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flick

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About flick

  • Birthday 11/02/1959

Personal Information

  • Flight Simulators
    DCS
  • Location
    UK
  • Interests
    Cycling
  • Occupation
    Owner Avaition Company

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  1. You released a Hotfix on Sunday... Stop working weekends please
  2. I've attached files if Ugra Media could put my house (and neighbour's) on the New Normandy/ Channel map
  3. Just a small observation. In DCS the A10C aileron trim moves the ailerons, but in real life the aileron trim moves the trim tab which imparts a force on the aileron to move them. The trim tabs also move relative to the ailerons during stick movement. Love the MT
  4. When viewing (F2) Ai mossie the Starboard nav light is floating below the wing tip. (X axis)
  5. Loving your slick script! Would it be possible, for example, to have a command to start a Mig21_2 which has been set, in the mission editor, to "start from ramp" "uncontrolled" and has a triggered action "start Mig21_2"?
  6. Placed a vehicle "on road" in Bandar Abbas city gave it a second "on road" waypoint but at most road junctions it wandered off in between the buildings. When I used "scenery remove" to take away the buildings near the road junctions it worked perfectly. Cheers. Flick
  7. I have many aircraft with "triggered actions" Mission file attached but there are many mods so you may not be able to open it. As you can see, in the attached thumbnail, there is no "AI ACTION" field. Op-SubaruV11.miz
  8. I have a strange issue where, in the Mission Editor, the "ai action" drop down list of tasks field is missing completely in some missions. I use this a lot for creating the effect of ai aircraft sitting "uncontrolled" on the ramp with a "triggered action" to start.
  9. Happens to me nearly every time I host a server
  10. http://avimator.net/229wiki/index.php?title=Main_Page
  11. Jolly decent of you old bean.. will take a look and take on board.
  12. Cheers for the quick respone Suntsag. I do use trigger zones and Flares on units at the moment but would be great to be able to control how many they fire. Currently they only seem to fire one. If you know a way of controling how many flares using TZ and SIGNAL FLARE ON UNIT I would be most grateful.
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