

Ignition
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Everything posted by Ignition
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Most of the time I try STT when jester refuses to IFF, but still it takes about 7-10 seconds to identify, plus the STT is prone to break lock very often and you dont have so much time in close range.
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Why jester takes so much time to identify contacts in TWS? Sometimes it never IFF and I killed friendlies because I thought they were enemies, they were aligned in the rwr with an enemy radar.
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Exactly, for them is black or white. They think they are flying the real F-14 when in reality they're playing a game. But hey, they have "skill", a "skill" that in the real plane you don't need.
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Is it possible to lase specific coordinates? HOW? What I did was to put an infantry very close to the building and then used CTLD to lase that unit. Not nice but a fast solucion. I was using a ground unit to lase though. Try with the predator at 10000 agl and exelent skill, force it to lase that specific unit. It should work. The mission editor is so prehistoric.
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I've limited the Y axis on pitch to help the pull up on high speeds but it makes the low speeds turn worst. We need a dynamic Y axis which allow to break the plane at high g if you wish but help to control the plane at high speed.
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Im not talking about ffb, just a dinamic Y axis for the pitch which would be a way for the pilot knowing how much Gs the plane has. At the time the the pilot feedback for Gs are not simulated and this is wrong. This plane simulates the issues of over stressing the airframe, so if you decide to do this you also need to "simulate" the features that real life pilots have to not die by pulling g. Is really stupid that the most difficult task in the DCS F-14 is not breaking it by over g. I dont break it but when I'm fighting an enemy I'm more concerned about not over g than anything else. It should be possible to break the plane of course but it should be way more difficult than atm.
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11.3.3 Maneuvering Stick Force.Maneuvering stick force or stick force per g of the aircraft ispredictable throughout most of the flight envelope. That is, an increase in force commands a correspondingincrease in g (approximately 4 pounds per g). 7 Gs would be 14kg of extra force on the stick Even the F4 had pressure on the stick for Gs. Also the pilots feel the Gs but in the simulator you don't get this feedback. This plane needs a dinamic axis control for the pitch.
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G-feedback is very bad implemented. It doesn't have stick force implemented and the Gs feedback for the pilot is really bad since the breath is the same from 2.5 Gs to 10+ You can go from 1 to 10+ Gs like nothing, like if the pilot were a terminator.
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Syrian and Afghan theatre of operations confirmed!
Ignition replied to WHOGX5's topic in Bugs and Problems
The maps in DCS are very small, they should be at least 2 times bigger. I dont think a "world map" would be the best option. If we could have a cluster of maps linked togheter it would be nice. Imagine if we could fly from west of Turkey taking off from a carrier, then go east, then north to Georgia, Ukraine, Russia; or south to Syria, Iraq, Iran to the Persian Gulf. We could do ferry missions for starting campaigns, or even a change in theater during the campaign. -
I didn't try them yet. Did you drop them perpendicular to the target or in front or from the back? If the target didn't move very fast they sould have a good accuracy. The wind needs to be considered.
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The GBU-12 is a 500lb bomb with Paveway II The GBU-24 is a 2000lb bomb with Paveway III
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When the AIM-54 goes active it loses 1/3 of its speed since it turns like a gbu-12 trying to follow the laser. The missile lose the speed advantage.
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If I'm not mistaken GBU24 is Paveway III. That may be the problem, still not modeled in game.
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Wait....seriously!!!???!!! The HUD doesn't show airspeed????
Ignition replied to gmelinite's topic in DCS: F-14A & B
eh? with the air conditioning and "hear like in cockpit" its impossible to hear exterior wind speed. Maybe you fly without these features? Looking at the speed gauge is mandatory. -
An option for a new cockpit and a new canopy glass?
Ignition replied to Rabbisaur's topic in DCS: F-14A & B
I like the textures of the cockpit but they should be readable. I very much doubt IRL a plane in that condition its approved for combat. It rather looks like for a museum. -
Wait....seriously!!!???!!! The HUD doesn't show airspeed????
Ignition replied to gmelinite's topic in DCS: F-14A & B
I don't know if its possible in the game, but if we had a dinamic curve for the joystick axis (afected by speed) it would be more realistic without the need to buy fancy stuff like a special chair and force feedback. -
Its in the RIO cockpit.
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Wait....seriously!!!???!!! The HUD doesn't show airspeed????
Ignition replied to gmelinite's topic in DCS: F-14A & B
In DCS is necessary to know the speed before a maneuver since you can over g the plane really easily, the DCS F-14 gives a real bad feedback about this. -
I could lock a target at 25nm, I don't remember if it was a fighter or the tanker. I guess it should still be limited to 15nm.
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Aspect and VC switches are also reversed.
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[RESOLVED] F-14 RWR missile gives launch tone incorrectly
Ignition replied to Tomsk's topic in Bugs and Problems
Yeah, Jester freaks out by missiles fire by own side and friendly locks. Its really annoying specially because the rwr spikes every time by every single radar on the map including friendlies. -
I learned to watch my speed before a hard maneuver. at 450+ knots you need to be really carefull below 300 knots its almost safe It would help A LOT if the accelerometer were on the upper frame of the cockpit near the central mirror but we have it on the right knee which is the worst place since you cant see it when you need it.
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Is it me or is the F14 getting owned in multiply Player?
Ignition replied to budguy68's topic in DCS: F-14A & B
I still didn't try any mp server with the F-14. What was the Altitude?, range?, location? aspect of the engagement? If they look for the mountains the engagement range will be real close and it will be difficult for the F-14. Try to pick your fights and try to lure them to play your game instead. Im no expert on the F-14 but I played with the M2K a lot against F-18 and I tried to never play their game (I was most of the time outnumbered) and when I did I knew I was going to lose. So I always tried to separete them and go for close range since the 530 has less range than the aim-120. -
[REPORTED] RWR showing spike or mud when other aircraft are tracked
Ignition replied to Sandman1330's topic in General Bugs
Why is this bug not fixed yet? -
I used to set them at 10000 ft AGL and 7nm orbit. Invisible. Its been a very long time since I don't use them though.