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Gman109

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Everything posted by Gman109

  1. It could be the difference in hardware Simon, but I haven't had a single crash in DCS in many hours of using the G2, on 2 different machines (10900k/3090, 9900k/3080). That includes monkeying around with the IPD setting probably hundreds of times, testing out various positions and settings while DCS and several other games are running. I can't explain or account for why, this is just my experience.
  2. I have a like new one available, maybe 10 to 15 hours total use on it, Reverb 1, the v2 updated version with the cable and other fixes (can be proven by serial number). It's in the original box with all the documentation/etc right now. I'm in Canada though, not the UK, but am very, very flexible on price and shipping. If you're interested shoot me a PM, it's going up on Ebay in another week if it doesn't sell (I'm listing it tomorrow on some local online sales websites).
  3. IMO just wait until the new year. The 10900k (I have one) is going to be replaced in Q1 by Rocket lake and a new socket, so it's pointless IMO to go 10900k right now. I'm waiting for the 5950x as well, no hope in sight for that in the new year IMO. So I'll either upgrade my other non 10900k machines with Rocket lake, or the 5950x, whichever is faster, or more available, or maybe both.
  4. After 6 days now of using the G2, I'm completely satisfied with it, put my remaining G1s up for sale, and ordered a 2nd G2 for my other system as well. I've got it dialed in now after a bit of messing about in various settings, I'll post my nVidia control panel/WMR/SVR settings later tonight.
  5. I have a 5950x on backorder, I'm currently running a 10900k/3090 with my G2, and it powers it just fine, I have no complaints about the FPS and performance I'm seeing with DCS in VR. It's an excellent experience. As Supmua said, the AMD stuff CPU wise in tests has been faster overall than the 10900k (the 5950x, and somewhat the 5900x), but in some games the 10900k is equal or even better, especially in 4k/VR. I'm not going to buy the 6800/xt because in the tests I've seen the 3080 and 3090 are almost unanimously ahead. I will build the 5950x AMD system though and test it vs the 10900k with my 3090 and 3080. I don't think they'll outperform the 10900k by much in DCS VR, if at all. We'll see either way shortly.
  6. I know all of that, I need to find the post, but someone specifically said that if you don't launch DCS from within the WMR environment, it can cause issues. My question was how does one do that when DCS isn't populated in the Steam game selection in the WMR environment due to not using Steam DCS. IE do you just click on it using the hand controller from the desktop screen within WMR or what? I've always done it as described in your post, but I do want to know what this "launch DCS from inside WMR" business is all about. edit - found it, Imacken posted this in the very long G2 thread: Imacken is a good member here, and I've always found his posts helpful and interesting, hence the reason why I'm very inquisitive about this. Anyhow, somehow DCS Open Beta wiped out my config.lua, which was causing my issues. I have no idea how this happened as I hadn't even opened that folder in months. Luckily when I posted my logs from both Stable and OB, an ED rep found the problem. It was odd because I'd tried to repair several times, AND reinstalled. Twice. Yet the config.lua wouldn't repopulate, it only had 2 lines in it. I realize that reinstalling might not have cleared the folder that the config file is in (saved games), hence the repetition of my issue (hang on load), but I still have no idea why it happened in the first place. I was happily recording vid with the G2 in use, next boot up, OB would hang. G2 is back in business now, it's even better today. I do find that I need to have the strap fairly tight to keep the unit pressed against my face, but the sweet spot is much larger now, and it's pretty easy to keep inside of it.
  7. Okay that worked, I deleted/renamed the Config folder, and did a repair, now the options.lua is properly populated, and I can launch open beta in vr and non vr. Thanks for the fast response, I'm a bit of a noob when it comes to configuring DCS. Now I just have to reinstall 220gb of modules/etc, haha. Now back to Reverb G2 powered by 3090 greatness. Haven't slept since I got it yesterday, so amazing.
  8. Sorry, I accidentally posted the Open beta log twice. I'll repost them here again, OB first, Stable second. You may be onto something though, I have the options.lua in the stable install, but in the open beta install, it's almost empty, the only thing in is the following: "options = { ["miscellaneous"] = { ["autologin"] = false, }, } " And that's it. Why would that be the case, I just did a fresh reinstall (twice now) of Open Beta, and my first time ever install of stable (which again, works fine). I've been doing testing with the new G2 Reverb(awesome btw, DCS stable works as I said, and it is UNREAL now), but I did nothing to the open beta install, there are and were no mods installed either, it just started hanging out of the blue. What do you suggest I do to correct the obvious options.lua problem? Reinstall again maybe? But it's obviously doing this repeatedly as again I've already reinstalled 2 times with the same result. New drive/folder maybe? Can I delete the entire config folder and do a repair maybe? Thanks for the response btw, some light in the tunnel now at least. dcs_OB.log dcs_stable.log
  9. Not sure if it was the last update or not, but I can't launch into DCS Open Beta in either VR or non-VR. When I launch it now with VR (Reverb G2), I got the SU27 plane, view is about 1/2 down the fuselage, and no music or title/control screen. When I launch it in non VR mode, after the initial DCS launch screen, that goes all black, with a white bar along the top of the window (window stay same size but all black in other words), with no "x" in the top right corner, but I can drag the window around. Nothing happens for 5 minutes or so after this. DCS Stable version works fine. I decided to try reinstalling DCS Open Beta completely (I had no mods on the install, over 200gb gone after reisntall), and the same problem persists, in VR I get no music/control panel, just a view that I can't recenter (tried alt tab and kp 5) or move other than the view as I turn my head about. Non VR, same as before, just a hung screen that's all black with "DCS" in the top left in the white window title bar. Not sure what to do at this point. I couldn't get into the game, I didn't deactivate any modules as the help file said I shouldn't need to for just reinstalling as no hardware has changed since the DCS OB last worked. I've tried unplugging all my controllers, deleting vjoy, changing the page file, pretty much everything I've read in the forum about DCS not launching (I don't have a wheel, haha). I downloaded stable version, and it's working fine, both VR and nonVR. Reinstalled open beta the hang in non vr persists, as does the VR screen with no music or control/game screen, just the Su27 and nothing else. Edit - log attached, pic of screen that hangs with Open Beta link as well. The DCS load screen comes up briefly, then it goes all black as the pic shows, and hangs, I've waited 15 mins to be sure. https://i.imgur.com/A2EOsPb.png dcs.log dcs.log
  10. I've messed something up trying to run tests with the G2 - I've always just launched from Desktop Icon, read here that you should launch from inside the WMR environment. I don't have Steam DCS, so do you just launch it from desktop from inside the WMR environment then? Anyhow, when DCS launches now, I get no sound or control menus, view is 1/2 way down the F14. Tried the alt tab and "kp 5" to re center, doesn't work. Now when I disconnect the headset from the PC, DCS won't launch into non VR mode, it just hangs up after the initial launch screen pops up, and the Steam VR panel pops up saying no headset is plugged in. Weird. Tried repair, nothing was amiss. Anyone know what settings I've screwed up here?
  11. Sweet spot is very much improved, probably one of if not THE improvement in my top 3 so far, that's in the running for top spot. As previously mentioned, I have a large diameter noggin, and getting VR HMD to fit right has always been a giant PITA for me, in terms of getting the sweet spot locked in. It's larger enough with the G2 to make it a painless exercise for me so far, it's just "there" nearly every time I put the HMD back on. The sound/speakers as you mentioned might present a problem for some if there is a lot of noise or chatter in the room you play DCS in, but in my case it hasn't affected my negatively in any way so far. The sound and comms in game is excellent. I typically would try and use my own headset (Astro or Sony MDR) with my VR units, but I'm not going through that hassle with the G2 as it's unnecessary for me. Some audiophiles may feel differently, but again, IMO the sound is excellent and a true step up in VR HMDs overall. Having the speakers not actually right "on" or against my ear is a very comfortable feeling, as they hover in my case just off my ear, yet I'd swear that I had headphones on (quiet house typically). So long as these headsets hold up well (Unlike the debacle with the G1 Reverbs, the cable issues, and so forth), this is going to be a big winner in the next quarter for HP. That's my only concern, but it's a small one as HP wasn't in on this alone, they had Microsoft and Valve in on this, and they stated repeatedly they delayed the G2 launch to ensure something like the G1 launch (bad) wouldn't happen again. As before, the quality of this unit in terms of how the materials feel/etc is excellent. Money well spent. I've been getting AAA Wife ack a lot this month, buying 3090s, AMD 5950xs, and now Reverb G2s, but it's worth it - all my PC upgrades were for this G2, and I'm very happy with the investment made so far.
  12. Pretty much both, I mean they will sort of "sit" on the lens, but applying even a tiny amount of force wouldn't do anything. The shape is different enough that it's impossible to get them over, IE the new lenses on the G2 are larger in the right (or wrong as it were) places to make the Gen1 prescription eye caps sit on top of the G2 lenses, without being able to click them on. It'd been nice if it were the reverse, IE the caps/inserts/whatever were too large, as then one might be able to rig something up to get them to stay in place, at least until new ones come out. My eyes are already itching from my stupid contacts (I have lupus and with that comes Sjogrens syndrome, which = very dry eyes and mouth). It's so worth it though, although my eyes won't agree tomorrow AM, hah.
  13. My G2 arrived an hour ago. 1st thing - VR Lens Optician Reverb Gen 1 prescription lens caps do NOT fit, close but no cigar. Hopefully soon they'll make new ones for the G2, until then, on go the contacts. After this, it's all great news (IMO). The jump from the G1 to the G2 is pretty incredible IMO. I know others said it wasn't as much as say the Odyssey/Rift S to the Gen1 Reverb, but I disagree. For me, it's easily that much of an increase in quality (I've had every single VR HMD save the 5000$ xtal, and have constantly upgraded since the first Rift kit). I would highly, highly recommend grabbing one of these if you've been on the fence. I'll post more tonight once I've played with it a bunch more, my 5950x AMD chip didn't make it today, so I'm running on my 10900k/3090 Zotac system for now. I'm very impressed. Also, one other thing, it's wider than what MRTV suggested (not faulting or criticizing him whatsover), my glasses were just over the outside width he said would fit, and they fit fine, maybe not as much room as the Rift S, but plenty of room for fat headed glasses in my case. Running contacts anyway just to avoid any potential lens scratches until the new inserts are available from VR Optician. It feels quite solidly made as well, the speakers I find to be especially good based on one hour use so far, great sound, and great material quality and construction. Almost as good as the Index, which is very high praise IMO as the Index is handily number one in this category. I'll mess with it some more, and try the controllers out even though I rarely if ever use them, but the kidlet units will. I'm putting our 2 Reverbs up for sale today, and grabbing another one of these.
  14. Ordered mine the day they opened up pre orders in Canada (Aug 6 IIRC). My G2 shipped yesterday on the 10th according to the email I just got this morning, I should have it Friday. Yay. I've got my 3090s installed, one machine is 10900k, and hoping for more good news this AM as my dealer said he'd have my Ryzen 5900x in today sometime as well. I'll be able to do some tests with both the 3090/3080 10900k/5900x combos with the G2 this weekend, should all go well - we're on the tail end of a blizzard weather system right now, so shipping may be a bit slow.
  15. I have a 3090/10900k setup right now, and have a couple other gaming PCs to upgrade - I have my doubts, but I'll be happy to see the 6900xt be equal to the 3090, I'll happily build two Ryzen 5900/5950 systems with the 6900xt. Can't wait to see if the 6900xt actually is as fast as AMD claims in a couple weeks.
  16. I paid $2049 CAD + tax here in Canada for my Zotac 3090, that was 2 days after the official "Launch" date, from a local store where I've spent $30k in the last few years alone on PC/monitors/etc. I got no discount, just the ability to actually purchase one, the 4 other people who were there picking one up paid the same price I did. That's just over 1200 British pounds, 1324 Euros. I've got pictures of my receipt to prove that if anyone calls me out (pic of receipt is required to register for Zotac's 3 year warranty online).
  17. I'm seeing a very noticeable improvement from my 2080ti to my 3090 with the Reverb as well. I upgraded my primary DCS PC from 9900k to 10900k as well. I'm working on some benchmarks and videos comparing my 9900k/2080ti to my 10900k/3090 (Zotac, I have 2 other 3090 from Asus and an eVGA 3080 enroute as well). The Zotac 3090 is performing well, idle temp 43, Timespy in the high 19800 range right now. It does sag slightly in the Gigabyte z490 board mount, but I don't notice unless I really stare at it.
  18. I have a set of the Saitek Combat pedals, they along with my CH pedal sets I have work fine, and still work to this day. If you are concerned about longevity, as well as budget, VKB make a very affordable set of semi-custom nearly all metal pedals which are fantastic. After that the price just goes up - you do get what you pay for when it comes to sim pedals IMO.
  19. Yes, that's one, here's another longer one. I'll keep searching my old posts and find the others. https://forums.eagle.ru/showthread.php?t=259335
  20. I'll find the other threads and link them for you imacken. I had similar feelings to yours, my contention was that since we can't use our peripheral vision in VR as we can in real life, we need to turn our necks/heads FAR further than in reality in order to see into our rear 6 oclock area. I didn't really come up with that on my own, a friend I was in school with for 4 years recently retired from the RCAF, and has 2500+ hours plus in the Hornet, and flew 25 different types at Empire test pilot school, including the Gripen, Typhoon, SuperHornet, and F35 simulator. it was the first thing out of his mouth when he tried VR and was in a 1v1 vs AI - he had to turn his head far further than he did in real cockpit to get the same visual result. There is another game, can't name it due to rules, but it's been around since 1999 and is a MMO WW2 sim/game. They incorporated the ability to use snap/instant views with a joystick hat or keypad/whatever, while still in VR. It's never once made me disoriented, and makes it 100x easier to check 6 while in VR, and that's something IMO that trackIR pilots have an advantage with in PvP duels/etc. By having the ability to override the VR viewpoint with a snap/instant view system like this "other" game has set up, it negates this TiR advantage. Anyhow, I won't go on and turn this into a repeat of past threads, I'll start looking for the old threads and post links here when I find them later.
  21. It's not just for the G2 (I have 2 pre ordered), I have typically 2 Virpil/VKB sticks per gaming station along with one of my Virpil throttles and pedals, on top of the usual kb/mouse/etc/etc things. Aurelius, no, I don't have any new PMs in my box, I"ll go check through some old ones, sometimes the youngster units get into my main game station and check things they aren't supposed to. Thanks!
  22. IMO I think you're right on this - considering Valve had a hand in creating the G2 (obviously as well the Index, haha), I highly doubt they would have a sound quality that was worse than the index with the G2, if anything I'm expecting it to be better. I'll settle for the same, as I found the Index I had was not only the best quality construction of the 8 different VR HMDs I've owned, but it had the best sound as well. Also, my G2 dealer here in Canada where I've got 2 pre ordered, told me on Wednesday that their expected receive date from their purchasers info was the first week in November as well, so only 5/6 weeks to week. I also think there is a high chance I'll get the G2 before my 3080 shows up. I missed out on the 3090 yesterday, I had one in my cart at nvidia.com for a FE version, but my cart got stuck on "checking out" like so many others. Funny, the 3090 card was still in my cart this AM, I emailed nvidia sales support and told them to "go ahead and process the items in my cart - hahah). Ten minutes later - cart is empty, with no order filled. LOL. Anyhow, at least I'll be able to get some 2080ti numbers with the G2 until my 3080 and eventual 3090s show up. I have a 10900k system built now, just waiting for the GPUs, then I'll upgrade all my systems to 10900k/30xx/G2, or maybe the new AMD if the gaming performance of those new Ryzens is better than Intel.
  23. I can't find the thread I'd read here about USB hubs, so I'll just post and ask. What is the best USB hub that everyone uses/recommends for VR headsets and other controllers again? My D link ones I've used for a few years need replacement toute suite. Thanks in advance.
  24. I had some issues with my VFX grip as well, when I first got it, the set screw to lock the twist function was impossibly tight. No matter what I tried I couldn't get it to seat in far enough to "lock" the twist. Quick PM/ticket to Virpil, told me how to easily disassemble the stick, and that was it, there was just a bit of extra material that was keeping the set screw from going in all the way. Luckily I didn't strip or cross thread it. This and the flip down trigger on my first gen T50 stick stopped working, but then started working again about a day after I put a ticket in, and it's been fine ever since. 3 Warbrd bases, 2 T50 bases, 2 T50CM2 bases, 2 T50 throttles, 2 T50CM2 throttles, 2 Delta grips, 1 Alpha-R (otw), 2 T50CM2 grips, 1 T50 grip, 2 VFX grips, 1 Warbrd grips, 1 Ace-1 pedal, 1 Ace-2 pedals, 3 of the first gen desk mounts (short). Consider myself to be pretty satisfied with QC so far, very reliable and solid products on my end. Yes, I realize that others can and will have issues - example, most MonsterTech mounts customers rave about their stuff, while I've had nothing but headaches, missing parts, etc with their 4 desk mounts and various accessories. It happens, but considering how new Virpil is, and just how rapid (explosive) their popularity and subsequent growth have been, IMO they are doing an incredible job.
  25. Can any of you with experience with RS clear this up for me? RS is the only company I've not bought bases/sticks from, and I want to fix that here shortly so I can compare their FSSB/sticks to the whole Virpil/VKB/TM line. Regarding the BLE/Blue tooth functionality, if I'm reading this correctly on their re-done website (it's still has some contradicting and confusing info, but much better than the previous site), the F16 stick does NOT have BLE in the base model SGRH stick, but does with the collectors edition "CE" model, right? However there doesn't seem to BE a "Collectors edition" for the Hornet/F18 CGRH stick, yet it's still in the 360 euro price range as the F16 base model stick, but has the BLE capability available for this much lower price. As quoted from the F18 stick page on RS site - Ok, to summarize, it seems that BLE comes WITH the F18 stick for 360 Euro, yet it does NOT come with the similarly priced F16 stick, as you have to "upgrade" to the F16 "CE" collector's edition stick for BLE, and that costs double almost what the base model F16 AND F18 (with BLE) costs. If I'm getting this wrong, please sound off, it's why I'm posting this, and I don't want any confusion or wrong expectations for a nearly two thousand dollar CAD order (more actually after shipping/duty/tax, for one base and two grips). Am I getting this right, or missing something here? I've returned the borrowed base/stick I've tried out, and I'm putting my order together, have the base model F16 SGRH, the F18/Pre Order, current FSSB base, and the TM F16 throttle usb adapter (I have one already, but want this new one).
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