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Everything posted by Florence201
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need track replay AR check on ground not possible
Florence201 replied to Red Dog's topic in Bugs and Problems
I don't have any issue checking the function of AAR door in SP or MP -
Using this mod for a while now, but having no luck in 2.8. If got all the file tweaks done as suggested, but no full screen anymore.
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When using the Orbit/Circle triggered command, AI helos act strangely. As can be seen in the attached trk file, once the helo enters the trigger zone, the ORBIT triggered command is activated, BUT, the helo goes back to the previous waypoint to carry out the orbit and does not orbit in the trigger zone. Thus meaning, you have to set a waypoint at the edge of the trigger zone, to keep the helo orbiting in the area you require. If designers are unaware of this, it can lead to the helo orbiting at far greater distances than they are designed or desire. AI Orbit .trk
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need track replay Setting up ILS issue
Florence201 replied to markturner1960's topic in Bugs and Problems
https://youtu.be/qQN_JtZYjtA -
When adding a new frequency with the use of the Switch Freq button, the standby freq resets to 121.5Mhz regardless of what was set in there. This issue happens whether you use the manual input, or by using the presets. Trk file attached https://drive.google.com/file/d/1NAndOB9UOT7kWJove5B8o8y9ZwaKpEpz/view?usp=sharing
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cannot reproduce Transmit Message Trigger Issue
Florence201 replied to Florence201's topic in Mission Editor Bugs
Having played your miz, yes it transmits on FM, but if you change the Apache FM radios away from 30MHZ (Your set transmit freq), then your sound continues to play. As for it actually playing the TRANSMIT MESSAGE, i wonder if this is a STABLE vs OB issue, as i'm building in STABLE version -
Hahaha, no mate
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I'd very much like to create a "Rolla Track" type laid down runway matting, but do not have the slightest idea of where to start. Help/advice would be greatly appreciated.
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investigating F-16 Transmit Message Issue
Florence201 replied to Florence201's topic in Bugs and Problems
All the AI transmit on the freq selected in the GROUP panel. So in your above case, your wingman would only transmit on 132.5. Where as when you are the player, it transmits on both VHF and UHF radios. This can't be correct surely? I can set background or other radio transmissions with AI, but PLAYER blocks and stops both radios -
When you trigger action TRANSMIT MESSAGE, the Viper transmits on both radios, rather than a single freq. Track added to demonstrate F-16 COMM TEST .trk
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reported Triggered fire at point results in aimed fire
Florence201 replied to Rolds's topic in Ground AI Bugs (Non-Combined Arms)
This is the only way to overcome what is for sure, a bug. Setting ROE WEAPON HOLD and ALARM STATE GREEN has ZERO affect on the ground troops engaging. How this can be marked as no bug is astonishing. Designers are attempting to set a fire fight, that their player/aircraft then enter. Upon entering, the battle is almost over due to this BUG! By setting INVISIBLE, the AI Wingmen now do not engage, so you as player have to kill all units, despite weapon loadouts! -
When setting a unit to transmit message when triggered, if set frequency has been used to set an FM radio freq, unit will not transmit message. Trigger works for VHF and UHF freqs. trk supplied. Approx 3 minutes in, F10 radio triggers BATMAN TOWER comms. Apache transmits, but does not hear/see reply. If set to VHF freq, all works as it should Apache fm .trk
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I can get the files prep'd by doing it with another jet, but then the folder contents don't show in DCS Apache
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Tried that and it doesn't populate at all
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I can't get AH-64D to create kneeboards. What is the correct folder naming convention? The builder has it available, but when i try to create a KB there are no imported files after doing so
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Having not touched the mod (as in had it working full screen for ages) i now find that without amending the file as described, the mod has reverted to monocle only. Any ideas why?
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What is this little "iron cross" next to a bugged target?
Florence201 replied to Hoggorm's topic in DCS: F-16C Viper
Works well. Reference the real world MCH or 3-3's for the actual technique. But basically, put the cross in the centre of the FCR MFD until 10miles, then go pure pursuit (lots more to it) -
HAD will transfer the ellipse data to the the TGP. As stated above, refine with TGP then create a mark point
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Better Smoke V22 for DCS 2.9
Florence201 replied to Taz1004's topic in Utility/Program Mods for DCS World
Not starting any form of download for me using your links? -
No Radar Target Locator Line in HMCS in NAV
Florence201 replied to esequiel's topic in DCS: F-16C Viper
Dig through the available online docs to confirm whether it's a bug or not. ED use the same docs we can get our hands on -
need track replay Viper Radar Lock Capability
Florence201 replied to Thunder_'s topic in Bugs and Problems
If the aspect approaches 90dehrees, the lock will be broken as it enters the Doppler notch. Add height change to this and that’s the tactic to break a fighter locking you up. -
IDM is not TADIL associated. It was an early 9L type CAS and EW data transmission. Link 11 was originally HF for Naval vessels but then terminals were put on larger aircraft
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Landing with stores, fuel tanks, and CAT III configuration
Florence201 replied to Al-Azraq's topic in DCS: F-16C Viper
Aim to break at with G at 1% of airspeed through the turn.