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rogonaut

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Everything posted by rogonaut

  1. switch over to standalone and directly support ED if u like the game. no need to wait for steam releases.
  2. bought the viggen and its awesome! lookin forward to the updates
  3. the above, as soon as i turn on the radar my screen starts flickering and i dont know why - anyone? 2.2
  4. also some kind of slider for zoom? im using the slider 1 on the warthog.
  5. played pacific strike in the nineties - was my favorite plane in that theater! here we come, 2018 gonna be a blast. all the best
  6. Circle Waypoints. 3D Preview for placing objects or better 2D objects that show real size and orientation. that would be great!
  7. this is old but good. used to work fine but on 2.2 it seems to have died:( what an important feature this would be.
  8. rogonaut

    I-16 in DCS?

    extrem!
  9. theres no sound when u shoot the cannon.
  10. Doesnt seem to me noob as a time consuming fix, just do it:) +1
  11. rogonaut

    JTAC

    schau dir die mitgelieferten missionen an, da siehst du genau wie es funktioniert! es gibt auch ein readme. trigger: do scriptfile -> mist (neueste version) trigger: do scriptfile -> jtacautolaze trigger: do script zB -> JTACAutoLase('JTAC1', 1688, true,"vehicle") benenne ein Fahrzeug (zB HMVEE) mit JTAC1 und fertig ist der große zauber, ich hoffe ich hab das noch alles richtig in erinnerung, falls noch etwas unklar sein sollte frag einfach.
  12. ok kul i got it to work!
  13. ill try that out, never made a normal advanced waypoint "formation" before.
  14. rogonaut

    JTAC

    ich würde an deiner stelle dieses script verwenden, es wird in allen nahmhaften multiplayer missionen verwenden wo ein jtac vorkommt. https://github.com/ciribob/DCS-JTACAutoLaze
  15. is anyone playing with the bombers again lately? doing everything as before but those b17s wont go into box formatian anymore, just some echolon right.
  16. u need a supply truck, i think the farp fuel and ammo storage works too not sure. it would be very nice if u could leave the farp out, unfortunatly not yet. honestly i dont like the looks of it and would prefer road side improvised farps very much so.
  17. +1 at is seems most of time there behind the plane so it actually hard seeing them, would be nice if they were in front sometimes too.
  18. i think civilian planes have their space in a combat sim populating the airspace like they would in real life. it would add up to much more options. i dont vote
  19. very gut!
  20. i do hope for this in dcs - instant buy. very nice chopper!! would be very dissapointing to see this jewel in antother sim, doesnt fit anywhere else near as good if u ask me.
  21. everybody thats dissapointed or even upset: get a life! :D also all the hints and everything, pretty funny if u ask me. i also was hoping for something different tho...
  22. make a small display next to all buttons that blends in nicely so u can name the inputs mapped to your liking. we all have multiple or loads of modules and its fairly hard to memorize all key binds of them. if u could read what the buttons do - that would be absolutly perfect! PLEASE!
  23. why are they not working for dcs? can we please have them implemented so we can use them like other devices without the need of mods? that would be great!
  24. had some various crashes since the patch from today 2.12. mostly multiplayer missions around the harrier with the tarawa. 4th harrier spawning on deck usually crashing into another. (caused crash after ejecting leftover of plane.) after spawning in u have to hit the parking brakes otherwise u go backwards and fall over deck. applying wheel brakes makes u go backwards too. also having multiple Tarawas with ai harriers, a carl vinson carrier and other naval ships in one group causes my game to crash when launched from the editor. also crashes with only 4 Tarawas and ai harriers on it. dcs.log-20171201-234442.zip dcs.log-20171201-234155.zip dcs.log-20171201-220226.zip
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