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Everything posted by funkyfranky
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Wie Bananabrai schon sagte, müsstest Du per Script die Gruppe respawnen. Mit MOOSE sähe das zum Beispiel so aus (viele Wege führen nach Rom): local arty=ARTY:New("Smerch Group") arty:Start() local TargetCoord=ZONE:New("Target Zone"):GetCoordinate() arty:AssignTargetCoord(TargetCoord, 50, 300, 12) function arty:OnAfterWinchester(Controllable,From,Event,To) arty:Respawn() arty:AssignTargetCoord(TargetCoord, 50, 300, 12) end wobei die Gruppe "Smerch Group" heißt und "Target Zone" eine trigger zone im ME ist. Die Funktion OnAfterWinchester wird immer aufgerufen, sobald die Gruppe keine Munition mehr hat. Docs der ARTY Klasse.
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Kurze Fragen zum Nebel: Die Einheiten, die Du für den Nebel angibst sind feet oder Meter? Sicher, dass jede Sicht>0 & Dicke>68 ein Case III ist?
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Danke für die Info!
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[MOOSE] RAT - Random Air Traffic
funkyfranky replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
I tried you mission and Moose and your script are not loading. You have set up a trigger type "ONCE" on event "ON MISSION START". Looks like that is not working. Use "TYPE: 4 MISSION START" as trigger for both loading Moose and the script and it works. NewShark Trainer.miz -
Ich hab kein Problem damit, mir neue Belegungen in den Lua files zu erstellen. Das mache ich für jedes Modul. Nur Drehregler müssen vom Entwickler auf einer tieferen Ebene implementiert werden. Da hast Du leider keine Chance mit den Dateien, die wir ändern können.
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yeah, same here. Otherwise, great idea :thumbup:
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Additionally, Normandy map is Zulu time as expected. Both maps should have the same time zone as they are in the same latitudinal area.
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[Official] SimShaker for Aviators
funkyfranky replied to f4l0's topic in PC Hardware and Related Software
So you donated to support the developer so he can buy the Jug and implement the effects? Or do you simply expect to get his spare time for free? -
Spawning planes at a specific parking spot with MOOSE
funkyfranky replied to Avalanche110's topic in Mission Editor
You can use the SPAWN:SpawnAtParkingSpot() function: local Batumi=AIRBASE:FindByName("Batumi") Batumi:MarkParkingSpots() local spawnF16=SPAWN:New("F-16C Group") spawnF16:SpawnAtParkingSpot(Batumi, {2}, SPAWN.Takeoff.Cold) Note however, that for a group with more than one aircraft, you need to specify all parking spots as second parameter, e.g. {2, 3, 5} because obviously all units need a spot. Secondly, the numbering of the spots is different from what you see in the ME (need to ask ED why). The line Batumi:MarkParkingSpots() puts markers with the info on the F10 map. You can delete that line once you don't need it anymore. -
Ja, das ist echt schade :( Wäre schön, wenn ED das irgendwann im Zuge einer "Modulüberarbeitung" mal verbessert. Bei den neuen Modulen macht ED einen verdammt guten Job.
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NEW! Moose 'Astro update' provides sunrise/sunset times
funkyfranky replied to Pikey's topic in Mission Editor
No, sorry, that is a bit more involved. -
Roger, thanks for the explanation :thumbup:
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Thanks, Hollywood! That worked :) I missed setting the slider to OpenBeta. However, I wonder why this is even necessary? You specify the DCS install directory in VAICOM (or it is retrieved from the registry). In that directory there is a file, which states, if this is a release or OB installation. Therefore, that slider seems unnecessary/redundant to me or am I mistaken?
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Installed the latest VAICOM version yesterday. Now I get an error on DCS start: 2020-05-23 10:21:32.251 ALERT Dispatcher: Error starting Game GUI: [string "./Scripts/UI/gameMessages.lua"]:30: module 'lentaMessages' not found: no field package.preload['lentaMessages'] no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './LuaSocket/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/Multiplayer/lentaMessages.lua' no file './Scripts/DemoScenes/lentaMessages.lua' no file './MAC_Gui/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua'lentaMessages no file '.\lua-lentaMessages.dll' no file '.\lentaMessages.dll' no file 'E:\Games\DCS World OpenBeta\bin\lua-lentaMessages.dll' no file 'E:\Games\DCS World OpenBeta\bin\lentaMessages.dll' The file gameMessages.lua is changed by VAICOM. Therefore, I have to assume it is the reason for the error. DCS hangs on starting the game and can only be terminated via a task manager. Running a repair fixes the problem as the original files are restored.
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[Official] SimShaker for Aviators
funkyfranky replied to f4l0's topic in PC Hardware and Related Software
Same here. Just FYI no M$ Flight Simulator installed :cry: -
Move the :SetCallsign() command before the :Start() command. The callsign is set inside the start function. So if you set it afterwards it will not be applied.
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[MOD] Viggen Warfare Kneeboard Pages
funkyfranky replied to funkyfranky's topic in DCS: AJS37 Viggen
De rien :) You might want to check out the version on github: https://github.com/funkyfranky/MyKneeboards https://github.com/funkyfranky/MyKneeboardsDevel Especially the Devel version. This contains more source like files. I used gimp and LaTeX in case you are familiar with those. -
[MOD] Viggen Warfare Kneeboard Pages
funkyfranky replied to funkyfranky's topic in DCS: AJS37 Viggen
Sure, Windu65 -
[Official] SimShaker for Aviators
funkyfranky replied to f4l0's topic in PC Hardware and Related Software
:thumbup: -
[Official] SimShaker for Aviators
funkyfranky replied to f4l0's topic in PC Hardware and Related Software
SSA Version 1.3.10.18 2020-05-15 21:39:14.066 ERROR Lua::Config: Call error LuaExportAfterNextFrame:[string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts/SimShaker.lua"]:365: attempt to index local 'MainPanel' (a number value) stack traceback: [C]: ? [C]: in function 'data_send' [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts/SimShaker.lua"]:480: in function 'AfterNextFrame' [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts/SimShaker.lua"]:513: in function 'LuaExportAfterNextFrame' [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core\ExportCore.lua"]:62: in function 'OtherLuaExportAfterNextFrame' [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts\VAICOMPRO\VAICOMPRO.export.lua"]:231: in function <[string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts\VAICOMPRO\VAICOMPRO.export.lua"]:228>. 2020-05-15 21:39:15.103 WARNING LOG: 13 duplicate message(s) skipped. -
Die Frage hast Du Dir wohl leider gerade selbst beantwortet. Aber danke für die Bestätigung, dass das wohl immer noch der Fall ist.
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Allow silkworm to launch without target.
funkyfranky replied to GGTharos's topic in Ground AI Bugs (Non-Combined Arms)
Maybe because the information about the target location is provided by someone else who has a BIGGER radar or other sources of intel.