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Everything posted by holimoli
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No one escapes in front of the Russian aircraft
holimoli replied to Ragnarok's topic in DCS: Flaming Cliffs
yeah it most probably did...Im not saying its a bug/unfair or w/e. It just gives 120s an advantage over ERs with the current state of MP issues -
No one escapes in front of the Russian aircraft
holimoli replied to Ragnarok's topic in DCS: Flaming Cliffs
? it actually makes sense if a 120 does reaquire you after you warp&lag since you are still in the seekers fov.. I had it many times that I shot an ER and the enemy shot an 120...the server lagged and his 120 was still tracking after the lag... -
No one escapes in front of the Russian aircraft
holimoli replied to Ragnarok's topic in DCS: Flaming Cliffs
-the F15 is easier to fly for beginners / easier to master -120s are chaff, lag&warp resistant -ERs are crap in the current patch. -
options->gameplay->avoinics settings
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did u restart the game after changing it?
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Thanks for hosting! Was fun
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check mal deine achsenbelegungen
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1. Ill give you two explanations. It's usually used when you have AWACS/GCI available. Those will give you BRAA( Bearing Range Altitude Aspect) information. For example you are flying at 3000m and AWACS reports: Bandit 180 for 40 5000m hot. This basically means there is a bandit incoming from 180, 40km away, 2000m above you and heading towards you. To get the bandit on scope you have to make heading 180, set your radar HUD range to (50/100km),set your expected range to 40km and your elevation to +2. This will set your radar perfectly in position. In other words, your radar antenna will be directly pointing at the bandit. Here is the 2nd "approach": The expected range is interlinked with your elevation. Your expected target range gives you control of how many degrees your radar will be raised or lowered per elevation. This means, having a higher expected range value will tilt your antenna less per elevation. And having a lower expected range value will tilt your antenna more per elevation respectively. Edit. 2. Yes, that's it :)
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yes, I know. I signed up for both days :). Just wanted to let u know that I won't make it. See you on 27th then! :P
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I won't make it in time today...unfortenately. I hope I'll able to join later. I'm sorry guys :(
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Exactly.. It's top-down view.
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Add: If your HUD range is set to 100km bandits further away will appear on the top of the HUD. ( Forgot to mention that :) ) I can go more into detail with the radar/expected range..etc. Whats your main problem with the radar?
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:) This is the "bug report":http://forums.eagle.ru/showthread.php?t=152429 In this thread ( might be the same as in the bug reporting thread..haven't opened it): http://forums.eagle.ru/showthread.php?t=152573&page=4 edit: i think there was another thread where ppl posted some tracks..cant find it though :(
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there were couple of posts with tracks about tests and how easily ERs can be defeated. We also created a bug report in the proper section for it. I think this thread has turned into a "who has the better source" thing many pages ago ;) :P
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1. The radar is fixed. You cannot adjust the length nor make the radar cone smaller or bigger. All you can do is manipulate the radar cone in elevation and 30° left/right. 2. The radar can scan 60° up, 35°, and a total of 60° left/right 3. The expected range value does nothing to your radar cone/scan length. Again the radar cone is fixed! 4. The radar range (upper left on the HUD) just changes how information is displayed on the HUD. Set to 100km will display you bandits from 0-100km. The radar will still scan up to its full amount!!!. Again. The radar scan zone is fixed !!!! :) 5. The radar cone is 30° in width and 10° in height. Usually you will spot spot enemy F-15& Sus up to 120km range and aircraft with bigger RCS up to 180+km. Depends on the RCS of the plane though. 6. The radar needs some time (about 1-2sec) to scan an area. Or in other words you have to wait 1-2 sec before you will see any contacts displayed on the radar. 7. The radar has a 3 sec( I think its ~3) memory for bandits. So sometimes when u tilt your radar you will see contacts fade slightly and then regain solid after 1 sec. About finding targets. You basically have to use the right PRF setting and scan always up/down and left/right. Get some scan patterns going. For exmaple: up up down down down down left up up up up right down down down down right up up up up left down down....etc... Of course the ups/downs depends on your altitude and expected range setting. You might not always have to scan down or up that much.
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AFAIK ED said 2.0 will have a new netcode!?!?..I don't think they changed anything. It's just the new graphic engine requires more memory etc. bla bla and therefor ppl get stutters/freezes. :( Can't remember my last kill with an ER. Out of my last month flying I did more kills with guns than with ERs. :D...At least you get some merge/gun skills from it :)
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Try it in multiplayer. ;) I think the even bigger issue atm is that the MP netcode makes it even harder for the missiles to hit anything. Ppl are lagging and stuttering all the time. This + the current chaff/ER situation make every fight to a close combat 73 or guns fight.
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Usually ECM is a must but given the current state of ERs you might be better off with some extra 73s ;)
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or weather conditions might be too bad for a start
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<51P>holimoli Su-27 Austria Both days
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generelle Regel: Wenn DCS lädt, nichts drücken, klicken...etc. :).. Das Game stürzt sonst meistens ab...
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kannst du einfach verschieben. Die registry Pfade stimmen halt dann nicht mehr. Macht aber nichts. Hab alle DCS (1.2,1.5,2.0) von anderen PCs etc. kopiert. Wenn du ohne ruckeln spielen willst, dann ist eine SSD für DCS sozusagen Pflicht :).
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works for me.. check your input settings
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Top Gun Round 2 Tournament Results, Tacview Files and Tracks
holimoli replied to Stuge's topic in Tournaments & Events
cool I'll definitely tune in :)