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Everything posted by Mr_sukebe
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Dynamic Foveated Rendering - Everything in one page
Mr_sukebe replied to mbucchia's topic in Virtual Reality
Quick update. With the 1.1.3 version I was getting a LOT of jitter with my QP. I reverted back to version 1.1.2 and that resolved it. The frame rate was fine. It seemed to be set off by physical movement of my head. -
Price is up on their website, and cheaper than I expected. Awesome
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Looks like we had a recent Nvidia video driver update fairly recently. I've no idea whether it's needed or not, but out of prudence, it's probably worth doing instead of mashing our F5 keys.
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What are you thinking of?
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The current Virpil collective grips are already €200+. My guess is that we’re looking at €300-350.
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I’m really excited about DLAA as a result of what I’ve seen in that Civ sim. It’ll be interesting to see how well it works within DCS. I did watch a video this week comparing DLAA to TAA, and DLAA had the edge. That was a completely different game engine, so no guarantees, but fingers crossed.
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That's interesting. Wag's appears to be using DLAA and DLSS upscaling. I got the impression that it was one or the other, not both.
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Good spot, I missed that
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One more "Building a new PC" - RTX 4070 and 2K
Mr_sukebe replied to Nazgûl's topic in PC Hardware and Related Software
I’ve seen rumours suggesting that the Nvidia 5x GPUs “might” come out soon. Probably worth checking that some more before splashing the cash.- 29 replies
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- 1440p
- benchmarks
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(and 3 more)
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I have my PD set at 1 in the Oculus toolkit and 1.25 in the settings.cfg for the Quad Views
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artificial horizon-always tilts to a side after start up
Mr_sukebe replied to 9.JG27 DavidRed's topic in DCS: P-51D Mustang
Would I be correct in assuming that the self correction system in say the Mossie is how we should expect the ADI in the Mustang to perform? -
Isn't the Varjo close enough for that? I got the impression that it's very good, though it does need base station(s).
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More likely a breakthrough in his sponsorship level...
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My understanding is: Q3 has higher resolution by around 30% pixels, which is good for visuals, bad for needing 30% more GPU grunt to run it Q3 does not have local dimming, QP does Q3 does not have eye tracking, QP does, which means that the QP can support dynamic foveated rendering Q3 has a significantly faster on-board processor than the QP. For standalone this will be VERY important. For PCVR, not much The Q3 processor supports VR1 video decoding. This was introduced as a capability with the 4* series Nvidia GPUs and "should" assist with the transfer of PCVR files via either USB cable or wifi. In practical terms, could reduce encoding/decoding lag The Q3 has more weight over it's front. Being fair, comfort appears to be very much person/headset specific. I found the QP incredibly uncomfortable as stock. Ended up using *3 expandable bungie style straps which completely solved that The QP includes a charging dock, which is sold separately for the Q3 for $130. I'm not sure that it's needed, but it's a nice to have. For me, I wouldn't pay it if I had just bought a Q3 The QP has better hand controllers as they have built in tracking, unlike those for the Q3 From a DCS perspective the QP will be significantly easier to drive due to it's lower resolution AND ability to use DFR. The Q3 is significantly cheaper and will have better resolution, but worse black levels. The other thing that I believe is worth mentioning is longevity. The QP has never sold well and probably won't ever. Chances are that Meta will either just kill it in the nearish future, or replace it with a v2 that has the newer processor and screens from the Q3. The Q3 is clearly the "new kid on the block" and is likely to be around for 2-3 years before being replaced. From a PCVR perspective, it's probably not a massive deal. However, there is a decent chance that at some point some software enhancements will be delivered and only released for the Q3 and NOT the QP. Additionally, the Q3 is almost certainly going to get newer software for standalone mode that either won't run on the older units, or will run with downgraded visuals For ref, yes I'm a QP owner and not an unhappy one. To me, the ease of powering it, DFR and better black levels are more important as DCS is pretty much my only usage. If however I was a more mixed user and wanted to use the headset standalone, I would definitely go with the Q3.
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A thought out to the dev teams at this point. Merging what is likely to be a LOT of complex code releases, then trying to hammer out identified issues, all under the scrutiny of the pressure of trying to get it out the door. My thanks to all within ED. It’s a massive team effort so rarely thanked by actual users.
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not planned late 80s/early 90s F-18A add-on
Mr_sukebe replied to snocc_'s topic in DCS Core Wish List
It’s quite straightforward to restrict kit in the ME by simply not having it available in the warehouses at airfields and the ships. I’ve done that myself for some “vaguely realistic” Gulf war setting, ie no JCHMS, Aim120s, Aim9x, targeting pods, GPS guided weapons and newer cluster bombs etc. No, it’s not perfect, but it’s not difficult and it’s easy to do -
Can Not Get AI Tanks To *NOT* Shoot - RESOLVED
Mr_sukebe replied to DD_Friar's topic in Mission Editor
Try setting the LUV to invisible and invulnerable -
Yep, my understanding of DLAA is that: - it does NOT perform any type of upscaling, so there’s no performance benefits from that side - it can be used instead of MSAA, which is how I use it in that civ sim. I’ve no idea if it eats less or more performance that MSAA, but “maybe”. For myself, I much prefer the visual result of using DLAA
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Beyer 990 pros
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The way you wrote you comment implied that 2.9 wouldn’t introduce DLSS 3 (ie with frame generation). I don’t remember seeing anything from ED suggesting which version they’d introduce
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Got a link to confirm that?
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Quite. Basing any decisions and views on testing in a different game engine is really not very clever
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I didn’t conduct a performance test, it was purely that I much preferred the visual improvement of using DLAA, so much so that it was worth whatever performance degradation