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bones1014

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Everything posted by bones1014

  1. When jumping into the WSO position in multicrew the mappings aren't working until I open my key bindings and click OK. I don't have to make any changes. I just have to hit OK. Afterwards everything works fine. Anyone else experiencing this?
  2. I turned my Threads up to 8 and there's no stutter in instant action. I haven't tried multiplayer yet. I'm on a processor with only 12 threads.
  3. I haven't had any luck finding the lamp numbers.
  4. I assume we can but I'm not real good at figuring github out. it's kinda confusing to me how that works.
  5. I don't have the gazelle. I can't do anything to update it. Bailey, the guy that has put together what I assume you mean to the "official" collection, hasn't been available in a while unfortunately.
  6. I was getting massive stutter at 4 and turning it down didn't help. I need to try going higher.
  7. Multi-monitor isn't working right now. It was stated in the release notes. I'd like to see how to pull display info out like that. I've seen it in others and it's damn impressive.
  8. I was just starting to work on this. Nice work!
  9. I'm gonna try to work on it tonight after work.
  10. If possible please give them all different viewport names so the pilot and WSO MFDs can be exported with one file instead of two or having doubles rendered in the same place.
  11. If anyone has built a Strike Eagle file with exports please share.
  12. Will there be additional viewports available so that you can have all 4 MFDs exported to another monitor?
  13. The displays above the dials aren't supported. That function would have to be added.
  14. It's really too bad there isn't any fuselage or wing illumination the way there should be.
  15. Do you have lua's in the ExportsModules folder? null
  16. do you have the right entries in your saved games Export.lua file? -- load the DCS ExportScript for DAC and Ikarus dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]])
  17. Yes. Turning left and right are different inputs so you can set them to turn up rotaries. I think it's a great addition! Useful for radio controls and stuff. You can make stacks of controls and cycle through them by pushing the knobs.
  18. you probably don't have the correct directory in the top of the ID lookup window.
  19. they have to be loaded per the mission. If you add them you will have to boresight them
  20. As I said before, you can do it. I wouldn't be able to help as I don't own the Hornet. If you're good at duplicating other examples you could look at any of the module export files that display the altitude and probably work it out the same way in the Hornet. null
  21. Maybe this? Ain't free though. CombatFlite -- Flight planning tool https://www.combatflite.com/
  22. Have you looked at the CRUS page on the ICP? It'll give you endurance, optimum speed, and optimum altitude.
  23. Sure it's possible but why do you need to? There's a nice HUD with all that data easily available. Better than on the Stream Deck.
  24. no. everything is ready to go
  25. Only thing would be higher visibility.
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