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Ignition

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Everything posted by Ignition

  1. Its no secret the Mission Editor needs a lot of love. I would like to have new (and more) buildings, factories, and general statics with improved detail. The ammount we have atm is really low. We have like 1 armed house, 2 factories, and a few general buildings which are simple boxes and containers. -I was thinking in having the new models of the buildings of the new maps available -About 6 different factories -Sea ports and docks -Embassies -Government buildings -Gas Stations -Power Stations These objects will vastly improve the quality of the missions and the variety. Also the possibility to add roads and rails will be great!. If theres somthing that takes away too much time when designing new missions is the placement of things the way you want, distance, orientation, ground inclination... A 3D mission editor would fix this. For example the mission editor of ARMA III, is one of the best (if not the best) mission editors. You can see EXACTLY what you're placing and how and you don't lose time loading the map each time you need to see how you placed everything.
  2. Ignition

    F-15E?

    I would love to have an F-15E but I think it would be the most complex aircraft in DCS. I think it would be like merging the F-18C and the F-14A/B. It would have the most modern weapons and sensors plus the WSO. A dream I hope it comes true someday.
  3. You get overwhelmed because you try to learn everything at once, you don't need early access for that. You dont need to know how to drop dumb bombs to fire an amraam or maverick. To be honest I'm really tired of today standards of realeasing Early Access for anything. I know this is not the case with Eagle Dynamics but 90% of the games with early access end up beeing unfinished or really bad developed. Thats why I don't buy early access anymore. I repeat this is not the case of ED, we know they make quality products and probably have the highest standards in simulations. Am I going to buy the F/A-18C Early Access? probably yes, I've (we) been waiting for this plane for years now. I still don't understand why the early access will come without precision bombs and agm-65.
  4. I meant 90% of the weapons and sensors will come after the "Early Access". Thats still an Early Acces for me :music_whistling: and knowing the speed of development of ED, I think I'm not so mistaken. But one way or another this is the best time of DCS since the release of the A-10C. Looking forward to 2.5, F/A-18C, F-14, F-4 and AV-8B :pilotfly:
  5. It looks like the F-18 is going to be in early access for another 5 years.
  6. Soo, what about the data-link? I couldnt find it in the manual (I know its WIP)
  7. Im using RAT and is very easy to use and fast to set up. Awesome.
  8. Adding a condition in Trigger 1507351498 with "time more" solved the issue. Also you can do it easily just taking the fire at point from the "advanced waypoints actions" instead of the "triggered actions" unless you expect to do something more complex in the future, this way you bypass the trigger.
  9. An accuracy % and a multiplier to the HP of the unit in the ME would be very nice.
  10. I've been waiting for something like this for sooo long, amazing! Missions are getting better and better :thumbup:
  11. Theres an option for tacview to delay the info, so you're not seeing the actual battlefield but an old one. DCS Options -> Special -> TacView
  12. I dont think you can but with DESIGNATE you can filter the FAC with group prefixes for example "recce". All the groups starting with "recce" will be candidates for FAC task. If the Weather is good enough I put a helicopter or UAV with a prefix and sometimes I put them invisible If I want them 100% active. This way you can complement your ground troops with air spoters. Another thing you can do is spawn ground groups in determined zones where they have LOS to the targets.
  13. Ummm, loaded the mission again and now I can set the maximum speed to 514 knots instead of a maximum of 49 in the mission editor.
  14. The maximum speed is 49 knots and it cant even fly, it goes slowly going down to the ground. It was ok in 1.5.6
  15. I liked this feature really much, made the dogfights more engaging. Probably the large enlargement was too much.
  16. Well, I wanted to play coop in the same aircraft since I saw those apache cockpit renders like 10 years ago? Having the F-18C version done, I think it would be a great opportunity for the D version since most of the weapons and systems would be already implemented. It would take time? I'm sure it will, everything here takes time. I don't want to have only trainers to fly coop in the same plane. All the work to develop the multicrew doesnt mean anything for me if I cant fly a modern combat aircraft with my friends because I dont buy trainers. I can train with the real combat aircraft because its a simulation and not real life. I know its difficult and it takes time, but at least if we could have aircrafts which could be between FC3 and DCS, so its not arcade but also is not full fidelity taking years to complete, it would be nice.
  17. It doesnt work, It also shows in Perform Task and Perform Command
  18. Not the trainer. Please, no more trainers :P It would be awesome to have a WSO in multiplayer.
  19. Hi, is there any chance for a future F-18D? I know we don't even have the F-18C and to make a D it would take time but it would be awesome to have a dual seat aircraft for multiplayer and having a "base" with the C version, it would reduce somewhat the time of development.
  20. Hi. I'm training the in air refueling and man its difficult :joystick:, if the tanker goes straight I can position myself ok with some work but when the tanker makes turns it all goes to hell. I'm thinking that a game option to make the refueling process easier would be nice especially with the F-18C coming, and I guess the drogue is even harder than the boom.
  21. Ignition

    F-15E?

    A complete F-15E with WSO multiplayer would be a top of the line for a DCS module for me.
  22. Is he flying against the wind? Why is the ground speed always lower than the indicated speed? (I realised this is true in the first part of the video) then it looks like the GS is higher.
  23. You can do: SPAWN:NewWithAlias(SpawnTemplatePrefix,SpawnAliasPrefix):InitLimit(SpawnMaxUnitsAlive,SpawnMaxGroups):InitRandomizeRoute(SpawnStartPoint,SpawnEndPoint,SpawnRadius,SpawnHeight):SpawnScheduled(SpawnTime,SpawnTimeVariation) SpawnTemplatePrefix is the group used in the ME set with waypoints SpawnMaxUnitsAlive is the maximum units that can be alive at the same time (it will not spawn any more groups if the quantity is above this number) SpawnMaxGroups is tha maximum quantity of froup spawns (you can set it to 100 or more for a semi infinite spawn) SpawnStartPoint is the first waypoint to begin the randomization SpawnEndPoint is the last waypoint COUNTING BACKWARDS (0 will be the last waypoint) SpawnRadius the radius in meters to randomize each waypoint SpawnHeight is otional is the randomized addition of altitude in meters SpawnTime is the time it will take to spawn a new group
  24. I've made a mission with TASK_A2G_DISPATCHER with area reports. It all works fine but after about 20 minutes of playing the reports stop appearing, the tasks remain in the mission menu (F10) but the reports don't appear anymore. I have groups randomly respawning, is it possible that the ammount of groups detected are so many (i think it detected 8 areas) that is preventing the reports to keep showing?
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