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funkyfranky

ED Beta Testers
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Everything posted by funkyfranky

  1. I really like the new feature of the historical list of units. However, I noticed that this is a "global" setting, i.e. once turned on or off it will be that for every mission I load. I would prefer this setting to be "per mission", i.e. off by default if a new mission is created. And once activated or deactivated it would only apply to that very mission and not to all missions I load. In other words, the setting would be saved in the miz file. Hope that makes sense. Thanks!
  2. As the title says. The new S_EVENT_UNIT_LOST event does not fire for (some?) warbirds. At least I do not get it for the Dora for example. You only get pilot dead and crash events but the unit lost event should also fire. To reproduce, have a warbird killed in action and check the Event column in the debrief. Thanks.
  3. That error is probably because you did not put two equal signs in the if clause. if assignments.engage == true then do something
  4. Correct, CVN-75 has been added to the master and development branches of MOOSE but is not in the latest release v2.5.1 included.
  5. +1 to those requests. Especially to that for the runway data.
  6. :lol:
  7. Sound like this bug https://forums.eagle.ru/showthread.php?t=288405 But there is a fix coming according to BN.
  8. Okay, no problem. Which static object do you want to spawn exactly? I'm not sure if the category returned is the one, that is required as input for the static template. I even think there is no way to extract that via scripting. I usually get that by looking in the mission file that is located inside the miz. But it is definitely possible to spawn all statics without any template in the mission.
  9. Not sure what went wrong there. If you used exactly that script, there is a "=" missing in the category line. Anyway, if you have a static which you want to "clone", you can spawn it even simpler local crate_static=SPAWNSTATIC:NewFromStatic("Crate"):SpawnFromZone(ZONE:New('Crate Zone')) crate_static:SmokeRed()
  10. Oh, I surely hope it's not an easy fix. Otherwise six years would really be a long time ;) And I am very grateful that you did that again. This is not to blame the messenger and all in good faith. Similar to Grimes, I had already given up on this ever being fixed. It's something we can work around, but the workaround is not working rigorously due to another DCS bug affecting multicrew aircraft. So for those, we are currently in a situation where even the workaround of the bug is broken. And that is the point where working around stuff is simply getting "a bit" too much.
  11. Thank, BN. I hope you will be more successful then the last couple of times you said that. But don't worry, this is just one of the most important (MP) events in the game. Fortunately, there is a workaround otherwise it would simply not be possible to create player specific stuff like F10 menus and the like. Sorry, if I sound a bit sarcastic. But we have been begging on our knees for this to be finally fixed and all we ever got was "I will ask about it", "it takes time".
  12. It's a tricky one to reproduce but it's certainly still there. I have seen it again for infantry but did not record a track. But it does not seem to be restricted to infantry. Here is what I captured for an MLRS group. Infantry looks similar. Maybe it happens when to units of a group collide by accident.
  13. Also wanted to ask for more axis inputs. I know how to tweak the default.lua, but as LeCuvier said, what we can add is by no means optimal. Creating a curve does not fully solve the issue. It would be nice that if an aircraft gets an overhaul, the inputs were also brought to the standard of the newer aircraft. Especially, when this is an update we have to pay for. Thanks.
  14. Yeah, I have seen that as well. Did not record a track file yet, but there is definitely an issue. My mission was working just fine. But that changed in one of the last updates. Not the latest. The bug is around already a bit longer. It looks a bit like they perform a strange dance ;)
  15. When switching to the beta version, should we uninstall the stable version first? Or can we simply install the beta "on top"?
  16. Good job and good info! Thanks, Flappie :thumbup:
  17. It is important that you realize that an access violation CTD is 99.9% a DCS issue and should be looked at by ED. Of course, it is good to inform the author of the lua script,so he can maybe have a look at a potential workaround. But it is certainly ED's job to eliminate the root cause of this issue.
  18. You have to enable it now via https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Rat.html##(RAT).RadioMenuON
  19. Check your second trigger ONCE(SAR Helo) in the miz. You are loading Moose (twice) instead of the helo script.
  20. Could be a couple of things. For example, Bassel Al-Assat could be out of range from the departure airbase(s) you set.
  21. Oh, that would be terribly confusing for everyone ;) The airbase name are always exactly the same as spelled in the mission editor. They are retrieved from the DCS API functions.
  22. :lol:yeah, that stuff always looks nice. Use for example :SetTerminalType(AIRBASE.TerminalType.OpenBig) to avoid the hardened shelters for bigger aircraft.
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