I’ll investigate and get back to you
It was an issue with Late Activation being selected for some reason. New Version released today.
Thanks for the feedback
I droppedLGB in CCRP mode fine 2 days ago. Enter tgt area. sP then make TGP SOI and slew TDC to tgt in POINT mode. BFL moves to the tgt fine with tgt info displayed bottom right of the HUD. Only issue I saw was BFL centered on say 270 but tgt SP HUD I got read 282/9
Make sure you’re no further away than 8nm from the tgt. Seems to be a LOS issue greater than that distance. I’ve literally just flown an MP mission and dropped GBU12’s from a cold jet and added the correct codes on kneeboard and TGP/laser
With M6, task them to attack group first, as for some reason if your bombs disable the ships AI won’t attack. Plus, feel free to change loadout as required prior to engine start.
I have to lower the seat using in game cockpit buttons to see the RWR 12 o’clock. Trouble is, that puts the AOB indicator off the bottom of the HUD with TIR
Thanks for the feedback. I’ll check Mission 3 and update soon. AI sometimes do we tasked, other times they seem to go off and do what they want. I’ve found if you attack first then they’ll follow your lead. Until mission 6 (Anti Ship), then have them attack first
I had a similar thing recently. Dropped 3 of my 4 bombs, then selective Jett the last. SJ page showed store gone, but visually bomb remained on my pylon. However, MP wingman did a buddy check and pylon was clean??
New version released to FIX Mission2 AV8Bs attacking tanks. Hadn’t noticed a radio issue. Check the ME please for FlightComms as I cant get near my PC today and let me know.
Are you playing in MP with cold jets? The barriers should be just in front of you during the transit. If you’re having issues, then add a time more than trigger to activate them
You need TGP to be SOI to slew to targets. And the second point is I guess latest fix has sorted the TGP “moving” SPs as you slew. Would need to rl docs to see if that is supposed to happen
Thank you for your feedback. This campaign was created a while ago when the Hornet did not have all the latest toys it does now. Players are free to change load outs as they require In the rearm menu.