

Ignition
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Everything posted by Ignition
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+1 It should be an option to hide the stick, its really annoying, maybe with VR is better but I don't have it.
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Time to get the Combined Arms what DCS deserves?
Ignition replied to Fri13's topic in DCS: Combined Arms
Combined Arms should be much more, specially for $40. Right now it should cost $15. Agree. The AI needs improvements in path finding, target LOS and reacting to threats. We should also have a basic implementation to use SA-10, SA-11, Hawk, SA-6 as we have with the smaller sams right now. -
https://forums.eagle.ru/showthread.php?t=207194 I think it will sell really good since it will be the most modern eastern aircraft we will have.
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You can still do all of this in the main attack aircraft. If people don't do it its another thing but ALL of the aircraft (except FC3) are capable of using navaids, doing landing paterns, use different radios and many more things that a trainer can't do. Thats why we have so expensive modules. There's no point in buying a trainer other than the joy to have it.
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You don't need trainers in DCS. You train with the aircraft you want to fly, nothing better than that since you get used to it since the beginning.
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ignition replied to gregzagk's topic in Multiplayer
It would be cool to have some static spawns in random locations to blow up/capture. Oh, are there ground fights on cities? Nice server. -
Oh nice, thanks. (I don't remember reading about a voip from ED. I'll read it again)
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Hi, will the intercom of the crew be compatible with SR? I know SR needs to be developed apart. I'm just curious how it'll work. :music_whistling: The other solution would be to talk through a common frequency.
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I was using a SA-15, I had to point directly to the agm-88 with the crosshair presing enter enter enter enter... and when I got lucky I needed to wait another 7 seconds to launch the missile. So, I could fire at 2nm to a missile coming at 500knots. Its useless. (Using the ctrl+f10 its not necessary to point directly with the crosshair)
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What's the point of having a radar if I need to look with the crosshair exactly where I need to lock? Its really stupid and makes the radar almost useless. And what's the point in having 7 seconds until a solid lock to fire a missile?
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Yes thanks. I know its not ideal but I use a rotary for the brightness so I free a button on the hotas. It takes more time in turning on though. I wish there were an option to automatically turn off (or the decluter mode with the cross) when looking forward since as Flamin_Squirrel said the default view is looking a bit down.
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This is really annoying. :mad: An option to turn it off when looking forward should be added. I need to constantly turn it off and on manually and its annoying.
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Complete Transport and Logistics Deployment - CTLD
Ignition replied to Ciribob's topic in Scripting Tips, Tricks & Issues
How can I force the JTAC to lase a static? Or its only for troops and vehicles? Thanks. -
LDT is not so difficult to set up and as Hardcard said it has intellisense which will facilitate a LOT the scripting.
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Thanks, it seems the generator needs some more variables. We also need an option to move around the pressure systems around the map. I spend a lot of time trying to force a weather I like and it shouldn't be like that. Thank you all.
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Hi, I'm trying to force the weather to have clouds with precipitation but the problem I have is it generates a lot of wind. I don't want to have hurricanes, I just want clouds with a casual rain. With the static weather is very easy but unrealistic since the whole map has the same weather and I do missions which cross the entire map. How can I do this?
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Respawning broken bridges would be easier to do (develop), as I said it wouldn't be realistic but it will add a new gameplay opportunity until we get realistic things like you say. If a bridge is broken and the ground units can't go through water they get stuck forever.
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Just a way to repair them. Maybe sling loading cargo for the engineers to fix the bridge, I know it wouldn't be realistic if it gets fixed in a few minutes but it will add a new task for multiplayer games. Also repairing other buildings would be nice.
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When doing missions with multiple SAMs it gets really difficult with all the yellow circles to understand radar and engagement ranges. Different colors would simplify "reading" zones. Yellow would be good for radar zones Red would be good for engagement zones Also an option to disable radar/engagement circles would be good
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Can I spawn unlimited tankers for long/large multiplayer missions?
Ignition replied to moespeeds's topic in Mission Editor
With MOOSE you can do something easy like this: spawn_tanker1 = SPAWN:NewWithAlias("tanker1","TEXACO"):InitRandomizeRoute(0,0,10000,1000):InitRepeatOnEngineShutDown():InitLimit(1,6):SpawnScheduled(300,0) spawn_tanker2 = SPAWN:NewWithAlias("tanker2","SHELL"):InitRandomizeRoute(0,0,10000,1000):InitRepeatOnEngineShutDown():InitLimit(1,6):SpawnScheduled(300,0) spawn_tanker3 = SPAWN:NewWithAlias("tanker3","ARCO"):InitRandomizeRoute(0,0,10000,1000):InitRepeatOnEngineShutDown():InitLimit(1,6):SpawnScheduled(300,0) this will spawn the tanker with the name "tanker1" "tanker2" "tanker3" in the mission editor and set their name to "TEXACO" "SHELL" and "ARCO". InitRandomizeRoute(0,0,10000,0) will randomize the waypoints of the mission editor with 10km radious InitRepeatOnEngineShutDown() will respawn the tanker when they land InitLimit(1,6) will limit the ammount of planes active at the same time (1) and the ammount of planes in reserve (6), if reserve reaches 0 (they spawn 6 times) they will not respawn anymore SpawnScheduled(300,0) this will spawn a new airplane every 5 minutes, but it will be limited as 1 active since InitLimit is set to 1 You should learn to use MOOSE, its very easy and powerfull. The most difficult for me is to set up Lua Development Tools and to download the correct MOOSE version :lol:. Is not... very clear... https://flightcontrol-master.github.io/MOOSE_DOCS/ https://github.com/FlightControl-Master -
It can use LGB but no JDAM. Its enough for me :thumbup:
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In general I liked the presentation very much. But I would like it even more if they showed carrier landing, RIO POV and PGM being employed.
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70 minutes passed since the first missile launch and it didn't reload any missile. The SAM was composed by 9 launchers, 1 SNR-75, 1 P-19, 1 Ural-375 located between 160-260ft of each launcher. It launched each missile and it didn't reload.
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That explains why I didn't see the DECLARE menu. I thought I was doing something wrong with the F-18 :doh: This function would be nice.