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Everything posted by WelshZeCorgi
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is there a way to calculate the temp at a certain altitude?
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So if I set the temp in a mission to 20 degrees C, it will be 20 degrees C regardless of altitude? So it will be 20C at ground level and 20C at 45,000 feet?
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If true, it does seem like the 14 we got in DCS does not have a similar flight model, cause going to mach 2+ in less than a minute from 400 knots @ 40,000 ft is not possible in DCS.
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https://www.19fortyfive.com/2021/11/how-an-f-14-tomcat-hit-a-record-mach-2-5-top-speed/ Found this article, not sure if it will put a bow on this thing. “My squadron had one jet that was a real ‘hotrod.’ It always flew great, trimmed up perfectly, and out-accelerated and was faster than all the other jets in the squadron. Even the AWG-9 radar/weapons system worked better than the other jets. Everybody loved flying it,” he wrote. “One of my most memorable flights was taking that one out on a post-maintenance check flight. When flying from our home base on land we would do these and other training flights in designated ‘restricted’ military training areas that were a hundred miles or more out over the Atlantic Ocean east of the Virginia/North Carolina coast. The PMCF checklist called for a supersonic dash up to 1.2 Mach as one of the checks, so this being the squadron hotrod, of course we decided to see what she’d do (despite the imposed NATOPS speed limit of 1.88 Mach),” he added. “So we climbed to around 40K ft, pointed her east away from the coast, the pilot pushed the throttles into full burner, and we let her rip (note: the jet was in a ‘slick’ configuration, no drop tanks or missile rails). That jet accelerated like it was blasted out of a cannon. In maybe fifty seconds we went from about four hundred knots and reached the advertised top speed of Mach 2.34, and the jet was still accelerating. I’m sure she would’ve gone past 2.5 Mach if we’d let her, but backed off at that point because we were getting close to ‘bingo’ fuel state,” he continued.
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How did that work? you just plugged it in and hit go?
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I always wondered, is Mach 2.4 the fastest the plane has EVER flew? Or is it that the number in level flight? Cause you can always point the nose down with after burner from 42,000 feet and probably reach 2.4 before hitting the much denser air. But if in level flight, the 14 must be capable of going faster than Mach 2.4, right? point the nose down and continue using gravity to speed up the aircraft.
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None of these things have happened to you? Including the double mouse? Is this a DCS or Varjo Issue? cause I'm getting frustrated with how often this is happening. Makes everything x1000 more difficult unnecessarily. joining up, dogfighting and avoiding collisions with other players on the tarmac.
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Three weird things are happening with the Aero I just started using. 1. Random camera issues. Despite using 3 lighthouses, the camera goes wild sometimes, completely throwing me out of the cockpit for several moments before slowly reeling me back in. Motion sickness ahoy! 2. Double mouse cursors the green/white cross used for flipping switches and pushing buttons are duplicated with one being much more opaque than the other. Strangest thing is that neither represents the true position of the cursor. The real cursor is somewhere between them. 3. Stuff randomly disappears. Occasionally, an asset or object will just randomly disappear for a few seconds, usually reappearing. This is especially frustrating when trying to dogfight or trying to obtain tally as I'm going into the merge only to see it suddenly appear out of nowhere or suddenly disappear, rendering me helpess before it reappears on my six. Is this normal? Feel like a lot of people would be talking about these problems if they were universal. Is it just my headset?
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For some reason, the horizon line on all my HMDs are crooked, just slightly. It's been happening on 2 different HMDs so it's not the HMDs themselves. This tilt is very apparent for Helmet mounted displays like the A10, FA18 and Apache. Where the right side is lower than the left when I look straight and level. Anyone know how to level it?
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I want to make a mission that has hundreds of units in order to try to make it feel like a living breathing world, but it seems to really hurt the frames. Is there a way to mitigate that? Is there a way to despawn units and does doing so reduce the workload?
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So I tried creating a night mission where the targets were mostly stationary. They were basically back ground temperature so the FLIR wouldn't pick up any heat signatures unless they were firing or moving. So what are the conditions nessesary for enough heat to be produced for the FLIR to pick it up? Is the engine being on while the vehicle is idle good enough? Is running the radar on a SA8 good enough? Is having a tank sit in the sun for several hours on a grass ground good enough?
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FLIR is bad, just me, realistic, or will be improved?
WelshZeCorgi replied to truebrit's topic in DCS: AH-64D
I just tested something and found out that flir will pick up units that are firing or has fired recently or have traveled. Which is realistic but it doesn't count idle on units as producing heat. Like a tank that's not moving but has its engine on. So yeah. Pretty realistic for idle off units to be basically impossible to pick up until you're about 2 miles from them. But as of now there doesn't seem to be a way to make units idle on, which would make their engine compartments hot enough to pick up on FLIR. -
FLIR is bad, just me, realistic, or will be improved?
WelshZeCorgi replied to truebrit's topic in DCS: AH-64D
Yeah, there's definitely something odd with the IR portion of FLIR. Water is hot for some reason and zoomed out, there's this weird background heat that's washing everything out despite it being nighttime. -
I want to set up triggers so that if a client apache is above 250 ft agl, a EW radar will activate. If the apache is below 250 ft agl, the EW radar is deactivated. Is there a way to do this with triggers?
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Jamming effects both recieving and emitting probably also need work?
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Is there a way to trigger something (like turning green states to red states) if players enter a zone with nav lights on? I'm trying to get enemy units to go from green states to red states if clients enter the AO with their nav lights on. (It's 2am and the nav lights would probably be spotted and ruin the surprise attack the mission is based around.)
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Would that be a good or bad thing? Edit: I mean like civilians walking and gathering around urbanized areas like cars do.
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When will we see a major update to the games Core mechanics?
WelshZeCorgi replied to ak22's topic in DCS Core Wish List
Agreed. It's getting boring just plinking tanks while they sit there and take it. Not seeking cover or deploying countermeasures like smoke, or otherwise reacting appropriately on a logistical, strategic, tactical basis. Or even basic combat ability for that matter. AI bandits don't fight you, they cheat their flight models and fly predictably. That makes for a great sim that you can't fully enjoy. Like a racing sim that simulates down to the bolt but makes you race on go kart tracks. -
Something like this. Having AI reposition after firing, hide behind buildings or terrain from threats and otherwise being proactive in their operations and survival. And having an AI capable of doing that for all AI assets, not just human controlled.
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Would be an interesting option.
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Suggestion for a chargeable MiG21bis II upgrade
WelshZeCorgi replied to Rosebud47's topic in MiG-21Bis
they could add a historical variant that would combat the F-4 heatblur is putting out. I guess that's the Mig-21 N? -
Got the brunner, but it doesn't look like the 21 has any force feedback. Or am I doing something wrong with the program?
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hud needs to be in Air to air mode. in any other mode, weapon selection label, diamond and cross symbology never appears. Same with any hud symbology discrepancy. No bomb fall line or target cross for bombs or rockets? Must not be on air to ground mode. No velocity vector, AOA? Hud not on landing mode.