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Urbi

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Everything posted by Urbi

  1. A note to lee1hy! I downloaded your last liveries in user download. These were packed with the “.rar” program. ED only supports win-zip or the packing method provided by Windows 11, so that your liveries when packed with a ".rar" file will not be displayed in the MV and in the game.
  2. Hello Matt Wags! I can't quite follow your call to create liveries for the countries mentioned under points 1-5. All countries listed there do not have an F-15C Block 50. Not even an F-16C. Excerpt: https://www.f-16.net/f-16_versions_article9.html (Production Production of the block 50/52 totals 813 airframes up to now. Manufacturing started in 1991 and is still ongoing. Block 50 aircraft were delivered to the USAF, Turkey, Greece and Chile, whilst Block 52 aircraft were delivered to the USAF, South Korea, Singapore, Greece, Poland and Israel. Of the total number of Block 50/52, still 260 are waiting delivery to the customer (July 2003).) All of these countries had/have F-16A variants. When I see in the uploaded user lives, 70% are not F-16C Block 50/52. Next comes the no longer existing realism, as these A variants are armed with the C. Special specialists among the users then further falsify the weaponry. The discussion taking place here gives me the rest of my incomprehension.
  3. Read it properly. ED's announcement is dated February 23, 2024. the update to 2.9.3.51704 occurred before this date(22.02.2024). The A-10A_2 and Su-25 have newer textures, with those of the Su-25 being from December last year. The cockpit shapes except those of the Mig-29 also have a more recent date.
  4. It is once again a misinterpretation of the facts. The model of the Ka-52 is by Tim Samedov. The mod is from Currenthill. However, the quality of the cockpit would allow it to be used by cutting it out to create a full-fledged virtual cockpit. Currenthill is an animation specialist. It shouldn't be difficult for him to animate all the switches and levers, as well as the control sticks. The other team could then pass their clickable commands for the virtual cockpit. But it is not an easy task.
  5. Nobody is forced to do their work. Either you do it or you leave it alone. Those who complain here about something where there is nothing to complain about basically only use the templates from ED. Ultimately, liveries created should have a practical and, above all, historical character. Works of art should be offered in art shops. The term Liverie Police is presumptuous and does not reflect the facts. P.S. whether “Livery Policy” or “Livery Police”, the difference is not that far apart. Unfortunately there was a translation error.
  6. Hello ED! First of all, thank you for including the Ropucha BDK-775 as an integral part of DCS. With the new introduction, the assignment of the textures was recreated. As I could see, the assignment was only created for the BDK_775_LOD0.EDM. Since the BDK_775_LOD1-4.EDM are also independent model files and are also loaded, when a livery is created, the entries in the BDK_775.lods {"BDK_775_LOD1.EDM",300.000000}; {"BDK_775_LOD2.EDM",800.000000}; {"BDK_775_LOD3.EDM",2000.000000}; {"BDK_775_LOD4.EDM",50000.0}; only the main textures loaded. this means that the ship number of a livery disappears after a zoom.
  7. I don't have a cockpit at takeoff
  8. Hello ED team! It is unfortunately not possible with the Tu-22M3 to replace the textures Tu-22M3__f1, Tu-22M3__f2__f3 with a "false" entry with a new texture, although these entries in the description.lua are possible as "false" entries to be changed . the numbers on the nose wheel do not work the same way with the args 31 and 32 as with those of the tail numbers. I set the numbers to 8 each, i.e. in the ME to 088, the 10 appears on the nose wheel flap. Many thanks for accepting my notice.
  9. Ed is in the process of creating his liveries in packed files. Under Windows 10 you can use the in-house template for this. Proceed as follows: In the folder with the name of the liveries to be selected, mark all files and right-click on the "send to" tab and select "zip-compressed folder" there. Then enter the name of the liveries and then transfer this compressed folder to his liveries. The normal folder of the liveries can then be deleted.
  10. wrong textures of the pilots and the pilot helmets of the F-18C_hornet Blue Angels Jet Team (helmet) NAWDC black (helmet, pilot) NAWDC blue (helmet, pilot) NAWDC brown (helmet, pilot) NSAWC brown splinter (helmet, pilot) NSAWC gray (helmet, pilot) VFA-106 (helmet, pilot) VFA-106 high visibility (helmet, pilot) VMFA-251 high visibility (helmet, pilot) VMFA-312 (helmet, pilot) VMFA-314 (helmet, pilot) VMFAT-101 (helmet, pilot) VMFAT-101 high visibility (helmet, pilot) VMFAT-101 high visibility 2005 (helmet) VX-31 CoNA (helmet, pilot) the pixel size was not taken into account in the pilot textures. The pilot texture is therefore not in the area of 2048x2048. see image. The helmet texture is the wrong one.
  11. Is the entry for the description.lua from the model.lua an error? the entry marked red appears twice. When changing the F16_bl50_GLASS-texture is probably added to the main texture of the F-16C texture folder.
  12. A change of color for the cockpit glass only works if the main texture is replaced by a neutral glass, ie with the color white. The change of the user is not working because of a bug of ED. in the model.lua there is the entry for the glass texture two times.nun, all those who created the liveries should create a false one for the yellowish texture. F16_bl50_Glass.rar
  13. In the exterior view you have the opportunity for the pilot and the Rio-Pilot to make the texture of the helmets different. Look at the pilot in the cockpit to the Rio pilot or vice versa, only the same helmet to see. In the model view of the cockpit in the ModelViewer, the texture file "HB_F14_EXT_RIO_HELMET" does not exist.
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