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Jarlerus

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Everything posted by Jarlerus

  1. N/T fusing is set by the fuzing-knob (Manual: Page 81: Reference 6: "Manual Control"), and not by the switch (Fuzing Control). I do too wonder how to set burst height in the Harrier =) Overall, I'd like the Mk20's to be overhauled, and a proper manual entry on them added. //Jarl
  2. Financially stupid to release this as a Free map :P Great commercial potential. Free maps will be a lot simpler - by the nature of it.
  3. Qualified guess: Yes.
  4. My total time spent in Google Maps only rivals my DCS-flying time ;) /Jarl
  5. Yes, half a week ago: https://forums.eagle.ru/showpost.php?p=3735513&postcount=178
  6. In order: Incirlik Air Base - Turkey Ramat David Air Base - Israel Beirut-Rafic Hariri Intl. Airport. - Lebanon
  7. Probably re-write parts of the Mission Editor to accommodate it properly :P
  8. +1 At best it would be a Mission Editor option to set how death is handled.
  9. I agree: With MAC, clean up DCS. It'll save ED some time by not having to keep it up-to-date.
  10. I throw my +1 as hard as I can towards you! :D
  11. Yeah, there was a high risk of Joke, but I didn't see the " " which is the proper way to indicate irony in internet text Anyway, Other possible Red-side planes are, as I see it; Il-28, MiG-17F, Su-7, Su-15, and maybe the Tu-22 (Blinder, not the Backfire). So there's still hope, at least for pre-90's Red-stuff =D //Jarl
  12. I suggest that when joining a server, players first have to choose side, and only then they can see who is in what airframe on that side. The opposing side would be totally hidden, bar the a total/number of players. Additionally, these steps should be configurable through scripting and/or the ME - so that callsigns/IP-addresses can be logged and bound to the different sides for an amount of time set by the mission maker. //Jarl
  13. Really? Not sure? :P It's marked "cubanace" and has pinups carrying a missile.... Even if you're joking... xD
  14. +1 But isn't it not working on all carriers? Might be how (all) the carriers are designed at the moment :(
  15. Simple feature request: When CA (Combined Arms) is installed; Mark drivable vehicles in the Unit-List in the mission editor Yellow. Reason: For the mission maker to easily see what vehicles are controllable by clients - similar to the flyable modules. //Jarl
  16. So long ago now. #84yearsmeme #twoweeks
  17. Different type of Viggen. And the Gripen (note the single P) isn't on top of lists, because it's not going to happen any time soon.
  18. I wonder how a revamp of the Huey could be done, financially? It _should_ be self-funding to polish it up to 2.5 standard, with the new engine model, PBR, multi-crew and M23 armament system, taking the Huey up to proper "slick"-standard, as well. The sales should increase. I'm just sad the Huey is in it's current state. :( It has potential to be the ultimate Huey module, but here I am hoping someone else will make a "normal" UH-1D instead. -.-' //Jarl.
  19. Yes, please. More strategic target/Air interdiction/strike focus in DCS! :D Missions, proper integration of strategic targets on the maps, and general support of the idea is welcome! ^^ Not everyone wants to do CAS or CAP. ;) //jarl
  20. Heya, saw this paint job of a USMC KC-130 https://www.facebook.com/102433503174069/photos/a.110296849054401/2007122509371816/?type=3&theater (Bio's photos are great! :D ) Maybe some inspiration, and some cross-3rd party developer cooperation? ;D //Jarl
  21. I'd like a feature for a player in a helicopter to be able to place a smoke marker on the ground on their current coordinates. Best would be to have it as a mappable key for helicopter modules, but even a "coms-menu" option would work. It would be used to simulate the crew throwing out a smoke grenade from the heli to mark targets or LZs. //Jarl
  22. @ 3. There is a Delete shortcut. It's the "Delete" key.
  23. There's plenty of ground clutter on the Persia map.
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