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IvanK

ED Beta Testers
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Everything posted by IvanK

  1. yep the alpha is asking for another reactivation as well.
  2. Guess we will need a Martin Baker seat 3D model for the Brazillian skins :)
  3. Installed Open Beta 1.5.3. MIg21 needed reactivation reporting major changes to my PC as the reason.... none of course have ocurred. So activations ... down to 7.
  4. IvanK

    External Tanks.

    Will we get to see the alternative non Bulbous external wing drop tanks fitted to the Mir2K
  5. IvanK

    DCS: F-5E!

    Ok missed it 159 3 Lock sequence AN/APQ 159 Off Boresight lock to max of 10nm:
  6. IvanK

    DCS: F-5E!

    What Radar is coming with DCS F5E the AN/APQ 153 or AN/APQ 159 ?
  7. IvanK

    DCS: F-5E!

    Radar provides Range data to the sight to allow for the calculation of lead requirements for Air to air Guns in two modes Snapshot and Tracking. the only real difference being the sight settling times and the consequent differences in pilot sight handling. Range is is displayed by the range bar that moves inside the outer reticle. The F5E gunsight was pretty neat when compared to those of equivalent types. In missile modes Range was displayed in a similar way. In Missile mode the pipper represents the missile seaker boresight (corrected for wing twist). So pipper on to get tone.In addition Excess G cue was displayed to indicate you are pulling too much G for missile launch. Really only applicable to AIM9B and perhaps E. Missile seekers could not be slewed by the radar. Manual lock on is similar to the MIG21 in that you have to drive the radar return to both Zero azimuth and elevation then initiate lock on. APQ 153 APQ159 had off boresight Lock capability. 2 Auto lock ACM Boresight modes were available one for guns and one for missiles. Only real diff is max range they operate to
  8. IvanK

    DCS: F-5E!

    The F5E is a basic Air to Mud platform no computed delivery modes.... just straight out manual depressed sight line stuff. the gunsight in Air to Ground was however roll stabilised so the pilot didnt have to deal with sight pendulosity errors and wasnt restricted to wings level at weapon release.
  9. IvanK

    DCS: F-5E!

    Yes. 2 modes available in AA guns. Snapshot mode (AA1) selected manually or by HOTAS dogfight switch used for ftr v ftr combat . Piper represents Bullet position at target range if fired 1 TOF ago.A standard LCOS mode for non maneuvering targets (AA2) has usual LCOS settling times.
  10. IvanK

    DCS: F-5E!

    Pretty simple Gunsight in F5E. In Air to Air Missile mode plus Guns LCOS and Guns Snapshot modes. In Air to Mud no computed modes all pre planned depressed sight lines.
  11. Actually the Saudis did use it in anger in Air to mud using their F MK53 variant and lost at least one to AAA :) For those that want to look some pretty decent FMK6 performance charts are around.... might need to spend a few dollars though. As to which was regarded as the best .... the pilots pretty much all agree the FMK2A .... max fuel of all variants and 2 x 30mm in the upper nose. Biggest drawback with the lightnings was G limit it was a very real 6G limited aircraft. it also had a relatively low Max IAS limit of 650k Two charts Sust turn and Full AB climb (left climb chart is clean right climb chart with 2 x Redtop missiles)
  12. IvanK

    Change CCIP to CCRP

    MK82 SE had a release limit of 500KIAS on Mirage III this was a structural issue with the high drag petals. If you dont have a ranging method (RADALT) then the CCIP pipper remains below the bottom of the HUD. So in the dive you need to see the the RADALT reducing and make sure you have it selected (RS) as the ranging source on the PCA
  13. Great news Zeus67 Thank you
  14. IvanK

    Mirage F1

    That is a very very neat display !
  15. DCS V2.01 The HUD pitch attitude scale is still showing the gross pendulosity effects in the latest patch. This has been there since Alpha release. Its especially noticeable in APP mode with the ILS display. Any minor roll input results in the Pitch scale moving away from the direction of roll. the ILS dashed line darts away from the velocity vector.... rendering it pretty much unusable as a tracking reference. Similarly in straight 1 G flight entering a turn results in the entire HUD pitch scale moving away from the HUD centre and the Velocity vector. For example slowly roll to set up say 30 degrees left bank. Instead of the pitch scale smoothly rotating about the velocity vector it moves away from the HUD centre in a pendulous fashion the pivot point being the top of the HUD. Varying bank angle results in the HUD pitch scale moving laterally across the HUD. Its as if the pitch scale is rotating about the top centre of the HUD... this results in a most unnatural movement of the pitch scale with roll inputs. As discussed previously the Pitch scale should imo be referenced in roll to the velocity vector... as it does for instance in the F15 This was first brought up in this thread : http://forums.eagle.ru/showthread.php?t=156963&highlight=HUD+inaccuracies The first video shows quite clearly how the HUD pitch scale should react and its rotation point in relation to the velocity vector. The subject of the pendulous error was reported here as well: http://forums.eagle.ru/showpost.php?p=2639517&postcount=47 The attached track illustrates the issue clearly HudPitchscale.trk
  16. Where is this Magics G limit of 2.4 coming from ? Is this just the max G i the Sim that ensures they guide ? .... i.e. a totally bugged value ?
  17. It should be HOJ capable even the ancient bog standard R530 was HOJ capable
  18. Nice "lizard" Strut
  19. Thank you
  20. Regarding heading It might tbe displaying in True .... also the heading on the main AI is frozen. As too approach mode engaging at 200Kts .... bummer if you were in a scissors and it dropped into Approach mode :) Maybe as soon as the gear goes down would be logical.
  21. Should we be feeling the effects of an asymmetric load ? If the FBW system is a roll rate rate demand and the pilot is demanding zero roll rate (stick lateral neutral) shouldn't the FBW system cater for the asymmetry ?
  22. IvanK

    AIM 9

    With this AIM9 LUA can you still load the R550 Magic II ? or is it then no longer available ? Is it possible as a temporary measure to simply get the R550 to use the AIM9 FM and weapons effects ?
  23. Used Rlaxoxo fix and it is working well ... got rid of the red entries ... great job Just need to get Antenna elevation tilt control working and we will have a usable radar :)
  24. like others TDC Down K is red after the update. Previous work around was to delete the mir2000 folder in the saved games/config/input/M2000C folder. Doesnt work any more any time I renter TDC down is RED .... anyone have a fix ?
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