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Hawkeye60

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Everything posted by Hawkeye60

  1. One other thing to check Locate the Windows log file It may give clues, not present in the DCS logs. It will also point to any other software or hardware issues it finds. Has helped me before to find a pesky issue. Finely, be sure the USB power profile is set to off. Windows will shut down ports to save energy. A last resort, Use the windows restore point tool to go back to just before you installed the software. Only works if you create them in advance, at least with Win 10
  2. We are now recruiting for the best squad around! THE, I am already a member in good standing, er, Sitting!
  3. Stay tuned for a flyable version! Stand alone! and much more!
  4. The Grumman TBF Avenger 3 Awaits your inspection! See first post.
  5. Could not agree more. Perhaps with the WWII Marinara up-date? We were promised other "assets" No list that I know of of what it includes fully. I did look at the lua files. The only prop ones available to edit are the P-51, A-20, and Mossie. All others are encrypted.
  6. If the lua is not locked, a mod could be created to allow these bombs to be added. I do not know if the aircraft will deploy them until you try in sim. A similar edit can be to the Mossie lua to allow torps to be added in the ME. The Mossie will deploy them! And custom bombs can be created, added and used in sim. FYI
  7. I will need to look at the mod structure and names. ASAP
  8. This is correct. Every single data line affects the aitframe. Weight matters! Weapon weight matters! The way around this is to increase the total weight the air frame can handle. Or, increase the engine power. But now you get into un realistic performance issues. Best to stick to the set weight in whichever lua you are using. Adjust the total fuel amount, and do not overload the air frame in the ME with too many weapons. You can lower the fuel amount in the ME, As well as the gun ammo. I also find every data line edit affects the Player experience as well as the ai. Watch that weight!
  9. Perfect. Send a link via PM with your working folder. Include all the files you are using. I may add or change textures to better fit the ships. I can also ask the Admiral for help if needed. We are friends. And help each other. I have many ships and code to call on for making weapons work. Lets see how they look shall we?
  10. this is the arg number, used in Max or blender. You use it added to , say a pylon itself, then, when this code is called, the arg becomes active. So if you make this arg, 309, a visibility arg. The pylon will follow the arg set up on the time line. For example, to hide a pilot in cockpit, you would use arg 114. This arg allows the pilot to be seen outside the aircraft, but as player, it is hidden, becoming invisible. This same method could make the pylon become invisible using arg 309. for a "clean" wing, ie: no pylons are seen in sim when active. Or, you could open a side door when active to reveal a gun mount. Which can use the same arg to move into a outside the door position. Can be a rotation, or a position arg. Lua is very powerful. I do not understand all of it. Just a tip of the iceberg
  11. This feature is not 100% complete I do not think. There is another thread about this very issue. In this thread
  12. eddie is correct If the textures are old, but in dds format, open and save again. In DDS This has fixed many a texture error across a wide range of mods.
  13. Thanks Admiral! Glad you are feeling better. Another fine addition.
  14. 1,0,0,0,0, Connector Inherit Scale, Connector Name, Pylon Animation, Default Animation Keyframe. So, the arg value declares the animation steps on the time line? the 'ketframes" What do the values 1.0, 0.5, and 0.1 do? Would not zero declare no animation? 0.5 half. and 1.0 full? {use_full_connector_position = false, connector = "Point_Pilon" , arg = 309 , arg_value = 0},
  15. If any have similar code, then yes. All must match, names, args and connectors.
  16. See your other post, There is no short cut to test any changes you make. At one time, you could exit the ME,Jump out of the sim, Make your changes, Re enter the sim , the ME and re load the mission. The latest DCS build , when loading, Reads the saved games location files FIRST, then loads the main sim files. So there is no easy way to do as you wish, that I am aware of. Modding for DCS is a long term process, Beware of what you get yourself into! It will take over your life!
  17. Pylon code can become very complex. There are many functions which can be activated, using args and connectors. A example follows. pylon(1, 0, 0, 0, 0, {use_full_connector_position = false, connector = "Point_Pilon" , arg = 309 , arg_value = 0}, { { CLSID = "{HVAR}",arg_value = 0.1}, { CLSID = "tinytim" }, }), In this example, from the first name, pylon, The data means, (1, 0, 0, 0, 0, This first digit is the number of the pylon, The second digit, is the type of pylon, can be zero, 1 or 2, Two being inside the aircraft bay The next three digits are the position on the pylon in 3D space, in relation to the Zero point of the aircraft. F/B, U/D, L/R These can be a positive or negative number. The next section, {use_full_connector_position = false, connector = "Point_Pilon" declare the use of the pylon, false showing the weapons full size, and true shrinking them to better fit many in a small space. Useful for bomb bays The name of the connector used in next. The arg number, and arg value can add functions to determine what happens when the pylon is active. These args and values can vary widely, and would need a lesson all there own! The center section declare which weapons are to be chosen in the ME in sim. These are the CLISD codes. The second CLISD entry declares a custom rocket, not offered in sim at present. -------------------------------------------- When working with code, two rules apply. 1) Back up regularly! Every few minutes. 2) be careful with typing, as a single misplaced digit can render all your work useless! I hope this helps! Good luck, and good hunting!
  18. If you use max, I can also help I love the Naval aspect of DCS, the same as the Admiral. A PM is all that is needed for a assist. If Blender you need someone else I am afraid.
  19. This is just what the Dr ordered! I have Four MFD t-master button assemblies, each mounted on its own pivot mount. This will make the set up much cleaner and easier to manage. No screens inside, I wanted only three but they sell in pairs. So, more is better! I use VR Off to the printer with the gcode! Thanks!
  20. This issue was reported by Urbi. His fix, open each file in paint.net Save as DDS This should fix them Something changed in how the sim reads the texture files in a recent patch This fix should work with any mods with this issue. Be sure to download the latest Paint.net version It was up-dated recently.
  21. Introducing, The Sikorsky S-97 Raider
  22. The Piper L-4A “Grasshopper” Has arrived ready for recon duties!
  23. This looks very close! Thanks for sharing! Would make a nice aircraft Roundel I await a official answer.
  24. Inquiring minds want to know I was sitting and thinking this morn. I am sure this has been asked before, but here goes, 1) @BIGNEWY What is the origin of your forum tag or Avatar? A nice Kitty in a flight suit! 2) The same for Nineline and Skate 3) the same for all the DCS Logos, both past and present. Why a Native American? Who chooses them? Committee? Team decision? Just interested is all. Fun Facts for all! Thanks!
  25. No. The link should just work. I just now tried all three without issues.
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