-
Posts
2654 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Events
Everything posted by funkyfranky
-
[MOOSE] RAT - Random Air Traffic
funkyfranky replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
I tried you mission and Moose and your script are not loading. You have set up a trigger type "ONCE" on event "ON MISSION START". Looks like that is not working. Use "TYPE: 4 MISSION START" as trigger for both loading Moose and the script and it works. NewShark Trainer.miz -
Ich hab kein Problem damit, mir neue Belegungen in den Lua files zu erstellen. Das mache ich für jedes Modul. Nur Drehregler müssen vom Entwickler auf einer tieferen Ebene implementiert werden. Da hast Du leider keine Chance mit den Dateien, die wir ändern können.
-
yeah, same here. Otherwise, great idea :thumbup:
-
Additionally, Normandy map is Zulu time as expected. Both maps should have the same time zone as they are in the same latitudinal area.
-
[Official] SimShaker for Aviators
funkyfranky replied to f4l0's topic in PC Hardware and Related Software
So you donated to support the developer so he can buy the Jug and implement the effects? Or do you simply expect to get his spare time for free? -
Spawning planes at a specific parking spot with MOOSE
funkyfranky replied to Avalanche110's topic in Mission Editor
You can use the SPAWN:SpawnAtParkingSpot() function: local Batumi=AIRBASE:FindByName("Batumi") Batumi:MarkParkingSpots() local spawnF16=SPAWN:New("F-16C Group") spawnF16:SpawnAtParkingSpot(Batumi, {2}, SPAWN.Takeoff.Cold) Note however, that for a group with more than one aircraft, you need to specify all parking spots as second parameter, e.g. {2, 3, 5} because obviously all units need a spot. Secondly, the numbering of the spots is different from what you see in the ME (need to ask ED why). The line Batumi:MarkParkingSpots() puts markers with the info on the F10 map. You can delete that line once you don't need it anymore. -
Ja, das ist echt schade :( Wäre schön, wenn ED das irgendwann im Zuge einer "Modulüberarbeitung" mal verbessert. Bei den neuen Modulen macht ED einen verdammt guten Job.
-
NEW! Moose 'Astro update' provides sunrise/sunset times
funkyfranky replied to Pikey's topic in Mission Editor
No, sorry, that is a bit more involved. -
Roger, thanks for the explanation :thumbup:
-
Thanks, Hollywood! That worked :) I missed setting the slider to OpenBeta. However, I wonder why this is even necessary? You specify the DCS install directory in VAICOM (or it is retrieved from the registry). In that directory there is a file, which states, if this is a release or OB installation. Therefore, that slider seems unnecessary/redundant to me or am I mistaken?
-
Installed the latest VAICOM version yesterday. Now I get an error on DCS start: 2020-05-23 10:21:32.251 ALERT Dispatcher: Error starting Game GUI: [string "./Scripts/UI/gameMessages.lua"]:30: module 'lentaMessages' not found: no field package.preload['lentaMessages'] no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './LuaSocket/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/Multiplayer/lentaMessages.lua' no file './Scripts/DemoScenes/lentaMessages.lua' no file './MAC_Gui/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua'lentaMessages no file '.\lua-lentaMessages.dll' no file '.\lentaMessages.dll' no file 'E:\Games\DCS World OpenBeta\bin\lua-lentaMessages.dll' no file 'E:\Games\DCS World OpenBeta\bin\lentaMessages.dll' The file gameMessages.lua is changed by VAICOM. Therefore, I have to assume it is the reason for the error. DCS hangs on starting the game and can only be terminated via a task manager. Running a repair fixes the problem as the original files are restored.
-
[Official] SimShaker for Aviators
funkyfranky replied to f4l0's topic in PC Hardware and Related Software
Same here. Just FYI no M$ Flight Simulator installed :cry: -
Move the :SetCallsign() command before the :Start() command. The callsign is set inside the start function. So if you set it afterwards it will not be applied.
-
[MOD] Viggen Warfare Kneeboard Pages
funkyfranky replied to funkyfranky's topic in DCS: AJS37 Viggen
De rien :) You might want to check out the version on github: https://github.com/funkyfranky/MyKneeboards https://github.com/funkyfranky/MyKneeboardsDevel Especially the Devel version. This contains more source like files. I used gimp and LaTeX in case you are familiar with those. -
[MOD] Viggen Warfare Kneeboard Pages
funkyfranky replied to funkyfranky's topic in DCS: AJS37 Viggen
Sure, Windu65 -
[Official] SimShaker for Aviators
funkyfranky replied to f4l0's topic in PC Hardware and Related Software
:thumbup: -
[Official] SimShaker for Aviators
funkyfranky replied to f4l0's topic in PC Hardware and Related Software
SSA Version 1.3.10.18 2020-05-15 21:39:14.066 ERROR Lua::Config: Call error LuaExportAfterNextFrame:[string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts/SimShaker.lua"]:365: attempt to index local 'MainPanel' (a number value) stack traceback: [C]: ? [C]: in function 'data_send' [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts/SimShaker.lua"]:480: in function 'AfterNextFrame' [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts/SimShaker.lua"]:513: in function 'LuaExportAfterNextFrame' [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core\ExportCore.lua"]:62: in function 'OtherLuaExportAfterNextFrame' [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts\VAICOMPRO\VAICOMPRO.export.lua"]:231: in function <[string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts\VAICOMPRO\VAICOMPRO.export.lua"]:228>. 2020-05-15 21:39:15.103 WARNING LOG: 13 duplicate message(s) skipped. -
Die Frage hast Du Dir wohl leider gerade selbst beantwortet. Aber danke für die Bestätigung, dass das wohl immer noch der Fall ist.
-
Allow silkworm to launch without target.
funkyfranky replied to GGTharos's topic in Ground AI Bugs (Non-Combined Arms)
Maybe because the information about the target location is provided by someone else who has a BIGGER radar or other sources of intel. -
Hmm, there is no connection between a radioTransmission trigger and the activateBeacon command. I think hoggit is correct that you can have one beacon per unit. But again, I don't know what this has to do with sending a radio transmission?
-
Nope :(
-
[REPORTED]NET: Max message size exceeded!
funkyfranky replied to davidp57's topic in Multiplayer Bugs
Thanks for reporting. We have had a lot of people using Moose reporting issues with menus disappearing. We never could really figure out why as there was no obvious error message. This might be the explanation. -
Indeed, enabling wake turbulence should raise a BIG warning if enabled. So far, this scales really badly with the number of units in the area. Lots of people already went into this trap and complained about FPS dropping to single digits until they were told to disable this feature. I like it but it is heavily WIP and not really usable at the moment. Just ask the poor guys who create DLC campaign content and have to constantly answer questions why their missions have subpar performance if they want to make them interesting.