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Florence201

DLC Campaign Creators
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Everything posted by Florence201

  1. It appears to be a reported bug from the latest update. Feel free to change munitions to try to overcome it
  2. I won’t be updating to Syria as you can’t port everything to a new map. That said, I fully intend building Syria map campaigns
  3. KC-135 fore/aft lightings has become unseeable and has a massive effect on positioning for AAR. It has got to the point that we’re the brightness levels are so low that you can’t see them to position yourself correctly.
  4. There’s no Airboss with SC. I’ve obviously just left the sound files in the .zip. With SC comms, Airboss and SC would mean double comms, so I removed the MOOSE stuff.
  5. Skins and Mods are all contained within the ED User forum link.
  6. I’ll investigate and get back to you It was an issue with Late Activation being selected for some reason. New Version released today. Thanks for the feedback
  7. Did you wait for the airboss loaded message before entering a slot?
  8. Could you hear the ILS beacon tones? And on T-ILS page, did DED show ILS ON?
  9. New version posted today 20 Jun 2020
  10. I droppedLGB in CCRP mode fine 2 days ago. Enter tgt area. sP then make TGP SOI and slew TDC to tgt in POINT mode. BFL moves to the tgt fine with tgt info displayed bottom right of the HUD. Only issue I saw was BFL centered on say 270 but tgt SP HUD I got read 282/9
  11. In dogfight, push TMS up/down for ACM radar modes
  12. Why does that affect the price of fish??
  13. That definitely leads me to believe AI have been borked in an update. Might be worth a DCS post about AI behavior
  14. Make sure you’re no further away than 8nm from the tgt. Seems to be a LOS issue greater than that distance. I’ve literally just flown an MP mission and dropped GBU12’s from a cold jet and added the correct codes on kneeboard and TGP/laser
  15. That’s a DCS thing I can’t change I’m afraid. They bombed the ship ok when it was built
  16. With M6, task them to attack group first, as for some reason if your bombs disable the ships AI won’t attack. Plus, feel free to change loadout as required prior to engine start.
  17. Where’s the HSI brightness control?
  18. I have to lower the seat using in game cockpit buttons to see the RWR 12 o’clock. Trouble is, that puts the AOB indicator off the bottom of the HUD with TIR
  19. Thanks for the feedback. I’ll check Mission 3 and update soon. AI sometimes do we tasked, other times they seem to go off and do what they want. I’ve found if you attack first then they’ll follow your lead. Until mission 6 (Anti Ship), then have them attack first
  20. Check which radio you transmit on in the CNI page
  21. I had a similar thing recently. Dropped 3 of my 4 bombs, then selective Jett the last. SJ page showed store gone, but visually bomb remained on my pylon. However, MP wingman did a buddy check and pylon was clean??
  22. New version released to FIX Mission2 AV8Bs attacking tanks. Hadn’t noticed a radio issue. Check the ME please for FlightComms as I cant get near my PC today and let me know.
  23. ok, which version are you using?
  24. Are you playing in MP with cold jets? The barriers should be just in front of you during the transit. If you’re having issues, then add a time more than trigger to activate them
  25. You need TGP to be SOI to slew to targets. And the second point is I guess latest fix has sorted the TGP “moving” SPs as you slew. Would need to rl docs to see if that is supposed to happen
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