program Files\Eagle Dynamics\DCS World\bin\WeaponBlocks.dll 32892.041 INFO EDCORE: # C0000005 ACCESS_VIOLATION at E34DFB19 00:00000000 32892.044 INFO EDCORE: 00000000 00000000 0000:00000000 32892.050 INFO EDCORE: E34DFB19 002BE620 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\WeaponBlocks.dll ?checkCurrentVel@wLaunchAutopilotHelper@@IEAA_NXZ()+1E69 32892.051 INFO EDCORE: E4664996 002BE650 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\blocksim.dll ?getConnections@wSimulationSystemScheme@@QEBAAEBV?$vector@UConnection@wSimulationSystemScheme@@V?$allocator@UConnection@wSimulationSystemScheme@@@ed@@@ed@@XZ()+5F6 32892.051 INFO EDCORE: E46A02EE 002BE680 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\blocksim.dll ?setParameters@wBlockLuaDescriptor@@QEAAXAEBV?$vector@VwBlockParameterContainer@@V?$allocator@VwBlockParameterContainer@@@ed@@@ed@@@Z()+1DDE 32892.052 INFO EDCORE: F0907294 002BE6C0 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\lua.dll luaD_growstack()+7A4 32892.052 INFO EDCORE: F091727B 002BE8D0 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\lua.dll luaS_newlstr()+4E5B 32892.053 INFO EDCORE: F0907581 002BE900 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\lua.dll luaD_growstack()+A91 32892.053 INFO EDCORE: F090688F 002BEA80 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\lua.dll lua_getinfo()+11CF 32892.053 INFO EDCORE: F090789E 002BEAC0 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\lua.dll lua_yield()+9E 32892.054 INFO EDCORE: F0902450 002BEB10 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\lua.dll lua_pcall()+60 32892.054 INFO EDCORE: E46A0B6E 002BECF0 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\blocksim.dll ?setParameters@wBlockLuaDescriptor@@QEAAXAEBV?$vector@VwBlockParameterContainer@@V?$allocator@VwBlockParameterContainer@@@ed@@@ed@@@Z()+265E 32892.055 INFO EDCORE: E469C775 002BEEC0 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\blocksim.dll ?clone@wBlockLuaDescriptor@@UEBAPEAVwSimulationBlockDescriptor@@XZ()+F15 32892.057 INFO EDCORE: E466EA9D 002BEF30 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\blocksim.dll ?simulate@wSimulationSystem@@QEAANN@Z()+14D 32892.057 INFO EDCORE: E3F71125 002BF180 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\WeaponsBase.dll ?simulate@wAmmunition@@UEAANXZ()+105 32892.058 INFO EDCORE: E3F700A6 002BF1B0 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\WeaponsBase.dll ?create_@wAmmunitionDescriptor@@MEBAPEAVwAmmunition@@XZ()+23E6 32892.058 INFO EDCORE: EBD5C373 002BF230 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\World.dll 32892.059 INFO EDCORE: EBD5C921 002BF290 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\World.dll 32892.060 INFO EDCORE: 406609A6 002BF300 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 32892.060 INFO EDCORE: 40670D5E 002BF360 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 32892.061 INFO EDCORE: 402E08CB 002BF390 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 32892.061 INFO EDCORE: 402E2379 002BFA90 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 32892.063 INFO EDCORE: 407EB163 002BFAD0 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 32892.065 INFO EDCORE: 777E652D 002BFB00 0000:00000000 C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 32892.065 INFO EDCORE: 7791C521 002BFB50 0000:00000000 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 32892.223 INFO EDCORE: Minidump created. 32892.224 INFO DCS: try to write track file 32935.923 INFO DCS: 'C:\Users\W7\Saved Games\DCS\Logs\dcs.20180103-180701.crash' deleted successfully 32936.025 INFO DCS: 'C:\Users\W7\Saved Games\DCS\Logs\dcs.20180103-180701.dmp' deleted successfully 32950.404 INFO NET: accepting connection from 213.204.93.217:50103 -
True, people should be able to use their performance optimized custom ground textures. I've seen this as well, scorched airfield(s) and seemingly exploding players out of nowhere when there was no enemy AC near and no bomber either right after it happens so some meteor/sturzkampf kinda action might be possible. Even more when it happens on the AO server too. Maybe we can get a tacview to trap this and get some scripts in action to prevent it. If i find out anything i'll post it here.
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! Menu API of the SSE improvement requested
Coug4r replied to FlightControl's topic in DCS Core Wish List
Provides a lot of flexibility though and i bet you can create some 'higher level' functions to deal with the menu maintenance. -
! Menu API of the SSE improvement requested
Coug4r replied to FlightControl's topic in DCS Core Wish List
You can get the unit object by sending the unitName as one of the any arguments, then in the function you're calling use Unit.getByName or immediately send the unit object as a parameter. -
Clouds are bright during night conditions.
Coug4r replied to Jowen G. Bruère-Dawson's topic in Object Bugs
They were black before, this might be a little bright even with a full moon in the sky. Maybe something in between would be nice depending on the moon and maybe even multiple cloud layers. -
I can confirm the changed behavious of AI, they appear to react faster but make wrong decisions. They even fly into mountains when just following waypoints, don't think i've ever seen them do that under normal circumstances. This is only in the latest OB version. E: All spawned from script btw.
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Is this UDP or TCP speed or the total of both or speed per protocol?
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Not spawning them on lakes works, thanks!
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Ok will do. These are pretty big lakes, shouldn't they be able to be spawned there? What is interesting btw, when i look at the positions of the ships (getPosition func) this ship has an 'altitude' of 40 and the others 0.. if anything it should hover above the water :)
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Well, the whole script is 3300+ lines.. i'll see if i can replicate it with a simple version. It doesn't happen always btw, in this case 3 ships were spawned and only this one spawned like this.
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Spawned from script, checking for deep water where it will spawn. Doesn't float very well.
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Since this is all beta i'll keep posting the crash logs i'm getting. In this crash and the previous one i'm 100% sure there were players active in a Harrier. Maybe the crashes are related to this new flying gem. 05275.033 INFO EDCORE: try to write dump information 05275.036 INFO EDCORE: # -------------- 20171204-173641 -------------- 05275.036 INFO EDCORE: F:\Program Files\Eagle Dynamics\DCS World\bin\Flight.dll 05275.037 INFO EDCORE: # C0000005 ACCESS_VIOLATION at EBE3B1CC 00:00000000 05275.041 INFO EDCORE: 00000000 00000000 0000:00000000 05275.043 INFO EDCORE: EBE3B1CC 0015F090 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\Flight.dll ?Get_Landing_RW_Point@woATC@@IEAAHPEAVMovingObject@@@Z()+11C 05275.043 INFO EDCORE: EBE3CD53 0015F150 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\Flight.dll ?Get_AdrLandingTaxi@woATC@@QEAAPEAURoad@roads3@@I@Z()+83 05275.044 INFO EDCORE: EBE38776 0015F330 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\Flight.dll ?controlClientsStatus@woATC@@IEAAXXZ()+DD6 05275.046 INFO EDCORE: EBE36AFC 0015F3D0 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\Flight.dll ?Control@woATC@@QEAAXXZ()+37C 05275.047 INFO EDCORE: E63D0A5E 0015F400 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\Transport.dll ?netDestroy@wcColumn@@AEAAXXZ()+5EE 05275.048 INFO EDCORE: F1BCC373 0015F480 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\World.dll 05275.048 INFO EDCORE: F1BCC921 0015F4E0 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\World.dll 05275.049 INFO EDCORE: 406E0446 0015F550 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 05275.050 INFO EDCORE: 406F03EE 0015F5B0 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 05275.050 INFO EDCORE: 403608CB 0015F5E0 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 05275.051 INFO EDCORE: 4036221A 0015FC90 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 05275.053 INFO EDCORE: 4086A7B3 0015FCD0 0000:00000000 F:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 05275.055 INFO EDCORE: 7759652D 0015FD00 0000:00000000 C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 05275.056 INFO EDCORE: 776CC521 0015FD50 0000:00000000 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 05275.294 INFO EDCORE: Minidump created. 05275.295 INFO DCS: try to write track file 05276.792 INFO DCS: 'C:\Users\W7\Saved Games\DCS\Logs\dcs.20171204-173641.crash' deleted successfully 05276.888 INFO DCS: 'C:\Users\W7\Saved Games\DCS\Logs\dcs.20171204-173641.dmp' deleted successfully