jef32
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Everything posted by jef32
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I admit that some of the threads here are impossible to do or too time-eater to realize. But since you have included in the ME the capacity to edit the trigger zones and ajusting them as polygons, me and many others have asked that the action of disappearance of the grass could be included the triggers disappearance of trees or objects in the third part of the trigger board. And I'm sure that it's just only some lines of programming code to modify or to add. We can have official or unofficial hangars and it's very unrealistic to see static planes parked in them with their wheels hidden by a high grass. ED, please, add a lawnmower in the triggers. You can say, in other way that it's possible to remove the grass in the graphic settings. But your grass is very well done and it would be a shame to remove it everywhere, just defined zones would be perfect.
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Ben Gurion: Impossible to put heavy liners on parkings
jef32 replied to jef32's topic in Bugs and Problems
Ah Ok but they surely know because no problem of this kind with the Ben Gurion airport of the Sinaï map. I presume that each devellopers enterprise knows the work of their rivals. -
Ben Gurion: Impossible to put heavy liners on parkings
jef32 replied to jef32's topic in Bugs and Problems
I don't understand your message Draconus. Why are you showing me real satellite pictures of Ben Guryon airport ? I know that it's an international airport, the biggest civilian airport of Israël state. My message is precisely about the fact that we can't place this kind of planes as IA (except start on runway, aligned with engines ON ) on the parkings of Ben Guryon airport. -
Ben Gurion: Impossible to put heavy liners on parkings
jef32 replied to jef32's topic in Bugs and Problems
So I've tried with IL-76 and with B-52H which are official ED IA planes and it's the same: Impossible to place them as start from parking on Ben Gurion Airport. So, it's useless to enhance a map ( the best map for DCS I must say) and its airports, if we haven't possibility to place the planes made for these airports, officlal planes or third-part mods. -
Ben Gurion: Impossible to put heavy liners on parkings
jef32 replied to jef32's topic in Bugs and Problems
I'll try to place official heavies, just to see. I'll tell you next. -
Hi I wanted to create a civilian liners trafic starting at Ben Gurion and it's impossible to put larger AI airplanes than A320 or B727 on the parking. If you try, the heavier liners than these, are automaticatly sent on Tel Nof parking . On the Ben Gurion airport of Sinai map, no problem with that, all planes are accepted. ED could you fix that please ?
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Seen from sky with high speed, the infantry aren't very visible. I only asked myself why ED has made WWII asset pack models of Flak or DCA with infantry around if these infantry aren't essential for the good efficiency of these AAA models in their detecting-firing role. On a heavily charged mission they drops unnecessary the FPS and the memory. To explain all, I've downloded many WWII templates airbases created by MrGoodnite for the Normandy 2 map. But these templates are including a lot of ED WWII asset packs AAA models and as these models are including many unnecessary infantry, using several of these templates drop dragstically the FPS and I wanted to know if the fact of erasing these added infantries changed the realism of the fights. So , I know now that I can erasing them. The animated weapons operators included with these weapons are enough for realism.
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Thanks. That's what I thought too. But what a perfomance gain when I subtract them on heavy mission.
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Hi Models of AAA with Assets pack included in DCS are putting 3 soldiers behind each pieces of DCA ( or flak). I've made the try after erasing these soldiers, letting just the DCA or flak with their operators included on the models and all seems to working well for all type of DCA or flak and the enemy planes are targeted and shooted when flying above. However I let the 2 german soldiers near all the kdo optical targeting system ( 1 for the kdo, 1 for the generator). If I delete these soldiers, do the models of flaks will working with the same efficiency ? And are the other DCA or flaks models working with the same efficiency since I've erased the 3 soldiers behind each gunnery pieces ? And in the same way, do we need soldiers behind the tracking light projectors ? Thanks !
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In first I must congratulate ED for what they've done with de Tel Nof Airbase. Absolutly FAN-TAS-TIC !!!!!!!!!!!!!! Now, I would just want to know if they intend to report the same work on the Tel Nof airbase of the Sinaï map ?
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Can't find the command to set the target distance on the collimator
jef32 replied to jef32's topic in F-86F for DCS World
No it isn't. And that's quite abnormal. Do the SU-27 or 33 have an unfonctional radar ? No ! So this plane is less complicated than the modern jets of FC3 and ED didn't implement the visor setting. -
ED, people wanting dots can have them in the state they are now if they want, but people not wanting them could have the possibility to disable them. But since the patch, it's not the case whatever the setting. For me in VR with HP Reverb G2, dots are totally unpleasant, big black points moving in the sky. You don't have to work about the dots consistency or making them acceptable for all VR materials. You have to work only on the capacity to switch them on or off. That's all !
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Ok. I don't know what happened yesterday but it said that " no place on this airport". Now all is quite normal. Thanks !
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Hi I' just see that there are no parking places for planes on Sharm El Sheikh Intl.
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fixed Bug - Authorization Failed - DLCs disabled Afghanistan and Normandy
jef32 replied to oCMANo's topic in General Bugs
Same for me, Normandy 2 works again. All has become quite normal again. -
Hi I've just tried to launch DCS and its says that my Normandy 1944 module is desactivated. When I go to modules, I see it activated. What's the problem ???? OK, I see I'm not alone on an other topic. The Afghanistan map seems to have the same issue. ED you have to work !
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HawIIanRyan: null A BIG THANK TO YOU !!!! THAT'S WORKING !!!!!!!!!!!!
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Hi, i respawn this old post to say that we need a new fix since the today's update. Please !!!!
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Incredible ! The targeting system sees the boat and not the eyes. It's getting worse.
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It's a pity to have this kind of thing on the best map of DCS World.
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Hi ! As I have the supercarrier module, I don't know if the characters like the carrier Airboss or carrier LSO or carrier Technicians in the statics object "personnals" are available for people who not have the supercarrier module. But if these items are available for everyone or not, I would like to use them as infantry and not just as statics. As we can see them walking on the decks because of the Supercarrier module, you already have the walking model, so it's not a big work for you, ED, to make them available to use in the ME with walking from point A to point B.
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