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pieroboy99

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Everything posted by pieroboy99

  1. Same, i actually fly endlessly beetwen wpt2-3 with no luck. No SaM destroyed at all....FA/18 fly in a giant loop and does nothing Any idea ? Thanks
  2. okay so thanks to @draconus It's related to 2.7 and under certain circomstances with static objrct kill. The key was to edit Me_logbook.lua as described here: Cool ! the community............
  3. Thanks a thousand time Cap' ! You made my day .... cheers
  4. Hi @kaba! But now there's a major problem: WE CAN'T VALIDATE the MISSION Once WINNED. The "Mission/QUIT" Button doesnt increment the campaign, so we're stucked !
  5. Hi! As explained in the title, i've a problem in CTBr campaign from @kaba, ending mission 3 2B "the cargo", I'm using last 2.7xxx openBeta and can't figure why after a winning mission (100 score, not points), on the debriefing screen, the "mission-quit" button doesnt increment the campaign. I't's stucked. I've made it 6 times and won 6 times both in SC mode and Hot start mode. Any idea ? Here's a screenshot and the track file...... And here's the problematic loop in dcs.log: 2021-05-18 21:58:32.632 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_logbook.lua"]:1118: attempt to index local 'unitTarget' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_logbook.lua"]:1118: in function 'updateUserStatistics' [string "./MissionEditor/modules/me_debriefing.lua"]:359: in function 'updateStatistic' [string "./MissionEditor/modules/me_debriefing.lua"]:364: in function 'endMission' [string "./MissionEditor/modules/me_debriefing.lua"]:349: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:368: in function <[string "./dxgui/bind/Widget.lua"]:363> Thanks
  6. OH My DEAR ! You made my day ! I was stuck since ages with the same problem, and your workaround ACTUALLY WORK ! I thak you very much, Mister @Scotch75 !
  7. Thanks, indeed, while pretty short debrief and always the same suggestions (because i do the same errors maybe, trimmers and fish on CAP, the others on SEAD) But nothing about these "priority targets".... Right now i paused the campaign at level 14, which is 42 missions played in my case ! (yes, i'm bad ), swithching to RAVEN ONE, excellent too
  8. In M04, i'm stuck with a fake "you crashed, mission failed" close to the END as i manage to kill the last F16 close/back to the carrier.... Please advise
  9. Plus for me, there no such thing like a "detailed debriefing", or else where can we find it ?
  10. Thank you now i know the secret toolbox that campaign builders use, this combatflite and moose script.
  11. Nope that's not "target destroyed", that's just " . destroyed", as it would appear for any other object destroyed in the sim ? So quite sure there's no way for the planner to check or evaluate our result....Sad
  12. I have the bad feeling that destroying these targets at coordinates really don't matters, there's no way to evaluate our own progress....
  13. you're right they worked, but you have to select a unit to destroy...But changing this, the mission triggers are down anyway....it has something to deal with too long distance from the Scarrier...
  14. Yeah you're right ! I've just checked and with those silkworms not firing, we miss a big part of the story/triggers in this mission...... But the Silkworms themselves seems to be broken in DCS: i've just put a little group of these with no triggers nor condition and they didn't fire ! Report ?
  15. Nope, you're right ! I destroyed them in mission 8 but they were anormaly quiet.... I guess we miss something, which is broken....
  16. Hi A very big THANK YOU @SpikeGondorff for this BRILLIANT campaign ! Sooo intense and plausible one, based on historic events. Every Missions worked fine except the Mission7 with runway bombing; looks like the check(base)<1000 script is down. Whatever i do ( in the proper way) the runway is declared "still usable", which is not. I had to force the Marker 99 to bypass the trigger.... But now i'm sad, i finished the campaign, just need MORE ! Once again, a VERY BIG THANK YOU
  17. hi again I've just run DEBUG_debriefmission.bat and here's the result: Would it help ?
  18. Thanks Miguel, Sadly, I tried it with no luck. Still the same: after the first mission, exiting, DCS is crashed (lock ?), though i can read the debriefing text and the batch generate the "ongoing" second mission. But DCS won't iterate the campaign, so i'm stucked with mission 1..... any idea ?
  19. when i exit the first mission, i have the debriefing in tetxt format, then the script generate the next mission, but DCS is loscked in state 3 2021-01-22 13:28:18.744 INFO VISUALIZER: StopSimulation 2021-01-22 13:28:18.787 INFO VISUALIZER: Stopped collection of statistic. 2021-01-22 13:28:18.881 INFO EDCORE: (dDispatcher)enterToState_:3
  20. Yeah plus one there, the same. I've just installed Tomcat over the gulf and SC, with last scriptMod20.38.01, but after the first mission, when exiting, DCS CTD on the loading screen, but i have debrief of mission, and script generate the second one in a dos box....anyway....DCS is crashed: In the log file i have "ERROR SCRIPTING: Mission script error: [string "C:\Users\SIMU\AppData\Local\Temp\DCS.openbeta\/~mis00007E29.lua"]:979: Unit doesn't exist stack traceback: [C]: ? [C]: in function 'getPlayerName' [string "C:\Users\SIMU\AppData\Local\Temp\DCS.openbeta\/~mis00007E29.lua"]:979: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> Any idea ? Seems a superb work !
  21. you were right; actually the copilot default ROE is "return fire", which is a no go, as soon as i switched back to "hold", i had full use of GUNS. I use the uh-1h since ages, and i still discover things to learn (that's the DCS power !) Thanks Mr ! Cheers
  22. .....The title is pretty explanatory: How (or why) for the hell can ('t) i operate the minigun from the right seat pilot ? I ve no problem with the 2.75 mm rockets though. I've set everything as explained in marvelous chuck guide..... Thanks for the explanation....
  23. My only workaround was switching back to Matra530 before flight, while briefing, on ground. Mission worked like a charm.
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