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flick

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About flick

  • Birthday 11/02/1959

Personal Information

  • Flight Simulators
    DCS
  • Location
    UK
  • Interests
    Cycling
  • Occupation
    Owner Avaition Company

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  1. To enable big missions to run, I run a trigger at "TIME MORE" at 3 seconds to turn all Ground units to Ai OFF with triggers to turn their Ai on when they need to be involved in the scenario. During the mission I sometimes jump out of the cockpit and become "GAME MASTER" to direct the combined arms ground units. Currently units with their Ai turned off can't be directed using "SET PATH" when in the F10 Map. Would it be possible to have the ability, as game master, to turn these units Ai ON? BTW the new "SAVE MISSION" is brilliant. All the best Flick
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  2. Is it possible to have the Centre of Gravity change according to where the cargo is loaded on the Chinook. Cheers
  3. I have a flag turning on when an Ai Huey (Group name is 'C-CHEVY Flight Ai') lands in a small zone. Then I have a "Time since flag" trigger that I hoped use to trigger a "Triggered Actions" "Perform Command" + "Run Script" The script I came up with was "local theGroup = 'C-CHEVY Flight Ai' trigger.action. ID: 10 Command: 3035 value_down = 1.0" I hoped this would open the huey door but my talent in Lua is sorely lacking. Any help would be most humbly appreciated. Miz file attached OP MIRA V0.4.miz
  4. You released a Hotfix on Sunday... Stop working weekends please
  5. I've attached files if Ugra Media could put my house (and neighbour's) on the New Normandy/ Channel map
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  6. Just a small observation. In DCS the A10C aileron trim moves the ailerons, but in real life the aileron trim moves the trim tab which imparts a force on the aileron to move them. The trim tabs also move relative to the ailerons during stick movement. Love the MT
  7. When viewing (F2) Ai mossie the Starboard nav light is floating below the wing tip. (X axis)
  8. Loving your slick script! Would it be possible, for example, to have a command to start a Mig21_2 which has been set, in the mission editor, to "start from ramp" "uncontrolled" and has a triggered action "start Mig21_2"?
  9. Placed a vehicle "on road" in Bandar Abbas city gave it a second "on road" waypoint but at most road junctions it wandered off in between the buildings. When I used "scenery remove" to take away the buildings near the road junctions it worked perfectly. Cheers. Flick
  10. And road is blocked at bridge just NE of Tsipa
  11. No vehicle can pass , East-west, on the bridge North of Zedubani.
  12. I have many aircraft with "triggered actions" Mission file attached but there are many mods so you may not be able to open it. As you can see, in the attached thumbnail, there is no "AI ACTION" field. Op-SubaruV11.miz
  13. I have a strange issue where, in the Mission Editor, the "ai action" drop down list of tasks field is missing completely in some missions. I use this a lot for creating the effect of ai aircraft sitting "uncontrolled" on the ramp with a "triggered action" to start.
  14. Happens to me nearly every time I host a server
  15. http://avimator.net/229wiki/index.php?title=Main_Page
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