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Jarlerus

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Everything posted by Jarlerus

  1. Contradictory statements. Does the Ka-50 have, or not have, a radio for communication within the Ka-50 group? As I understand it from Kappi, is that the SPU-9 is OTS hardware that has an intercom setting, that is not used on the Ka-50. As I understand it from Ghost_Dragon, is that it _has_ a SW radio-option that allows groups of Ka-50's to talk. Which one is true? //Jarl
  2. This is the evidence posted in my flight-group: (I don't know anything about the Ka-50, so any explanation of this is very much welcome ^^ )
  3. Hi. It's come up, in our flight Group, that the Ka-50 has, IRL, a third radio (Short Wave) that's not available in-game, and therefore not usable with SRS. Only way is to activate Extended Radios in SRS, but we're not keen on activating this feature on ALL modules. The question is: Is this radio coming for the updated Ka-50? Alternatively (SRS question): Is there a way to only enable this feature for the Ka-50? Thanks, /Jarl
  4. +1
  5. +1 Core Game assets that match maps are important. Hopefully ED can get into a financial position where these kinds of additions can be made for free.
  6. +1 to be able to save custom RED-BLUE(-GREEN) setups in the mission editor.
  7. I think we have some RTS-like control of them. Direct control will, apparently, be part of the Carrier module, so it's coming in some shape or form :) Destroyer and Cruiser modules next? ^^ //Jarl
  8. Boeing AH-64? I'd rather have a McDonnell Douglas one, tbf.
  9. Interesting idea. But why? :) //Jarl
  10. Yeah, the 46 is there ^^ So is the UH-60 - added it as a version-less entry, as any version would be good to start with :P As for the UH-1N: Maybe! I'll look into it. Edit: Added it. //Jarl
  11. Thanks! Means a lot :) I removed the Hawk, as it's un-released :P I'll add the MB 339 though - Thanks for reminding me ^^ //Jarl
  12. Updated with the release of the F-16, so I don't forget tomorrow :P (I hope they don't change their minds xD ) //Jarl
  13. I second this wish. Mk84AIR would be cool. (and realistic?)
  14. Hey, a question to the developers :) Is there any plan to make Controls Configs that can be saved and loaded? With all the different modules out there now that require reconfiguration of SRS between flights, I would love to see some function where I can load different control configurations in before flight ^^ //Jarl
  15. Until they add it all in game, i made this: https://forums.eagle.ru/showthread.php?t=173003 //Jarl
  16. Most. I've never been able to do it. Only in the F-14, but then again I could to that when the canopy was closed :P And they fixed that... The ones I have noticed it didn't work was: Spitfire, Harrier and F-14.
  17. Hi. I want to request a tweak to how the movement limits with TrIR is handled. Now I can't move my head outside of the cockpit, not even when the canopy is open. Please add/allow dynamic limits to head movement so we can lean outside when the canopy is open. This is especially useful in tail-draggers, but also in modern jets to get a better view when parking or taxiing on a carrier. //Jarl
  18. Hi! Thanks. In what way do you think that the current layout is not easily to read? Having it exclusively as a Google Sheet makes it easier to keep up to date. //Jarl
  19. +1 For integrated support for this in the game engine.
  20. Updated with I-16 release, Crusader added in "In Dev" and other adjustments and fixes.
  21. Hmm. I don't think so. And I did double check with him 2 times. He does fly in VR though.. :P
  22. Hi. I'm trying to hit targets with Mk83 bombs in CMPTR PLT mode but they miss with a large margin. In picture 1 (Bomb Drop) I am dropping a pair of Mk83 on a AAVP7. In picture 2 (Bomb Hit) the impacts are seen. This error was consistent over multiple drops. It seems the bombs hit the Aircraft Reticle position instead of the Pipper. (this might be pure luck, though) Mk83, and Pair, was selected in the Weapons Panel in the back, by a human RIO. Am I doing something wrong? //Jarl Edit: Did some more testing. Worked well with Jester and later also with a Human RIO. I don't know what, but something went wrong during the above mentioned bombing runs. Cmptr Plt didn't work with Mk82HD bombs either during those sessions. I will return if I find some sequence of events that result in the faulty behaviour again.
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